Sam Heyman wrote:
OK so I have downloaded the trial version and yes, you can save files
from it. However, when I try and load my .wrl file it says "loading
failed" and nothing happens
Do you know if CATIA .wrl is different to say standard .wrl?
Is the .wrl file an ASCII file or a binary file?
> Alex Romosan wrote:
>
> >that was exactly the original problem: changes in simgear
> would involve a
> >full recompilation of flightgear if you use static libraries. and
> >compiling flightgear does take a very long time. now, if you use
> >dynamic libraries, you can make your change in simgear
Hi Sam
Sam Heyman writes
OK so I have downloaded the trial version and yes, you can save files from
it. However, when I try and load my .wrl file it says "loading failed" and
nothing happens
Do you know if CATIA .wrl is different to say standard .wrl?
As Erik says you need to import files no
Hi Curt
From: "Curtis L. Olson" Writes
Nick Coleman wrote:
On Sat, 22 Jan 2005 10:05, Nick Coleman wrote:
Date: Fri, 21 Jan 2005 17:45:09 +0800
From: "Innis Cunningham"
Hi All
Could someone who uses FGRUN to start FG confirm
that the 172 fullscreen hi res Cessna starts at night
with the panel upsi
Innis Cunningham wrote:
Hi Sam
Sam Heyman writes
OK so I have downloaded the trial version and yes, you can save files
from it. However, when I try and load my .wrl file it says "loading
failed" and nothing happens
Do you know if CATIA .wrl is different to say standard .wrl?
As Erik says yo
Vivian pointed out that a redefined Ctrl-U key binding didn't work
correctly. I found out that this is, because the definition in
$FG_ROOT/keyboard.xml sets for binding[1],
and ... [better sit down first!] ... and assigning
in a *-set.xml file doesn't *really* set "double" as new type!
Instead,
Yes, that is what I tried: importing the wrl file. But in vain. The
file version is VRML V2.0 utf8 and is not recognised by AC3D.
So one of the guys in the team has created a new model from scratch,
using 3dstudio and we now have 2 versions:
- high quality model (~ 5000 polygons) saved as .3ds
- l
Sounds good. Are there any performance implications? Off hand it doesn't
sound like it. Maybe a test doing a bunch of switches back and forth between
different types just to check for leakage would be good. Am I right though
that since the SetXXXValue alone won't change, this clear will not
* Jim Wilson -- Monday 09 May 2005 14:27:
> Sounds good. Are there any performance implications? Off hand it doesn't
> sound like it.
No, doesn't sound like it. The only change is in removeChild() (which isn't
used often), and when reading XML files (which is only done at startup). No
runtime
Le lundi 09 mai 2005 Ã 14:25 +0200, Sam Heyman a Ãcrit :
> Yes, that is what I tried: importing the wrl file. But in vain. The
> file version is VRML V2.0 utf8 and is not recognised by AC3D.
>
> So one of the guys in the team has created a new model from scratch,
> using 3dstudio and we now have 2
* Jim Wilson -- Monday 09 May 2005 14:27:
> Or do we have code that will (maybe incorrectly) do this every frame?
To be more specific: I added two debug messages, one for removeChild() and
one for startElement(). Then I took the Hunter and flew it from KSFO to
the Golden Gate bridge. I got three t
Melchior,
David Megginson isn't currently subscribed to the list, but he is the
architect of the property system, so it is probably a good idea to run
this past him before a final commit.
Regards,
Curt.
Melchior FRANZ wrote:
Vivian pointed out that a redefined Ctrl-U key binding didn't work
corr
* Curtis L. Olson -- Monday 09 May 2005 15:39:
> David Megginson isn't currently subscribed to the list, but he is the
> architect of the property system, so it is probably a good idea to run
> this past him before a final commit.
OK. I sent the bug description and the second patch to him.
m.
Hi Sam
Sam Heyman writes
--> How do you center the model on the flight dynamics coordinates?
The model is offset by quite a bit and I have tried editing the xml
file but with no success:
I assume you want to get the aircraft to fly around its CofG.There has been
many a long discussion in FG how to
Melchior FRANZ wrote:
> To fix that I added a clear() method to SGPropertyNode, which does
> first call private clear_node() and then sets the type to NONE. Only
> now a new type can get assigned. This new method is called from the
> XML handler's startElement()
This looks good to me. It only doe
* Andy Ross -- Monday 09 May 2005 16:06:
> This looks good to me. It only does the "type forcing" for nodes that
> are (re-) read from a XML file, which is almost certainly correct in
> all cases.
... and for nodes that are removed. The property system is clever and keeps
removed nodes for later
Melchior FRANZ wrote:
* Curtis L. Olson -- Monday 09 May 2005 15:39:
David Megginson isn't currently subscribed to the list, but he is the
architect of the property system, so it is probably a good idea to run
this past him before a final commit.
OK. I sent the bug description and the second pat
On 5/9/05, Innis Cunningham <[EMAIL PROTECTED]> wrote:
> Hi Sam
>
> Sam Heyman writes
> >
> >--> How do you center the model on the flight dynamics coordinates?
> >The model is offset by quite a bit and I have tried editing the xml
> >file but with no success:
>
> I assume you want to get the a
* Andy Ross -- Monday 09 May 2005 16:06:
> This looks good to me. It only does the "type forcing" for nodes that
> are (re-) read from a XML file, which is almost certainly correct in
> all cases.
One could even change the patch for props_io.cxx like this:
RCS file: /var/cvs/SimGear-0.3/SimGea
Sam Heyman wrote:
How do you find the centre point for FG? I have positioned the
aircraft at the centre of AC3D and have scaled it to the right size.
In the preview the model is displayed and is centred, but when I
launch the flight the model is miles away! and rotates around the FG
centre point.
Hi Sam
Sam Heyman writes
How do you find the centre point for FG? I have positioned the
aircraft at the centre of AC3D and have scaled it to the right size.
In the preview the model is displayed and is centred, but when I
launch the flight the model is miles away! and rotates around the FG
centr
Currently enabling tailwheel-lock actually means to *unlock* it. The meaning is
reversed, which is a bit confusing.
Would it be a good idea to change the default for it in FGControls::FGControls()
and FGControls::reset_all() to "true", and make the FDM configs familiar with
the new concept? (i.e.
Innis Cunningham wrote:
Hi Sam
Sam Heyman writes
How do you find the centre point for FG? I have positioned the
aircraft at the centre of AC3D and have scaled it to the right size.
In the preview the model is displayed and is centred, but when I
launch the flight the model is miles away! and rot
I will be working on adding the AC130-H to flightgear but I haven’t
worked with the aircraft models yet and only have a small grasp on how it
works. I was wondering has anyone else worked with a similar aircraft to
this one and could pass any information along or which one of the aircraft
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