Hi Mostyn
"mostyn.gale" writes
>With windows you may need a program called PPE(Pretty Poly Editor)to
convert
>aircraft.
>Note this will not convert Gmax produced aircraft.
Thanks for that it worked, sorta. My 133kb R22.mdl file becomes a 130mb
r22.ac file.
Yep it does that.A way I found of get
Innis
>Get Mozilla
Nah I think I need to change my ISP, bloody Bigpond.
>Are they 3D guages if so just make a layer that is higer than the needle
>with the area you want to see the needle removed.Just like in real life were
>the face of the guage is on the bottom then
>the needle and then the
> I'm using the energy markers in the HUD to define inputs to the
> student and the Yasim FDM seems to support more HUD components than the JBS
> FDM...
>
> Mike
?? I would have figured the HUD symbology is FDM-independent.
Jon
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Flightgea
But again: it is unlikely that this model will be maintained in the
future. The standard FlightGear 172 is a JSBSim model, and it works
quite well. If there is something specific you need from the Skyhawk
model, you might best be served by modifying the JSBSim one. And if
you want a YASim l
On Tuesday, 17 May 2005 22:46, Paul Furber wrote:
> On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
> > It's amazing stuff - it even vaporized a 10 meter section of my fencing.
> > (10 meters of 2.5mm high tensile fencing wire vanished)
>
> Do you also live on the Highveld? :)
Hehe, yes.
_
On Tue, 2005-05-17 at 19:54 +0200, Paul Surgeon wrote:
> It's amazing stuff - it even vaporized a 10 meter section of my fencing.
> (10 meters of 2.5mm high tensile fencing wire vanished)
Do you also live on the Highveld? :)
--
Paul Furber <[EMAIL PROTECTED]>
ex tenebris lux, ex fenestris tux
--
Le mardi 17 mai 2005 Ã 19:58 +0200, Melchior FRANZ a Ãcrit :
> * Gerard ROBIN -- Tuesday 17 May 2005 18:35:
> > Oh! a recommandation for everybody: the file must not contain "-" I had
> > it in the city name database, signs don't like it.
>
> I can't reproduce that. Neither database files, nor te
On May 17, 2005 01:54 pm, Paul Surgeon wrote:
> Only 20% of strikes consist of one stroke (pulse along the same path) while
> the other 80% are two or more strokes.
> The mean stroke occurrence is five to six and the maximum has been measured
> at twenty-five.
>
> Strikes can last up to 1 second in
* Gerard ROBIN -- Tuesday 17 May 2005 18:35:
> Oh! a recommandation for everybody: the file must not contain "-" I had
> it in the city name database, signs don't like it.
I can't reproduce that. Neither database files, nor texture files cause
problems. Note that for texture files, '-' is recoded
On Tuesday, 17 May 2005 06:01, Ampere K. Hardraade wrote:
> > For those who are currious:
> >
> > http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
> >
> > Erik
>
> It looks good, although usually there's only one bolt.
>
> Ampere
Usually there is one main main strike called the "leader"
Andy Ross <[EMAIL PROTECTED]>Sent by: [EMAIL PROTECTED]
05/17/2005 09:25 AM MST
Please respond to FlightGear developers discussions
To
FlightGear developers discussions
cc
bcc
Subject
Re: [Flightgear-devel] c172r-yasim solution error
But again: it is unlikely that thi
* Gerard ROBIN -- Tuesday 17 May 2005 18:35:
> Le lundi 16 mai 2005 à 22:55 +0200, Melchior FRANZ a écrit :
> > * Melchior FRANZ -- Monday 16 May 2005 12:15:
> > > http://members.aon.at/mfranz/sign.tar.gz [4 kB]
> > > http://members.aon.at/mfranz/sign-data.tar.gz [475 kB]
> > http://
Le lundi 16 mai 2005 Ã 22:55 +0200, Melchior FRANZ a Ãcrit :
> * Melchior FRANZ -- Monday 16 May 2005 12:15:
> > http://members.aon.at/mfranz/sign.tar.gz [4 kB]
> > http://members.aon.at/mfranz/sign-data.tar.gz [475 kB]
>
> > So, if you want to add local objects, just throw them all int
Michael G. Grizansky wrote:
> I noticed an earlier post regarding the A-10 yasim model with the
> same error and the repair seemed a simple typo repair, ( filght
> vs. light) in the control area. Is there some way I could perform
> some maintennance on this model or am I bumping up against a steep
> -Original Message-
> From: Ben Morrison [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, May 17, 2005 02:46 PM
> To: ''FlightGear developers discussions''
> Subject: [Flightgear-devel] AC3D export error from blender
>
> When I try to export my files from blender to ac3d format I get an error
When I try to export my files from blender to ac3d format I get an error on
the console window, "path is too long". Has anyone experienced this before?
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Erik Hofman wrote:
I think I'm on to something so I'll hold back reverting the patch to the
dialogs code until I got this sorted out.
I've fixed the removeChild() problem now. The problem was that the
(previous) node was returned if the path wass still available in the
path cache.
I've also rev
Innis Cunningham wrote:
Hi Mostyn
"mostyn.gale" writes
ARGH My email server has been playing up. I can't send mail with
outlook so I have to send it through the browser, but then it sends
the mail from another address so I can't get onto the lists.
Get Mozilla
Really, or get ThunderBird.
Read
Ampere K. Hardraade wrote:
For those who are currious:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-screen-016.jpg
Erik
It looks good, although usually there's only one bolt.
I must add this is just a snapshot on a *dynamic* model. So the shape
changes over time. It could be this was just a lucky
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