Re: [Flightgear-devel] Instrument Making

2005-11-01 Thread Innis Cunningham
Hi Josh Josh Babcock writes Well, there are quite a few instruments in the Instruments directory in CVS. I was at one point thinking that it would be nice if people were to start building sets of instruments, eg a warbird set for WWII era planes, maybe a Russian set, since their instrumentatio

Re: [Flightgear-devel] Instrument Making

2005-11-01 Thread Josh Babcock
Innis Cunningham wrote: > Hi All > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery.This way a panel > could be built quite quickly as people would not have to > start from scratch every t

[Flightgear-devel] Instrument Making

2005-11-01 Thread Innis Cunningham
Hi All Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery.This way a panel could be built quite quickly as people would not have to start from scratch every time. For this to work each instrume

Re: [Flightgear-devel] CPU usage issue

2005-11-01 Thread Curtis L. Olson
Lee Elliott wrote: Hmm... the puzzling thing is that you don't seem to be getting 100% utilisation when running FG. As Andy R explained, you should expect to see 100% utilisation. If you had been running on a multi-processor/core system then it might have made more snese. If you have v

Re: [Flightgear-devel] CPU usage issue

2005-11-01 Thread Lee Elliott
Hmm... the puzzling thing is that you don't seem to be getting 100% utilisation when running FG. As Andy R explained, you should expect to see 100% utilisation. If you had been running on a multi-processor/core system then it might have made more snese. LeeE On Monday 31 Oct 2005 15:16, Drew

[Flightgear-devel] getting hands dirtier: graphics-related programming task sought

2005-11-01 Thread Vassilii Khachaturov
Dear fellow developers, I've decided to upgrade my fgfs addiction from just submitting janitorial/small nagging feature patches to a next level --- specifically, I've begun to study the GL APIs and would like to help the project with doing some graphics-related programming. While I used to do

Re: [Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Arthur Wiebe
Mac OS X 10.332 MB Video Memory256 MB RAM800 MHZ CPUNOTE: The next FlightGear release will require osx 10.4 because some parts don't build with the 10.3.9 SDK. By then most people will have upgraded anyway. But if not I'm sure we can get it building with the older SDK.On 11/1/05, Curtis L. Olson <[

Re: [Flightgear-devel] wish list for next release

2005-11-01 Thread Andy Ross
Erik Hofman wrote: > Ampere K. Hardraade wrote: > > A texcopy function that allows one to copy one part of the texture > > to another would be useful. > > Although it would be doable, one problem with this is that the textures > themselves are stored in video memory so updating them isn't as easy a

Re: [Flightgear-devel] Update to the Gettng Started guide

2005-11-01 Thread Martin Spott
Hello Stuart, "Buchanan, Stuart" wrote: > I have now integrated this into a patch for the > Getting Started Guide. The changes are as follows. [...] > George - you mentioned you're working on some updates > to this guide - we should touch base to see if I can > help out. I welcome your contribut

Re: [Flightgear-devel] FlightGear Compile Error

2005-11-01 Thread Erik Hofman
Sam Ingarfield - VK6HSI wrote: Evening - I am currently trying to compile FlightGear - SimGear, openl, plib etc have compiled without any errors whatsoever, but for some strange and obscure reason that i can't figure, the FG compile spits this out - /root/SimGear-0.3.8/simgear/sound/soundmg

[Flightgear-devel] Heads up: Code reorganization

2005-11-01 Thread Erik Hofman
In the process of changing, adding and removing files the last few years there was the situation where four directories contained just two files, of which three directories were aircraft related, and one directory contained test code from Curt that might be better of in SimGear anyhow. This i

[Flightgear-devel] Updating the Cessna 182

2005-11-01 Thread Buchanan, Stuart
Hi All, I've been spending a bit of time updating the Cessna 182 model. So far I've done the following - renamed the files that still were named "c172" - Updated the textures so the plane no-longer says "Skyhawk" on the side (which is the designation for the 172) and has slightly more opaque glas

[Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Jim Wilson
> From: "Curtis L. Olson" > > Can someone post the system requirements for running FlightGear? > > Mac OS 10.? > Minimum 3d hardware? > Minimum ram? > > Thanks, > > Curt. > I'm sure more of a Mac expert will give you better info, but as usual different combinations produce different results

[Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Curtis L. Olson
Can someone post the system requirements for running FlightGear? Mac OS 10.? Minimum 3d hardware? Minimum ram? Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:

[Flightgear-devel] FlightGear Compile Error

2005-11-01 Thread Sam Ingarfield - VK6HSI
Evening - I am currently trying to compile FlightGear - SimGear, openl, plib etc have compiled without any errors whatsoever, but for some strange and obscure reason that i can't figure, the FG compile spits this out - Making all in Main make[2]: Entering directory `/root/FlightGear-0.9.8/sr

Re: [Flightgear-devel] wish list for next release

2005-11-01 Thread Erik Hofman
Ampere K. Hardraade wrote: A texcopy function that allows one to copy one part of the texture to another would be useful. Although it would be doable, one problem with this is that the textures themselves are stored in video memory so updating them isn't as easy as it sounds. Erik ___