Hi Josh
Josh Babcock writes
Well, there are quite a few instruments in the Instruments directory in
CVS. I was at one point thinking that it would be nice if people were to
start building sets of instruments, eg a warbird set for WWII era
planes, maybe a Russian set, since their instrumentatio
Innis Cunningham wrote:
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could be built quite quickly as people would not have to
> start from scratch every t
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every time.
For this to work each instrume
Lee Elliott wrote:
Hmm... the puzzling thing is that you don't seem to be getting
100% utilisation when running FG. As Andy R explained, you
should expect to see 100% utilisation.
If you had been running on a multi-processor/core system then it
might have made more snese.
If you have v
Hmm... the puzzling thing is that you don't seem to be getting
100% utilisation when running FG. As Andy R explained, you
should expect to see 100% utilisation.
If you had been running on a multi-processor/core system then it
might have made more snese.
LeeE
On Monday 31 Oct 2005 15:16, Drew
Dear fellow developers,
I've decided to upgrade my fgfs addiction from just submitting
janitorial/small nagging feature patches to a next level --- specifically,
I've begun to study the GL APIs and would like to help the project with doing
some graphics-related programming.
While I used to do
Mac OS X 10.332 MB Video Memory256 MB RAM800 MHZ CPUNOTE: The next FlightGear release will require osx 10.4 because some parts don't build with the 10.3.9 SDK. By then most people will have upgraded anyway.
But if not I'm sure we can get it building with the older SDK.On 11/1/05, Curtis L. Olson <[
Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > A texcopy function that allows one to copy one part of the texture
> > to another would be useful.
>
> Although it would be doable, one problem with this is that the textures
> themselves are stored in video memory so updating them isn't as easy a
Hello Stuart,
"Buchanan, Stuart" wrote:
> I have now integrated this into a patch for the
> Getting Started Guide. The changes are as follows.
[...]
> George - you mentioned you're working on some updates
> to this guide - we should touch base to see if I can
> help out.
I welcome your contribut
Sam Ingarfield - VK6HSI wrote:
Evening -
I am currently trying to compile FlightGear - SimGear, openl, plib etc
have compiled without any errors whatsoever, but for some strange and
obscure reason that i can't figure, the FG compile spits this out -
/root/SimGear-0.3.8/simgear/sound/soundmg
In the process of changing, adding and removing files the last few years
there was the situation where four directories contained just two files,
of which three directories were aircraft related, and one directory
contained test code from Curt that might be better of in SimGear anyhow.
This i
Hi All,
I've been spending a bit of time updating the Cessna
182 model.
So far I've done the following
- renamed the files that still were named "c172"
- Updated the textures so the plane no-longer says
"Skyhawk" on the side (which is the designation for
the 172) and has slightly more opaque glas
> From: "Curtis L. Olson"
>
> Can someone post the system requirements for running FlightGear?
>
> Mac OS 10.?
> Minimum 3d hardware?
> Minimum ram?
>
> Thanks,
>
> Curt.
>
I'm sure more of a Mac expert will give you better info, but as usual
different combinations produce different results
Can someone post the system requirements for running FlightGear?
Mac OS 10.?
Minimum 3d hardware?
Minimum ram?
Thanks,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text:
Evening -
I am currently trying to compile FlightGear - SimGear, openl, plib etc
have compiled without any errors whatsoever, but for some strange and
obscure reason that i can't figure, the FG compile spits this out -
Making all in Main
make[2]: Entering directory `/root/FlightGear-0.9.8/sr
Ampere K. Hardraade wrote:
A texcopy function that allows one to copy one part of the texture to another
would be useful.
Although it would be doable, one problem with this is that the textures
themselves are stored in video memory so updating them isn't as easy as
it sounds.
Erik
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