Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > A texcopy function that allows one to copy one part of the texture
> > to another would be useful.
>
> Although it would be doable, one problem with this is that the textures
> themselves are stored in video memory so updating them isn't as easy as
> it sounds.

And the APIs are complicated.  Traditional (1.1) OpenGL can only do
this to and from the framebuffer, not between textures.

The last time I looked at this problem, about 2 years ago, there were
a bunch of extensions being proposed that would represent all memory
areas on the graphics card (vertex buffers, textures, framebuffers,
depthbuffers, etc...) with a unified API that was tentatively called
the "uberbuffer".  I'm not sure what happened to this, or what the
status is of driver support on modern cards.

Andy

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