Le samedi 04 juin 2005 à 19:37 -0400, Josh Babcock a écrit :
> >
>
> All done. Production version of the model at
> http://jrbabcock.home.comcast.net/flightgear/colditz/colditz.tgz
>
> This includes a set file and a whole new Models directory. The only
> thing that needs to be done is put an AC
Le vendredi 03 juin 2005 à 19:42 -0400, Josh Babcock a écrit :
> Josh Babcock wrote:
> >
>
> OK, model's done, same address. Now I'm going to do the animation XML.
> If I'm really cool I'll be able to make the wind ribbon look good.
> Otherwise, just controls and control surfaces.
>
> Also, I d
Le vendredi 03 juin 2005 à 17:02 +0200, Gerard ROBIN a écrit :
> Le vendredi 03 juin 2005 à 15:23 +0100, Steve Hosgood a écrit :
> > On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote:
> > > Le vendredi 03 juin 2005 à 14:08 +0100, Steve Hosgood a écrit :
>
Le vendredi 03 juin 2005 à 15:23 +0100, Steve Hosgood a écrit :
> On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote:
> > Le vendredi 03 juin 2005 à 14:08 +0100, Steve Hosgood a écrit :
> > > OK, I give up!
> > >
> >
> > You should have
> >
Le vendredi 03 juin 2005 à 14:08 +0100, Steve Hosgood a écrit :
>
> OK, I give up!
>
> Unzipped .tgz into 'Models' directory of colditz glider. Moved the .rgb
> and .ac files to the 'Models' directory itself (they were in a 'Colditz'
> subdirectory otherwise). Checked that 'colditz-set.xml' ment
Le vendredi 03 juin 2005 à 07:33 -0500, Jon Berndt a écrit :
> I'm interested in tallying up the existing JSBSim aircraft flight models. I'd
> be
> interested to know (either by posting here or sending me a personal email)
> which aircraft
> you have modeled. It seems there are a lot of models fl
Le vendredi 03 juin 2005 à 09:51 +0100, Steve Hosgood a écrit :
> > >>http://jrbabcock.home.comcast.net/flightgear/colditz/colditz.tgz
> > >>
>
> Something to play with at lunchtime!
>
> > >
> > > Wohhh
> > > Very impressive, congratulation, it is a must of art.
> > > as an extension we cou
Le jeudi 02 juin 2005 à 20:16 -0400, Josh Babcock a écrit :
> Josh Babcock wrote:
> > >
>
> Not quite done yet, still need some stuff in the cockpit, landing gear
> and some animations. I'm not planning on putting in a pilot, though if
> enough people want one I can give it a shot.
>
> http://jr
Le jeudi 02 juin 2005 à 16:04 -0700, Drew a écrit :
> I'm building a 3-D model of an aircraft, and for some surfaces, I
> decided to use 2-sided polygons to simplify things. However, when
> FlightGear renders the object, one side of the surface gets shaded
> exactly the opposite of what it should.
after fighting with my new graphics card:
I do confirm , the actual "CVS release + Mathias Patch" is OK.
I just Wonder about the Carrier Landing Fonction with FDM JSBSim.
Up to the release before it it was possible to patch JSBSim ( patch from
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/car
Le mardi 31 mai 2005 à 09:01 +0200, Mathias Fröhlich a écrit :
> Hi,
>
> On Dienstag 31 Mai 2005 08:05, Mathias Fröhlich wrote:
> > Since I have to visit a customer today, I expect to find time tomorrow.
> > Sorry for that ...
> Just before any customer ...
>
> Found a thinko. It worked for my te
Le lundi 30 mai 2005 à 21:45 +0200, Gerard ROBIN a écrit :
> Le lundi 30 mai 2005 à 12:34 -0500, Dave Culp a écrit :
> > > >> Only JSBSim doesn't. :-(
> >
>
> > cout << "altitude = " << alt << endl;
>
Le lundi 30 mai 2005 à 12:34 -0500, Dave Culp a écrit :
> > >> Only JSBSim doesn't. :-(
>
> cout << "altitude = " << alt << endl;
> cout << "sea level radius = " << slr << endl;
> cout << "latitude = " << lat << endl;
> cout << "longitude= " << lon
Le lundi 30 mai 2005 à 11:36 -0500, Dave Culp a écrit :
> > > well-loved "no scenery below the aircraft" ground cache message.
> >
> > I don't get it, I didn't see this behavior until after I committed the
> > patches, when I noticed it once. Melchior has these patches also applied
> > and didn't c
Le dimanche 29 mai 2005 à 15:08 +, Ampere K. Hardraade a écrit :
> On May 29, 2005 12:16 pm, Gerard ROBIN wrote:
> > If your whishes are: using GMAX
> > In windows environment (is valuable with linux + wine too)
> > It is possible to convert from .gma
Hello,
FIRST:
Raining, 3d clouds and bumped mapped cloud
activated all together:
==>The rain goes horizontally :-/
SECOND:
Scenario thunderstorm:
==>Very funny to get a blue sky with few white clouds
and rain failing from that blue sky. We should have more heavy
clouds. :-§
Le dimanche 29 mai 2005 à 19:06 +0800, Innis Cunningham a écrit :
> Hi Theo
>
> "Theo Reticle" writes
> >
> >I'm still a a little confused by all of this also... you can apparently use
> >Blender with an .ac3d plugin... but some people talk about using gmax. Is
> >there a link out there for a
Le samedi 28 mai 2005 à 10:30 +0100, Lee Elliott a écrit :
> On Thursday 26 May 2005 21:35, Gerard ROBIN wrote:
> > > I
> > >
> > > > > get about 1 frame every five seconds. Same result at
> > > > > KEMT.
> > > > >
> > >
> I
> > > get about 1 frame every five seconds. Same result at KEMT.
> > >
> > > Have looked through the nvidia forums but haven't seen
> > > anyone complain of problems like this.
> > >
> > > Geoff
> >
> > Thanks for that Geoff. I've already got a couple of older
> > drivers and I believe that al
Le jeudi 26 mai 2005 à 18:56 +, Martin Spott a écrit :
> Martin Spott wrote:
>
> > I'll go and get one until weekend,
>
> Aaah, don't bet on that. I managed to built all prerequisites but now I
> get an "internal compiler error" when compiling FGSD sources - and I
> don't
Le jeudi 26 mai 2005 à 09:15 -0700, Andy Ross a écrit :
> Dave Culp wrote:
> > Lately I've been flying around German terrain and have been getting
> > an FDM freeze at seemingly random occasions after flying for ten
> > minutes or so.
>
> My guess is this is a "crash" due to weird collision detect
Le jeudi 26 mai 2005 à 14:12 +0200, Gerard ROBIN a écrit :
> Le jeudi 26 mai 2005 à 14:00 +0200, Melchior FRANZ a écrit :
> > * Martin Spott -- Thursday 26 May 2005 13:07:
> > > In my eyes _dropping_ ASCII XML files from the distribution should
> > > con
Le jeudi 26 mai 2005 à 14:00 +0200, Melchior FRANZ a écrit :
> * Martin Spott -- Thursday 26 May 2005 13:07:
> > In my eyes _dropping_ ASCII XML files from the distribution should
> > considered
> > to be a no-go,
>
> Seconded. And then: it's *not* XML parsing that slows the startup process down
Message transféré
De: Gerard ROBIN <[EMAIL PROTECTED]>
À: [EMAIL PROTECTED]
Objet: Re: [Jsbsim-devel] FDM freeze due to ground cache
Date: Thu, 26 May 2005 13:09:10 +0200
Le jeudi 26 mai 2005 à 11:49 +0200, Mathias Fröhlich a écrit :
> On Donnerstag 26 Mai 2005 11:36,
Le jeudi 26 mai 2005 à 09:35 +0100, Richard Bytheway a écrit :
> > -Original Message-
> > Erik Hofman
> > Norman Vine wrote:
> >
> > >
> > http://baron.flightgear.org/pipermail/flightgear-devel/2003-Se
> ptember/021434.html
> >
> > I don't see the XML files as being any different then an
Le mercredi 25 mai 2005 à 19:56 -0500, Dave Culp a écrit :
> Lately I've been flying around German terrain and have been getting an FDM
> freeze at seemingly random occasions after flying for ten minutes or so.
> Here's a screenshot of the freeze:
>
>http://home.comcast.net/~davidcu
Le mercredi 25 mai 2005 à 18:38 -0400, Josh Babcock a écrit :
>
> Well, I have the EC-135 on my short list, but I have to finish the
> Colditz, the Superfortress and another surprise I'm working on. I also
> want to do a Mosquito and a B-47 first. A 350 should be nice though, I
> see more and mor
Le mercredi 25 mai 2005 à 23:31 +0200, Frederic Bouvier a écrit :
> >
> >
> >
>
> It is tricky but doable. Look at the release notes of version 0.3.0 on
> sourceforge ( click on the version in the file page )
> BTW : Martin contributed an IRIX build
>
> -Fred
>
>
>
OK
i tried it
Le mercredi 25 mai 2005 à 20:56 +0200, Roberto Inzerillo a écrit :
> > Von: Frederic Bouvier <[EMAIL PROTECTED]>
> > > Anyone wants to help bringing a new feeling to visual flights over
> > > italian
> > > territory? I am having fun building the scenery around my town with
> > > FlightGear Scenery
> > Durk Talsma wrote:
> >
>
> Erik, you are of course in a far better position to judge this than me. As
> far
> as I know, though there still seem to be a few design issues with the
> FlightGear architecture that have evolved into what they are today, yet being
> slightly less than ideal.
Le mercredi 25 mai 2005 à 15:14 +0200, Melchior FRANZ a écrit :
> OK, who's going to model an AS350B3? :-)
>
>
> http://www.eurocopter.com/publications/FO/scripts/newsFO_complet.php?lang=EN&news_id=317
>
> m.
>
> ___
> Flightgear-devel mailing list
Le mardi 24 mai 2005 à 16:42 -0500, Wesley Alden Pegden a écrit :
> while I was at it. And magically: it worked, even though my frame < >
> rate in glxgears is only up to 750. I'm now where I remember being a
> few years ago, which is great
> Wow, thanks for all the replies! So, in any case... di
Le mardi 24 mai 2005 à 13:17 -0500, Wesley Alden Pegden a écrit :
> Hi all,
> I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI Radeon
> Mobility M6 card. 1 or 2 years ago, I remember having FlightGear working
> properly. Now, I have no success, and someone on the IRC channe
Le mardi 24 mai 2005 à 10:37 -0700, can kalkan a écrit :
> when i was looking on some mirror ftps to find older sources i
> ve found an f-18 aircraft. first i thought it was only flight
> dynamics experience but it is a full animated 3d model with
> accurate looking
Le mardi 24 mai 2005 à 17:42 +0200, Durk Talsma a écrit :
> On Tuesday 24 May 2005 13:45, Melchior FRANZ wrote:
> >
> > (1) loading airport and navigation data; very rough guess: ~ 45%
> > (2) initializing subsystems (atc, weather, ai, ...) ~ 30%
> > (3) creating MipMaps (no perc
Le mardi 24 mai 2005 à 16:43 +0200, Erik Hofman a écrit :
> Harald JOHNSEN wrote:
>
> > Another problem not related to pure performance is that the first
> > retrieval of metar data can block FG for a long time (perhaps one
> > minute) when the metar server is not accessible (or when there is an
Le dimanche 22 mai 2005 à 20:56 +0200, Gerard ROBIN a écrit :
> Le dimanche 22 mai 2005 à 20:38 +0200, Melchior FRANZ a écrit :
> > * Gerard ROBIN -- Sunday 22 May 2005 19:58:
> > > "connect .Fatal error: not well-formed
> > > at franceEST3,
> > > line
Le dimanche 22 mai 2005 à 20:38 +0200, Melchior FRANZ a écrit :
> * Gerard ROBIN -- Sunday 22 May 2005 19:58:
> > "connect .Fatal error: not well-formed
> > at franceEST3,
> > line 1, column 1
> > (received from SimGear XML Parser)"
> [...]
> > #
&g
Le dimanche 22 mai 2005 à 18:35 +0200, Melchior FRANZ a écrit :
> *
>
> Both wishes are fulfilled. New version uploaded. It's now as fast as possible
> (using JonS' ideas). Note that there is a bug somewhere in sg that is
> responsible
> for wrong elevation data if a location lies on a subtile(!
Le dimanche 22 mai 2005 à 15:38 +0200, Gerard ROBIN a écrit :
> Le vendredi 20 mai 2005 à 18:34 +0200, Melchior FRANZ a écrit :
> > * Ima Sudonim -- Friday 20 May 2005 17:49:
> > > The new signs program, it's great!
> >
> > If it weren't that u
Le vendredi 20 mai 2005 à 18:34 +0200, Melchior FRANZ a écrit :
> * Ima Sudonim -- Friday 20 May 2005 17:49:
> > The new signs program, it's great!
>
> If it weren't that unhumble, I would agree. I enjoy it a lot. :-)
> I've meanwhile made a (simple) webpage for it, so that I don't have
> to ann
Le dimanche 22 mai 2005 à 10:45 +0200, Erik Hofman a écrit :
> Mathias Fröhlich wrote:
>
> > I have checked in into JSBSim's cvs a change which will make the inerial
> > acceleration in the earth fixed geodetic horizontal local frame availabel
> > to
> > the HUD.
> > That patch is attached to t
Le vendredi 20 mai 2005 Ã 10:35 +1000, mostyn.gale a Ãcrit :
> >converting it.
>
> I tried the conversion. It then takes all of the polygons, divides them into
> triangles and seperates them, then it joins all triangles from the entire
> model into a single part.
>
> The way that I am getting
>
Have you got that Plans:
http://www.ean.co.uk/Data/Bygones/History/Article/WW2/Colditz/html/body_glider_plans.htm
>
--
Gerard
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/
Le mercredi 18 mai 2005 Ã 18:23 +0200, Gerard ROBIN a Ãcrit :
> Le mercredi 18 mai 2005 Ã 10:52 -0500, Dave Culp a Ãcrit :
> > > Does anyone know of any aircraft models for any UAV's? I don't really care
> > > if it's a fixed wing or a rotary aircraft, but I
Le mercredi 18 mai 2005 Ã 10:52 -0500, Dave Culp a Ãcrit :
> > Does anyone know of any aircraft models for any UAV's? I don't really care
> > if it's a fixed wing or a rotary aircraft, but I'd like to find something
> > like a Predator or an X-35 UCAV or GLobal Hawk or Hunter or somethign along
> >
Le mercredi 18 mai 2005 Ã 10:34 +0200, BONNEVILLE David a Ãcrit :
> Problem solved !
>
> The tile scenery I downloaded from the graphical interface does not contain
> any
> btg file ...
> I have another version of this tile I've downloaded 2 months ago and it works
> fine.
>
> David
>
>
> ---
Le mardi 17 mai 2005 Ã 19:58 +0200, Melchior FRANZ a Ãcrit :
> * Gerard ROBIN -- Tuesday 17 May 2005 18:35:
> > Oh! a recommandation for everybody: the file must not contain "-" I had
> > it in the city name database, signs don't like it.
>
> I can't re
Le lundi 16 mai 2005 Ã 22:55 +0200, Melchior FRANZ a Ãcrit :
> * Melchior FRANZ -- Monday 16 May 2005 12:15:
> > http://members.aon.at/mfranz/sign.tar.gz [4 kB]
> > http://members.aon.at/mfranz/sign-data.tar.gz [475 kB]
>
> > So, if you want to add local objects, just throw them all int
Le mardi 17 mai 2005 Ã 10:28 +1000, mostyn.gale a Ãcrit :
> ***
> Gerard:
> I could never animate mdl,
>BUT you can try to translate your model.mdl to model.ac .dxf ...
> with threedconvert which is in your
>source/util/Modeller directory
> I use threedconvert to convert
>
Le mardi 17 mai 2005 Ã 08:57 +1000, mostyn.gale a Ãcrit :
> ARGH My email server has been playing up. I can't send mail with outlook so
> I have to send it through the browser, but then it sends the mail from
> another address so I can't get onto the lists.
>
> Anyway I have a bit of a backlog
Le lundi 16 mai 2005 Ã 17:52 +0200, Gerard ROBIN a Ãcrit :
> With the last CVS update It still continu working:
> difficulties seem mainly with
> Rendering option,
> Autopilot,
> Weather scenario
>
> Temporary, the solution is to add and property in the
> GUI .xml
With the last CVS update It still continu working:
difficulties seem mainly with
Rendering option,
Autopilot,
Weather scenario
Temporary, the solution is to add and property in the
GUI .xml files .
The second usage is correct but not centred (down-left)
--
Gerard
___
>
> It seems rare enough
It is so rare on my side: twice in an hour
> that this could be the problem - an update results
> in the aircraft being exactly on a tile boundary. We know this causes
> problems for startup, I'll see if I can cause a deliberate fault like
> this - I suspect
In siuation "3d clouds disable" aircraft on runway stand by
Thunderstorm -> raining vertically = everything good.
Thunderstorm and 3d bumped clouds -> raining horizontally =
not very good
>
--
Gerard
___
Flightgear-devel mailing li
Le lundi 16 mai 2005 Ã 10:33 +0200, Mathias FrÃhlich a Ãcrit :
> Hi,
>
> Can you reproduce this?
> And, if yes, how?
>
> Greetings
>
> Mathias
>
FIRST: To be more precise it is new for me with with the CVS version,
The FG-9.8 did not gave that bug, more problems with loading Tile.
S
Le lundi 16 mai 2005 Ã 00:57 +0200, Melchior FRANZ a Ãcrit :
> $ signs --aircraft=ufo --airport=KLAX
>
> This renders texture files into the cache/ directory and places objects
> using these textures at the appropriate places. airports -> green,
> bridges -> red (only the four modeled bay area
Sometime during a flight the aircraft stop.
--The animation continue for instance: Propeller rotate
--I can access the menu.
On the console i get the following message:
FGInterface is beeing called without scenery below the aircraft
I have looked for any particular situation without succes
Le dimanche 15 mai 2005 Ã 16:51 +0200, Melchior FRANZ a Ãcrit :
> under "Weather/Weather scenario". --prop:/sim/renering/clouds3d-enable=1
> should work. I have this in my $FG_HOME/preferences.xml (which is loaded
> via --config):
>
>
>
>
> true
> true
>
Le jeudi 12 mai 2005 Ã 15:11 -0400, Ben Morrison a Ãcrit :
> I am using Internet Explorer 6.0. The error message is "Object expected".
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
> Olson
> Sent: Thursday, May 12, 2005 1:53 PM
> To:
Le jeudi 12 mai 2005 Ã 16:33 +0200, Erik Hofman a Ãcrit :
> Gerard ROBIN wrote:
>
> > AC3D could be a good tool at the beginning when you start with 3D
> > modelling. But it is limited. You will discover quickly functionalities
> > missing. Look at the A380 wings shap
Le jeudi 12 mai 2005 Ã 09:46 -0400, Ben Morrison a Ãcrit :
>
> "Ben Morrison" writes
>
> >The problem with this approach is that I have no experience with modelling
> >aircraft. I have downloaded blender and played around with it but that's
> >about it. How long would you say it would take yo
Le lundi 09 mai 2005 Ã 14:25 +0200, Sam Heyman a Ãcrit :
> Yes, that is what I tried: importing the wrl file. But in vain. The
> file version is VRML V2.0 utf8 and is not recognised by AC3D.
>
> So one of the guys in the team has created a new model from scratch,
> using 3dstudio and we now have 2
Le lundi 09 mai 2005 Ã 02:17 +0200, Sam Heyman a Ãcrit :
> Sam Heyman wrote:
>
> > Gerard ROBIN wrote:
> >
> >> Le dimanche 08 mai 2005 Ã 23:05 +0200, Sam Heyman a Ãcrit :
> >>
> >>
> >>> Hi!
> >>>
> >>> I am
Le dimanche 08 mai 2005 Ã 23:05 +0200, Sam Heyman a Ãcrit :
> Hi!
>
> I am writing concerning my UAV project again.
>
> I am trying to create the 3D model and I am finding it quite hard... I
> have a CATIA model of the UAV (just the skin, not all the interior) and
> I can save a copy of it as .
Hello,
working with CVS MAY-08 -->2 o clock<--
FIRST
When using -enable-real-weather-fetch, i get a non permanent presence
of the clouds.
once every disappear , once only one disappear, once every coming back.
This, randomly during a very short period of time 3 ,4 second.
Sometime its qu
Le samedi 07 mai 2005 Ã 17:11 +0200, Tymoteusz "Puciek" Paul a Ãcrit :
> You don't see what i'm trying to tell. I'm trying to tell that whole
> plain is shaking.
>
I understand now !?!?!?
It happened to me with one Aircraft the F104 which was jumping and dancing on
the runway !!! :-)
It
Le samedi 07 mai 2005 Ã 02:37 +0200, Tymoteusz "Puciek" Paul a Ãcrit :
> Well i know that, but let's look at cessna, when engines turned on,
> brakes on so it stay in place but turn controler (as whole plain)
> shake as he wan't to go but he can't (throttle set to 0)
>
OK: Every aircrafts move si
Le samedi 07 mai 2005 Ã 01:23 +0200, Tymoteusz "Puciek" Paul a Ãcrit :
> It was the same as in all plains
>
> On 5/6/05, Tymoteusz Puciek Paul <[EMAIL PROTECTED]> wrote:
> > Well i got problem with flight gear on win xp, (amd athlon xp 2600,
> > 1,9ghz, 512 mb ram, ati radeon 9550, no joystick ins
Le vendredi 06 mai 2005 Ã 16:06 +0200, Karsten Krispin a Ãcrit :
> Hi!
>
> I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds.
> But there are two things to mention:
>
> If you bank your plane the clouds will move in the opposite direction as you
> turn
> to - They move to
Le vendredi 06 mai 2005 Ã 11:24 +0200, Melchior FRANZ a Ãcrit :
> * Ampere K. Hardraade -- Thursday 05 May 2005 20:43:
> > Just an idea: would it be possible to throw in some random and irrelevent
> > messages in there as well, such as "tying pilot's shoelase", so people can
> > have a laugh or t
Le jeudi 05 mai 2005 Ã 10:21 +0200, Erik Hofman a Ãcrit :
>
> Hi All,
>
> Today we celibate the 60th anniversary of the liberation of our country
> after WWII. It will be delighting to see the smiling old faces of the
> Canadian, Polish, American and Australian veterans carried around in old
>
Le jeudi 05 mai 2005 Ã 09:09 +, eagle monart a Ãcrit :
> hi everyone.
>
> there is afunction of importng 3d models into sceneries. is it possible to
> add a full city lets say NY; modeled in 3d primatives and covered by a
> textures. what type of graphics card we need?
>
Why don't you sub
eagle monart a écrit :
hi all
i want to take a part in fg developmnt.
but i ve few questions about whts going on. i searched in passed
archives but need to knpw todays goals and development. there is no
other source so i would appreciated if you send me info or forward me
to a link
1) when w
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