On 11/12/05, Arthur Wiebe <[EMAIL PROTECTED]> wrote:
> Yeah, oops what's wrong with topposting? ;)
>
Ok, I'm sorry to extend a very off-topic discussion, but here I go anyway...
This one is a little lost on me. I understand why quoting whole
messages, and using HTML or
various encoding schemes ca
? E.g. when a property is changed at one end it is updated
at the other end as well. Do you think that this could be done
efficiently? Has anyone written code to do it?
Thanks,
-Jeff
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http
for building.
>
> Regards,
>
> Curt.
>
The synthetic view looks nice. How hard was it to set that up in flight gear?
-Jeff
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2f585eeea02e2c79d7b1d8c4963bae2d
latest test run using his fix returns to 0.0019 or
0.00175 after the reference is returned to 0, rather than returning to
exactly u_n=0. Clearly this error is small and will not represent a
proplem in this case.
-Jeff
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I have found referenced at several sites uses the amount of
saturation as a feedback to the integral term:
v_n : PID calculated output
u_n : Control output (u_n = v_n except in saturation, when it equals
u_max or u_min)
s_n : saturation (s_n = u_n - v_n)
Then the integral contribution woul
ave found FG to be a great tool for both work and play.
Hopefully I can find some way to contribute myself in the near future.
-Jeff
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bug ) cout << " max saturation " << endl;
} else if ( delta_u_n < (u_min - u_n_1) ) {
delta_u_n = u_min - u_n_1 // <-- CHANGED
if ( debug ) cout << " min saturation " << endl;
}
-Jeff
Ahh... nevermind. I found the issue by looking at the f16.ac model. And for my
fellow FGFS novices: Take a look at the SURF parameter in the .ac file. If it's
SURF 0x00 the sufaces are faceted. SURF 0x10 will give you a smoother looking
model.
--jeff
www.static-lift.net
- Ori
locate anything in the dev or user lists.
Thanks
jeff
www.static-lift.net
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thrusts in the right direction to provide the appropriate
anti-torque.)
Jeff
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2f585eeea02e2c79d7b1d8c4963bae2d
ns seemed to install happally.
I also did a few re-builds, removed config.cache and did the distclean
thingy, but same problem.
Thanks
Jeff Davis
P.S. Did not have fg0.7.8 installed on this hard drive, new install, but did
try to install a RPM package for fg0.7.9 but the SimGear RPM was not
how to place models say by ERI, I
wouldn't get the time to work on the models. I don't think the instruction
are 100% for version 0.7.8.
Later
Jeff
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ore buildings
5. Maybe another aircraft with no textures.
6. More buildings
7. Go back and texture the aircraft.
Jeff
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Hi,
You can download my DC-3 model from the below web page:
http://www.velocity.net/~jeff0124/aircraft.html
Later
Jeff
www.jeff-davis.com
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es of my DC-3 at:
www.jeff-davis.com
Later
Jeff
P.S. Later I will add the file for people to download.
P.S.S. Brilliant minds think a like
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Jim Wilson wrote,
> Check this out: http://aviation.sosu.edu/aircraft/c310.html
>
> and these
>
> http://aviation.sosu.edu/aircraft/aircraft.html
Cool! Thanks
Jeff
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10 I could plug away at
that also.
Jeff
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Hi,
I have been working on a 3d model for the DC3. You can check it out on my web
page. Sorry, not too far along with it. The only reason I picked the DC3 was
that I had some outline drawings of it. But I think the drawings are for a
C-47 and a model (RC) C-47 at that. Oh well.
Later
Jeff
Hi!
Added a newer looking hanger to the mix. Can be download from my web page.
Later...
Jeff
www.jeff-davis.com
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s to a few models. Next work will be on a
more modern looking hanger.
Jeff
www.jeff-davis.com
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ve some modern ones as well.
If anybody has pictures they would like to send me, it would be of great
help. I can not say for sure that I would be able to make every picture into
a model but I need ideas for more models (pictures).
Thanks
I just added a radio tower to the model mix. Can be downloaded at my home
page.
Happy New Year
Jeff
www.jeff-davis.com
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Hi,
I added more static 3d models and optimized the old ones. Can be downloaded
from my home page.
Best Wishes
Jeff
www.jeff-davis.com
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for all the good information
Jeff
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> What modeling utility are you using?
AC3D
>Can you convert apropiatelly 3ds models to ac models and generate the
texture files?
I could try. AC3D is new to me but so is FlightGear and even Linux.
>Anyway, I will sent to you this model, and see if can do something.
>
> Mart
load
into fg but not sure if they will sit flat on the ground etc.
Later
jeff
www.jeff-davis.com
P.S. Follow the FlightGear link until you find a link to 3D models.
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. Now how do I find what folder to place my models
in?
Thanks
Jeff
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how do I find what folder to place my models
in?
Thanks
Jeff
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///
Search the output log file for the first occurrence of the string "Loading
tile" and take note of the filename. In the above example, the output line
looks like:
Loading tile /usr/local/Scenery/w080n40/w076n45/1712601"
Jeff
www.jeff-da
. building nice looking models out of
> minimal polygons. It is hard to do,
It is hard to do. The wire frame was easy for me but my texturing needed
work. I did learn a few things along the way and hope to learn more.
Jeff
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I was kinda thinking planes but yah got a good point
here! Think I'll push for buildings and pick away a little with the planes.
Love to read all the good ideas!
Jeff
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I could put that on my web page, no problem.
Jeff
> I also have built some 3ds models. It
> would be nice if the web page had a 3D model repository with a little
> screenshoot for each.
>
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think I
could come up with something.
Don't have much time so I'll be vary slow to crank something out...
Jeff
www.jeff-davis.com
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tile".
Jeff
> > 1) The info regarding the Tile entries is being put the stderr if I am
> > not wrong so while redirecting use 2>&1 before pipeing it to tee
>
> Where are you seeing this? The command line for question 6.5 does do
> the stderr redirect correctly.
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