hi everyone
i compiled flightgear with studio net 2003 . But when i execute the program
says
Unknown exception in the main loop. Aborting...
Possible Cause: No error
after i compiled fg ,it gaves me freeglut error then i switch to vers 2.2
from 2.4.
Then it says i am using 9.8 base data v
1. PLib doesn't render objects with one surface, so if you defined one
quad you will need to split it up in two triangles instead.
2. Lights are made up of emissive materials in OpenGL, if you want them
to stand out at night you will need to adjust the values of the
emissive color.
Eri
hi all;
I think its mentioned before few days ago by another developer about ksfo
aproach lights. But no suggestion replied ...to play with the runways
lights height where do we have to exactly look at???
terragear flightgear simgear..there are lots of different declerations
in every pa
There was a similar problem report not far ago. It seems cygwin switched
recently from gcc 3.3 to, and that is the problem.
Vivian, what is your own version of gcc ?
-Fred
Vivian Meazza wrote :
> tom bonnell
>
> Not really, except to say that I've compiled the cvs version under
> Cygwin succe
> > other problem is about strange rectangles in sim... I ve the same
> > problem even in 0.9.8 release compile.. i can see these rectangles
> > almost everywhere in clouds , on the sea and on the ground.
> > here some screens
> > http://www.geocities.com/fgscreens/fgfs-screen-011.jpg
> > http
> Also I everytime i compiled flightgear i see some rectangles on the
> ground
> and in the air..here are two screens
..next time you wanna show us something, put it on a proper web server,
not some damn spam site. If you have a spare box and can put it online
for a week or more, quickes
thank you guys , finaly compiled the latest source : ))
but still i am looking for the puffy clouds that i saw in devel mailing
list. How can I enable puffy clouds??? . I played with layers types
and also enable 3dclouds in fgrun but didnt succeed.
Also I everytime i compiled flight
> Hi all
>
> I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I
am
> trying to compile latest version of flightgear I . compiled latest
> version of simgear but in flightgear source i ve some errors ...
>
thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i v
> Hi all
>
> I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I
am
> trying to compile latest version of flightgear I . compiled latest
> version of simgear but in flightgear source i ve some errors first
> error was about config.h...compiler couldnt locate con
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
error was about config.h...compiler couldnt locate config.h and I don
in a loop hud ladder can climb up to 110 degrees and in a second
corrects itself to 90 degree limit. i looked at the code but its long and
complex . anybody knows why?
_
Express yourself instantly with MSN Messenger! Downloa
> This is how it was designed since it's main purpose was sending data to
> the serial port or over the network. The file option (as it is now) is
> very useful for generating log files, so it is not possible to do it
> like that at this time.
However, you might want to add
carriagereturn to se
i am trying to output a airspeed and gmt with generic protocol. i am
writing it to a txt file however the file is growing. i wanted xml form to
rewrite on to same line as an example line1 is gmt and line two is airspeed
..format is like that. i subtracted line seperators in xml form but stil
And, as always, posting the code you are having trouble with is much
more useful than simply announcing that different versions start
infinite loops. :)
Andy
i wrote different functions here is few examples. by the way i am writing
these to the larcsim c172aero also added time.h under ms
5. Re: timer help (Josh Babcock)
> are there any references to use time delay in functions. i am trying to
> delay speedbrake for 1.5 scnds everytime activated or deactivated in
> larcsim . i tried to use sleep() functions in msvc71 but makes the
> whole sim sleep:)
>
> i am looking for ex
are there any references to use time delay in functions. i am trying to
delay speedbrake for 1.5 scnds everytime activated or deactivated in
larcsim . i tried to use sleep() functions in msvc71 but makes the whole
sim sleep:)
i am looking for example time delays in fg source and would be
I recently dealt with this very same problem. I had to go through and
compare the debug mode properties to the release mode properties to see the
differences and make the appropriate changes. You will need to do this for
each project not just flightgear(simgear, plib, zlib, etc.). I think the
hi all
i am running fg in jsbsim under xp . i connected via httpd but some
variable changes have some problems. i tried to change the air speed and
altitute in flight in real time sim and in pause. but both didn't work. the
fg went crazy i found myself on the ground in seconds. anybody knows
i dont know it is a brand new idea but for glass cokpits to use in
secondary
slave machines can we use flightgear itself. i mean fg can communicate with
other machines for different views. if we play with the xml instruments and
call in full screen( i think no code writing necassary but i dont
Hi everyone
i dont know it is a brand new idea but for glass cokpits to use in secondary
slave machines can we use flightgear itself. i mean fg can communicate with
other machines for different views. if we play with the xml instruments and
call in full screen( i think no code writing necassa
* Curtis L. Olson -- Friday 13 May 2005 14:22:
> can kalkan wrote:
> > is there a function in 3d to give night lights effects or fg do it
> > itself. can i give a height to night on manhattan buildings lights?
>
> If you wrap your model in an xml tag, you can do a bunch of different
> LOD and anima
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
_
Express yourself instant
>
> 1) when we are flyng in a jet in jsb , turbinr function reflects real
> world functionality. what are the holes to be fiiled.
>
> 2) are there anybody working on flight computer ? f-16 flies like crazy
> horse where i can find real f-16 detailed flight comp functionality to
> import in fg?
hi all
i want to take a part in fg developmnt.
but i ve few questions about whts going on. i searched in passed archives
but need to knpw todays goals and development. there is no other source so
i would appreciated if you send me info or forward me to a link
1) when we are flyng in a jet in
Message: 2
Date: Tue, 03 May 2005 02:52:56 +0200
From: ghours <[EMAIL PROTECTED]>
Subject: Re: [Flightgear-devel] game engines
To: FlightGear developers discussions
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
eagle monart a
hi everyone,
is there an idea of switching to another open sourcegame engine. fg is real
beatiful but is weak in visuals especially in terrain rendering.we cant edit
terrain as whatever we want , we cant change textures and terrain is not
complex. as a result cant feel realistic environment an
hi
i am trying to build more realistic terrain. when i am searching i found
some info about that on
http://baron.flightgear.org/pipermail/flightgear-users/2004-March/007485.html
. also i read tutorials about scenery generation in fgsd.
my question is which way do i have to follow to build a
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