Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-10 Thread theoreticle
Let's say someone comes up with a model for the old Pan Am Clipper, that wants to land fully loaded with passengers and half loaded with fuel. The actual aircraft will sink it's fuselage as far as 5 feet into the water, perhaps more if landing in 'seas'. There absolutely must be some code to

Re: [Flightgear-devel] Nasal Settimer

2005-06-10 Thread theoreticle
Do you have a ref for a function definition for NASAL's settimer() please? I am working on a red_headed_stepchild_of_a_hard_to_work_with_joystick.xml that might require it also :-) - Original Message - From: "Josh Babcock" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" S

Re: [Flightgear-devel] poll

2005-06-10 Thread theoreticle
I know I'm new to this, but: if (PlaneHitsWater()){ if (planesLandingGear == Floats){ checkIfLandingOrAugeringIn(); } elseif (planesLandingGear == Wheels){ crash == true; } } seems like a reasonable way to do things. - Original Message - From: "Dave Culp" <[

Re: [Flightgear-devel] NASAL error

2005-06-09 Thread theoreticle
Nevermind. I found the Nasal docs. - Original Message - From: <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Thursday, June 09, 2005 4:26 PM Subject: Re: [Flightgear-devel] NASAL error I know this is an incredibly dumb question.. but in Nasal an "elseif" conditon

Re: [Flightgear-devel] NASAL error

2005-06-09 Thread theoreticle
I know this is an incredibly dumb question.. but in Nasal an "elseif" conditon is expressed as "elsif"? - Original Message - From: "Josh Babcock" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Thursday, June 09, 2005 3:59 PM Subject: [Flightgear-devel] NASAL error

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-07 Thread theoreticle
I also have an nvidia card, though an older one, and when I go from Enhanced Runway Lights (as low as 3 fps) to no Enhanced Runway Lights, it jumps to 40 fps. Any connection? - Original Message - From: "Gerard ROBIN" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent:

Re: [Flightgear-devel] Building joystick hardware

2005-06-06 Thread theoreticle
Tools for Testing and Tuning: Overview http://www.microsoft.com/whdc/DevTools/tools/default.mspx Also http://www.microsoft.com/whdc/archive/usbgame.mspx seems to be a good gateway to USB HID devices for Windows. - Original Message - From: "Paul Surgeon" <[EMAIL PROTECTED]> To: "FlightG

Sucess! No Blender errors: Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-05 Thread theoreticle
OK, for future reference how to run Blender 2.37 in WinXP with no errors: DO NOT use Python 2.4, use Python 2.3. You can find the final version at http://www.python.org/download/ Blender 2.37 is still using 2.3. Install 2.3 where it wants to go, which should be C:\PYTHON23 Right-click on M

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-05 Thread theoreticle
If you set that Path variable (I like the way Giles Robertson explains it... look at the post right after yours) you will not get any Python errors. Even though you can open those .ac files, I am guessing you will lose a lot of Blender's functionality without Python. The windows version of Pyth

Re: Note about PATH in WinXP [Flightgear-devel] Re: [ANN]Blender 2.37

2005-06-05 Thread theoreticle
Yes, I like that path as you set it: %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;%userpath%'. I wanted to use the GnuWin32 core utilities, so I went ahead and copied those into the system32 folder instead of defining a Path for them, but didn't overwrite the three Win command

Re: Note about PATH in WinXP [Flightgear-devel] Re: [ANN]Blender 2.37

2005-06-03 Thread theoreticle
Been digging through all of the MS articles, and if you do define a PATH to use Python (think you have to to get Blender to use Python), here's an example of how it should look: %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;C:\;C:\WINDOWS\system32;C:\YAFRAY_DIR;C:\Python24 (The

Re: IMPORTANT NOTE ABOUT PATH/PYTHON [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread theoreticle
Since PATH is not specifically defined through the Environment Variables (see my post two or three back in this thread about getting .ac files to import into Blender), if you create a new PATH variable, you should definitely definitely definitely add C:\WINDOWS\system32\; before anything else!