Let's say someone comes up with a model for the old Pan Am Clipper, that
wants to land fully loaded with passengers and half loaded with fuel. The
actual aircraft will sink it's fuselage as far as 5 feet into the water,
perhaps more if landing in 'seas'. There absolutely must be some code to
Do you have a ref for a function definition for NASAL's settimer() please?
I am working on a red_headed_stepchild_of_a_hard_to_work_with_joystick.xml
that might require it also :-)
- Original Message -
From: "Josh Babcock" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
S
I know I'm new to this, but:
if (PlaneHitsWater()){
if (planesLandingGear == Floats){
checkIfLandingOrAugeringIn();
}
elseif (planesLandingGear == Wheels){
crash == true;
}
}
seems like a reasonable way to do things.
- Original Message -
From: "Dave Culp" <[
Nevermind. I found the Nasal docs.
- Original Message -
From: <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
Sent: Thursday, June 09, 2005 4:26 PM
Subject: Re: [Flightgear-devel] NASAL error
I know this is an incredibly dumb question.. but in Nasal an "elseif"
conditon
I know this is an incredibly dumb question.. but in Nasal an "elseif"
conditon is expressed as "elsif"?
- Original Message -
From: "Josh Babcock" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
Sent: Thursday, June 09, 2005 3:59 PM
Subject: [Flightgear-devel] NASAL error
I also have an nvidia card, though an older one, and when I go from Enhanced
Runway Lights (as low as 3 fps) to no Enhanced Runway Lights, it jumps to 40
fps. Any connection?
- Original Message -
From: "Gerard ROBIN" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
Sent:
Tools for Testing and Tuning: Overview
http://www.microsoft.com/whdc/DevTools/tools/default.mspx
Also
http://www.microsoft.com/whdc/archive/usbgame.mspx
seems to be a good gateway to USB HID devices for Windows.
- Original Message -
From: "Paul Surgeon" <[EMAIL PROTECTED]>
To: "FlightG
OK, for future reference how to run Blender 2.37 in WinXP with no errors:
DO NOT use Python 2.4, use Python 2.3. You can find the final version at
http://www.python.org/download/ Blender 2.37 is still using 2.3. Install
2.3 where it wants to go, which should be C:\PYTHON23
Right-click on M
If you set that Path variable (I like the way Giles Robertson explains it...
look at the post right after yours) you will not get any Python errors.
Even though you can open those .ac files, I am guessing you will lose a lot
of Blender's functionality without Python. The windows version of Pyth
Yes, I like that path as you set it:
%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;%userpath%'.
I wanted to use the GnuWin32 core utilities, so I went ahead and copied
those into the system32 folder instead of defining a Path for them, but
didn't overwrite the three Win command
Been digging through all of the MS articles, and if you do define a PATH to
use Python (think you have to to get Blender to use Python), here's an
example of how it should look:
%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;C:\;C:\WINDOWS\system32;C:\YAFRAY_DIR;C:\Python24
(The
Since PATH is not specifically defined through the Environment Variables
(see my post two or three back in this thread about getting .ac files to
import into Blender), if you create a new PATH variable, you should
definitely definitely definitely add C:\WINDOWS\system32\; before anything
else!
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