Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: These are symbold from NetworkOLK. Did you rerun autogen.sh and configure? Erik BTW. The fixes are in CVS now. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: You will either have to do a make clean or remove the following files by hand: Cockpit/hud.o GUI/gui.o GUI/gui_funcs.o Main/main.o Main/options.o Main/util.o Erik

[Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-19 Thread Jonathan Polley
Under MacOS X (and I assume other OSes as well), both multiplaytxmgr.cxx and multiplayrxmgr.cxx need to include sys/types.h before including sys/socket.h. Jonathan Polley ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-19 Thread Jonathan Polley
Oh, and it will not link because of the following missing symbols: ld: Undefined symbols: _FGFS_host fg_net_init(ssgRoot*) fgd_send_com(char*, char*) _fgd_mcp_ip _head _net_is_registered _other _tail _net_hud_display net_hud_update() NewNetIdInit() NewNetFGDInit() NewCallSign(puObject*)