Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Erik Hofman
Jim Wilson wrote: In any case the default material property values in ac3d are not the same as the light properties. I'm not sure what he's using for the lights. AFAIK they can't be adjusted. This seems to be correct. After reading a lot of articles on the OpenGL lighting implementation

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: In any case the default material property values in ac3d are not the same as the light properties. I'm not sure what he's using for the lights. AFAIK they can't be adjusted. This seems to be correct. After reading a lot of

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Curtis L. Olson
Jim Wilson writes: Messing around with the property values in ac3d it does look like ac3d uses about 0.2 for the ambient light property as well. I compared a model with the ambient material set to 1.0(for all) and everything else off against a model with diffuse material set to 0.2(for all)

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Erik Hofman
Jim Wilson wrote: Messing around with the property values in ac3d it does look like ac3d uses about 0.2 for the ambient light property as well. I compared a model with the ambient material set to 1.0(for all) and everything else off against a model with diffuse material set to 0.2(for all) and

RE: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Norman Vine
another view http://svs.gsfc.nasa.gov/vis/a00/a000900/a000913/index.html not that we are trying to do this but . it makes for good comparison cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Norman Vine wrote: another view http://svs.gsfc.nasa.gov/vis/a00/a000900/a000913/index.html not that we are trying to do this but . it makes for good comparison This gives a nice comparison: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Erik Hofman wrote: URL. http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg Erik ___ Flightgear-devel

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Erik Hofman wrote: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg I have to note two things though: 1. I had to changes ambient lighting quite a lot to show at least some shade in mountainous areas 2. The

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Erik Hofman wrote: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg I have to note two things though: 1. I had to changes ambient lighting quite a lot to

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Curtis L. Olson
Erik Hofman writes: Erik Hofman wrote: URL. http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg Except for that big inland lake that now

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Curtis L. Olson wrote: Except for that big inland lake that now appeared in the middle of the city! I think this is a losing battle. Every place that vmap doesn't have a specific coverage area for get's left as default. This really does mean default ground cover ... not sand, not water. It

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
Erik Hofman wrote: I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS. Some screenshots: http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Except for that big inland lake that now appeared in the middle of the city! I think this is a losing battle. Every place that vmap doesn't have a specific coverage area for get's left as default. This really does mean default ground cover ... not

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Matevz Jekovec
simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting that (at least not Falcon 4, Flanker 2.x, LO-MAC,

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Curtis L. Olson
Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: Except for that big inland lake that now appeared in the middle of the city! I think this is a losing battle. Every place that vmap doesn't have a specific coverage area for get's left as default. This really does mean

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Curtis L. Olson
Matevz Jekovec writes: simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting that (at least not

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread David Megginson
Matevz Jekovec writes: simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting that (at

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread David Megginson
Jim Wilson writes: Would elevation be helpful in splitting into different default types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. All the best, David ___

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Matevz Jekovec writes: simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Would elevation be helpful in splitting into different default types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. gui keys...sigh that

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Would elevation be helpful in splitting into different default types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. What I was thinking

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Erik Hofman wrote: I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS. Some screenshots: http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Erik Hofman
David Megginson wrote: Jim Wilson writes: Would elevation be helpful in splitting into different default types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. Neh, just some islands. On the other hand, there

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: Erik Hofman said: Erik Hofman wrote: I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS. Are you talking about changing light

Re: [Flightgear-devel] By god, we're good!

2003-09-07 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: In FlightGear, I just paused in the middle of a climb out from Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb, trimming the 172's nose down to 85 kias to keep the engine cool and settling for 600 fpm through 4500 for 5000 ft. I

Re: [Flightgear-devel] By god, we're good!

2003-09-07 Thread David Megginson
Jim Wilson writes: Owners of low-wing planes are manly? H...so what are bi-plane owners then? You made that one too easy. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] By god, we're good!

2003-09-06 Thread David Megginson
In FlightGear, I just paused in the middle of a climb out from Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb, trimming the 172's nose down to 85 kias to keep the engine cool and settling for 600 fpm through 4500 for 5000 ft. I caught myself looking at the clouds getting