Jim Wilson wrote:
In any case the default material property values in ac3d are not the same as
the light properties. I'm not sure what he's using for the lights. AFAIK
they can't be adjusted.
This seems to be correct. After reading a lot of articles on the OpenGL
lighting implementation
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
In any case the default material property values in ac3d are not the same as
the light properties. I'm not sure what he's using for the lights. AFAIK
they can't be adjusted.
This seems to be correct. After reading a lot of
Jim Wilson writes:
Messing around with the property values in ac3d it does look like
ac3d uses about 0.2 for the ambient light property as well. I
compared a model with the ambient material set to 1.0(for all) and
everything else off against a model with diffuse material set to
0.2(for all)
Jim Wilson wrote:
Messing around with the property values in ac3d it does look like ac3d uses
about 0.2 for the ambient light property as well. I compared a model with the
ambient material set to 1.0(for all) and everything else off against a model
with diffuse material set to 0.2(for all) and
another view
http://svs.gsfc.nasa.gov/vis/a00/a000900/a000913/index.html
not that we are trying to do this but .
it makes for good comparison
cheers
Norman
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Norman Vine wrote:
another view
http://svs.gsfc.nasa.gov/vis/a00/a000900/a000913/index.html
not that we are trying to do this but .
it makes for good comparison
This gives a nice comparison:
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
Erik Hofman wrote:
URL.
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg
Erik
___
Flightgear-devel
Erik Hofman wrote:
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
I have to note two things though:
1. I had to changes ambient lighting quite a lot to show at least some
shade in mountainous areas
2. The
Erik Hofman [EMAIL PROTECTED] said:
Erik Hofman wrote:
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
I have to note two things though:
1. I had to changes ambient lighting quite a lot to
Erik Hofman writes:
Erik Hofman wrote:
URL.
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/sand_tidal.jpg
Except for that big inland lake that now
Curtis L. Olson wrote:
Except for that big inland lake that now appeared in the middle of the
city!
I think this is a losing battle. Every place that vmap doesn't have
a specific coverage area for get's left as default. This really
does mean default ground cover ... not sand, not water. It
Erik Hofman wrote:
I experimented with the values ac3d uses for all it's default colors and
in the end I'm happier with them and would like to commit it to CVS.
Some screenshots:
http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg
Curtis L. Olson [EMAIL PROTECTED] said:
Except for that big inland lake that now appeared in the middle of the
city!
I think this is a losing battle. Every place that vmap doesn't have
a specific coverage area for get's left as default. This really
does mean default ground cover ... not
simulators and are hot on the tail of the more recent. More cockpit detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
not aware of any sim supporting that (at least not Falcon 4, Flanker
2.x, LO-MAC,
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
Except for that big inland lake that now appeared in the middle of the
city!
I think this is a losing battle. Every place that vmap doesn't have
a specific coverage area for get's left as default. This really
does mean
Matevz Jekovec writes:
simulators and are hot on the tail of the more recent. More cockpit detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
not aware of any sim supporting that (at least not
Matevz Jekovec writes:
simulators and are hot on the tail of the more recent. More
cockpit detail is needed on many of the other aircraft, which is
on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
not aware of any sim supporting that (at
Jim Wilson writes:
Would elevation be helpful in splitting into different default
types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
All the best,
David
___
Matevz Jekovec [EMAIL PROTECTED] said:
simulators and are hot on the tail of the more recent. More cockpit detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
not aware of any sim supporting
Curtis L. Olson [EMAIL PROTECTED] said:
Matevz Jekovec writes:
simulators and are hot on the tail of the more recent. More cockpit
detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
Would elevation be helpful in splitting into different default
types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
gui keys...sigh
that
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
Would elevation be helpful in splitting into different default
types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
What I was thinking
Erik Hofman [EMAIL PROTECTED] said:
Erik Hofman wrote:
I experimented with the values ac3d uses for all it's default colors and
in the end I'm happier with them and would like to commit it to CVS.
Some screenshots:
http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg
David Megginson wrote:
Jim Wilson writes:
Would elevation be helpful in splitting into different default
types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
Neh, just some islands. On the other hand, there
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
Erik Hofman said:
Erik Hofman wrote:
I experimented with the values ac3d uses for all it's default colors and
in the end I'm happier with them and would like to commit it to CVS.
Are you talking about changing light
David Megginson [EMAIL PROTECTED] said:
In FlightGear, I just paused in the middle of a climb out from
Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb,
trimming the 172's nose down to 85 kias to keep the engine cool and
settling for 600 fpm through 4500 for 5000 ft. I
Jim Wilson writes:
Owners of low-wing planes are manly? H...so what are bi-plane
owners then?
You made that one too easy.
All the best,
David
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
In FlightGear, I just paused in the middle of a climb out from
Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb,
trimming the 172's nose down to 85 kias to keep the engine cool and
settling for 600 fpm through 4500 for 5000 ft. I caught myself
looking at the clouds getting
28 matches
Mail list logo