On Sat, May 01, 2004 at 09:15:09AM +0200, Mathias Fröhlich wrote:
1. Have a callback function in FGInterface which is able to provide you a
terrain level and a surface normal for a given lat/lon pair.
I'd even suggest also giving linear and rotational velocities for the
surface polygon(s).
On Sonntag, 2. Mai 2004 01:18, Norman Vine wrote:
Every thing you need, or perhaps I should say, everything FlightGear knows
about the local scenery is contained in in the hitlist data structure.
SRC / Scenery / hitlist.[ch]xx
AFAIK The only doumentation is the code it self.
:)
Ok, will
On Sonntag, 2. Mai 2004 12:23, Gerhard Wesp wrote:
On Sat, May 01, 2004 at 09:15:09AM +0200, Mathias Fröhlich wrote:
1. Have a callback function in FGInterface which is able to provide you a
terrain level and a surface normal for a given lat/lon pair.
I'd even suggest also giving linear and
On Freitag, 30. April 2004 18:57, Andy Ross wrote:
Erik Hofman wrote:
Why do you think that collision detection is not implemented? You
can crash to the ground and to the buildings (maybe even other
aircraft?), so there must be some logic behind this.
Ground handling right now only uses
On Sat, 1 May 2004 09:15:09 +0200, you wrote:
I think we have three possible solutions from the FDM - Flightgear interface
point of view.
1. Have a callback function in FGInterface which is able to provide you a
terrain level and a surface normal for a given lat/lon pair.
2. On every update
On Samstag, 1. Mai 2004 13:54, Wolfram Kuss wrote:
On Sat, 1 May 2004 09:15:09 +0200, you wrote:
I think we have three possible solutions from the FDM - Flightgear
interface point of view.
1. Have a callback function in FGInterface which is able to provide you a
terrain level and a surface
Mathias Fröhlich writes:
What this method 3 was meant to do is to minimize the callback traffic by
having a FDM local tile cache and handling the actual queries to the
elevation data and normals based on this cache.
So, can somone help me out with a short descripion how flightgears surface
Hi,
as I told to Andy Ross I would like to implement a truck driving simulation
in FlightGear but my doubt regards the collision detection, which is not
implemented! It's only a week that I study FlightGear code and I have now
no idea if the collision detection is reasonably implementable or not
Marco Gugel wrote:
as I told to Andy Ross I would like to implement a truck driving
simulation in FlightGear but my doubt regards the collision detection,
which is not implemented! It's only a week that I study FlightGear
code and I have now no idea if the collision detection is reasonably
[EMAIL PROTECTED] wrote:
Hi,
as I told to Andy Ross I would like to implement a truck driving simulation
in FlightGear but my doubt regards the collision detection, which is not
implemented! It's only a week that I study FlightGear code and I have now
no idea if the collision detection is
Erik Hofman wrote:
Why do you think that collision detection is not implemented? You
can crash to the ground and to the buildings (maybe even other
aircraft?), so there must be some logic behind this.
Ground handling right now only uses a flat, horizontal ground plane at
the MSL altitude of
marco.gugel said:
Hi,
as I told to Andy Ross I would like to implement a truck driving simulation
in FlightGear but my doubt regards the collision detection, which is not
implemented! It's only a week that I study FlightGear code and I have now
no idea if the collision detection is
Andy Ross [EMAIL PROTECTED] wrote:
Erik Hofman wrote:
Why do you think that collision detection is not implemented? You
can crash to the ground and to the buildings (maybe even other
aircraft?), so there must be some logic behind this.
AFAIK all the FDMs share the same bug here.
it's a
On Friday 30 April 2004 17:50, Erik Hofman wrote:
[EMAIL PROTECTED] wrote:
Hi,
as I told to Andy Ross I would like to implement a truck driving
simulation in FlightGear but my doubt regards the collision detection,
which is not implemented! It's only a week that I study FlightGear code
Andy Ross said:
Erik Hofman wrote:
Why do you think that collision detection is not implemented? You
can crash to the ground and to the buildings (maybe even other
aircraft?), so there must be some logic behind this.
Ground handling right now only uses a flat, horizontal ground plane
On Fri, 30 Apr 2004 09:49:01 -0700
Andy Ross [EMAIL PROTECTED] wrote:
Marco Gugel wrote:
as I told to Andy Ross I would like to implement a truck driving
simulation in FlightGear but my doubt regards the collision detection,
which is not implemented! It's only a week that I study
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