Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread Arthur Wiebe
Did you use GCC 4 or 3.3? I've been so busy that I've not even tried building FGFS on 10.4. I did try to build plib but it failed with the same type of error. And I fixed it just like you (except by making it non-static) but then a mess of other errors showed up that well... I knew nothing

Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread James Turner
On 20 May 2005, at 15:30, Andy Ross wrote:it is no longer legal to do this: int i; glGenTextures(1, i); Instead, you have to declare 'i' as GLint (and similarly for GLuint and so on) Are you sure?  I thought the Apple compiler was still a 32 bit environment on OS/X.  And in any case, PPC64 is

Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread Andy Ross
James Turner wrote: Umm - I am not sure about the reason for making the change, but the fact is that on Tiger, GLuint is a typedef for 'unsigned long'. Hence, the code has to be changed to use the portable names, or GCC 4.0 chokes. Hrm... that sounds like a bug in the Apple headers. The

[Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-19 Thread Jonathan Polley
For some reason, the c172_aero.c file in src/FDM/LaRCsim generates a link error. There is a variable, called simply 'b' that conflicts with a symbol in MacOS 10.4's OpenGL library (go figure). Without making it static (or changing its name), I get the following link error: ld: