Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-17 Thread Wolfram Kuss
David wrote: >Wolfram mentioned that GMAX-exported models don't work with PLIB >anyway. Yes, you can not load the gmax generated MDLs. You can try to use Quake models as intermdediary file or maybe with Middleman http://takeoff.to/landing you could get an *.x file. I have not had time to try e

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread John Check
On Saturday 16 March 2002 11:12 am, you wrote: > Marcio Shimoda writes: > > Does anybody have a tutorial describing how to create the ac > > models? > > Yes, here is one. > > http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html > > I've got Blender too but haven't tried using it yet for an

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread Jim Wilson
Marcio Shimoda writes: > Does anybody have a tutorial describing how to create the ac > models? Yes, here is one. http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html I've got Blender too but haven't tried using it yet for anything "real" yet. It is possible to convert work back and

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread David Megginson
Marcio Shimoda writes: > Does anybody have a tutorial describing how to create the ac > models? You can create ac models with, AC3D (commercial), Blender (commercial but free [and now unsupported]), PPE (open source), or Innovation3D (open source); you'll need to pick your modeller than find t

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread Marcio Shimoda
> Fortunately, that doesn't matter. We specify animations externally > using an XML config file; see > > http://www.flightgear.org/Docs/fgfs-model-howto.html > > for details. As long as ssgLoadMDL preserves object names inside the > model, we should be able to animate it. > Does anybody ha

Re: Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread David Megginson
Per Liedman writes: > MDL is not a format used for modellers, it's more like > a "compiled" binary format used for MSFS. This means that > it *does not* contain object names. Hence, ssgLoadMDL does > not "preserve" object names, since there are no names to > preserve. :-) > > Having s

Re: Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread Per Liedman
David Megginsson wrote: > Marcio Shimoda writes: > > > Well, this is a problem > > The current version of ssgLoadMDL just loads the all the information in mdl > > file. It doesn't know what is loading, if is a wheel or other moving part. > > Fortunately, that doesn't matter. We specify

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread David Megginson
Marcio Shimoda writes: > Well, this is a problem > The current version of ssgLoadMDL just loads the all the information in mdl > file. It doesn't know what is loading, if is a wheel or other moving part. Fortunately, that doesn't matter. We specify animations externally using an XML conf

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
David wrote: >I get confused about what MDL formats plib does and does not support. We can import almost any MSFS *.MDL model - if it has not been generated by gmax. I created a simply cylinder with gmax and tried to import it into PLIB and failed. I also tried the one gmax generated airplane I

re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread David Megginson
David Megginson writes: > Danie Heath writes: > > > Just a question. If I create a 3-d model in GMAX, convert it into a .MDL > > file for FS2K2, is there a way to get it (as well as detail things like > > rotating wheels, moving control surfaces) into Flightgear ? > > Yes. Or no, acc

re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread David Megginson
Danie Heath writes: > Just a question. If I create a 3-d model in GMAX, convert it into a .MDL > file for FS2K2, is there a way to get it (as well as detail things like > rotating wheels, moving control surfaces) into Flightgear ? Yes. There's a bit of magic involved in getting the animatio

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
No. You could *try* to use tempest to export it as quake model and then convert that, but AFAIK no one has tried that yet. If you create the airplane with FSDS, then it works. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

[Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-13 Thread Danie Heath
Hi all, Just a question. If I create a 3-d model in GMAX, convert it into a .MDL file for FS2K2, is there a way to get it (as well as detail things like rotating wheels, moving control surfaces) into Flightgear ? ___ Flightgear-devel mailing list [EM