Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-24 Thread Boris Koenig
Let's get back to this one :-) Erik Hofman wrote: Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application as an external application - but THEN I would need to be able to load FlightGear resources (aircraft/images/panels). Ok. Lets start a *minimal* list of

[Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application as an external application - but THEN I would need to be able to load FlightGear resources (aircraft/images/panels). Ok. Lets start a *minimal* list of items that really are needed for this and skip the

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-15 Thread Andy Ross
Erik Hofman wrote: * The ability to load a set of sheets, one after each other. * Be able to add the following to these sheets: - Dynamic text at a static location (*) - Static images (*) - Animated instruments that react to actions of the user(*) Most of this sounds like the

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-15 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: * The ability to load a set of sheets, one after each other. * Be able to add the following to these sheets: - Dynamic text at a static location (*) - Static images (*) - Animated instruments that react to actions of the user(*) Most of this sounds like

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-15 Thread Boris Koenig
Erik: you are causing some trouble over here, actually I didn't want to change the project's sourceforge name, but I appreciate you taking the time to make even another suggestion ;-) Erik Hofman wrote: Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application