On Thu, 28 Jul 2005 23:01:28 +0100, Lee wrote in message
[EMAIL PROTECTED]:
On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
Dave Culp
... snip ...
The present system makes smoke/contrails by releasing AI
objects rapidly. There are three problems with it now:
1)
..._sexy_ way to sneak in war game features: we need to model
anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o)
We don't need it, only watch the TV, and wait for Iraki News. :=(
--
Gerard
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On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message
[EMAIL PROTECTED]:
..._sexy_ way to sneak in war game features: we need to model
anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o)
We don't need it, only watch the TV, and wait for Iraki News. :=(
..bull, I see no
Le vendredi 29 juillet 2005 à 15:18 +0200, Arnt Karlsen a écrit :
On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message
[EMAIL PROTECTED]:
..._sexy_ way to sneak in war game features: we need to model
anti-aircraft lava ammo 'n turbine blade ash etc damage. ;o)
We don't
On Friday 29 July 2005 14:18, Arnt Karlsen wrote:
..and, this latter bit can get us some seriously fat funding:
FlightGear helps war game authors teach soldiers how
to prevent war crimes.
Or even just helps Fight Pilots avoid Friendly-Fire incidents ;)
Dave Martin.
Dave Martin wrote:
On Friday 29 July 2005 14:18, Arnt Karlsen wrote:
..and, this latter bit can get us some seriously fat funding:
FlightGear helps war game authors teach soldiers how
to prevent war crimes.
Or even just helps Fight Pilots avoid Friendly-Fire incidents ;)
Better yet,
Dave Culp
... snip ...
The present system makes smoke/contrails by releasing AI objects rapidly.
There are three problems with it now:
1) Orienting the objects properly. Only applies for long (i.e.
cylindrical,
rectangular) models.
2) Matching the release rate to the airplane's
Vivian Meazza wrote:
Dave Culp
... snip ...
The present system makes smoke/contrails by releasing AI objects rapidly.
There are three problems with it now:
1) Orienting the objects properly. Only applies for long (i.e.
cylindrical,
rectangular) models.
2) Matching the release rate to
Le jeudi 28 juillet 2005 à 19:07 +0200, Harald JOHNSEN a écrit :
I think Harald is working on this as an offshoot of his 3d clouds. I'm quite
sure we can't do better with the AI ballistic approach as it stands.
Vivian
Not really working on it atm becaue I need to advance on the shader
On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
Dave Culp
... snip ...
The present system makes smoke/contrails by releasing AI
objects rapidly. There are three problems with it now:
1) Orienting the objects properly. Only applies for long
(i.e. cylindrical,
rectangular)
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