Finally getting caught up on my email after getting back Sunday night. Just
thought I'd add a little to what John said. The reponse from the few people
I talked to was very encouraging just like John described. It is amazing how
much has been accomplished in the last several months, but people
Don't suppose you could enlighten me on the RH/Mesa bug? I've been
through the FAQ, but didn't see an answer. I'm getting bit by it now.
THX/BDH
On Thu, 2002-01-31 at 21:11, John Check wrote:
> I'm getting a lot of positive responses in the booth to the current
> featu
John Check wrote:
>
> There is a developer from Sony thats is looking at FGFS for PS/2.
> He's been by the booth a few times and was at the conference session.
> PS2 has it's own GL from what I gather so if anybody has anything
> to say about what kind of effort/problems he might be looking at, l
John Check wrote:
> There is a developer from Sony thats is looking at FGFS for PS/2.
> He's been by the booth a few times and was at the conference session.
> PS2 has it's own GL from what I gather so if anybody has anything
> to say about what kind of effort/problems he might be looking at, le
> I'm getting a lot of positive responses in the booth to the current
> feature set. The pilots in the bunch are well pleased with JSBsim.
That's a relief [ said Jon, not quite able to hide the slight surprise in
his voice]. Any particular comments made? I would suspect perhaps a comment
on gyros
I'm getting a lot of positive responses in the booth to the current
feature set. The pilots in the bunch are well pleased with JSBsiim.
People are also impressed with the hardware requirements. The demo
machine is a k6-2 400, 128 Mb, Geforce2MX 32 meg with a single
ATA33 IDE drive and is pulling 1