Re: [Flightgear-devel] Loading static object problems. - PATCH included

2002-11-16 Thread David Megginson
Frederic Bouvier writes: > I have discovered recently that plib has ulIsAbsolutePathName > in ul.lib so you can try this patch : Committed -- thanks. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Fligh

Re: [Flightgear-devel] Loading static object problems. - PATCH included

2002-10-13 Thread Frederic Bouvier
Megginson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 12, 2002 9:36 PM Subject: Re: [Flightgear-devel] Loading static object problems. > Frederic Bouvier writes: > > > I noticed that textures for scenery static objects are not loade

Re: [Flightgear-devel] Loading static object problems.

2002-10-13 Thread David Megginson
Frederic Bouvier writes: > I noticed that textures for scenery static objects are not loaded > anymore for a few weeks. Static objects have absolute path while > random objects and aircraft have relative path but fgLoad3DModel > unconditionally prepend fg_root to the model path. This patch te

Re: [Flightgear-devel] Loading static object problems.

2002-09-19 Thread Frederic Bouvier
eers, -Fred - Original Message - From: "Bernie Bright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 20, 2002 8:50 AM Subject: [Flightgear-devel] Loading static object problems. > I'm writing a plib loader for XPlane custom objects and ha

[Flightgear-devel] Loading static object problems.

2002-09-19 Thread Bernie Bright
I'm writing a plib loader for XPlane custom objects and have been testing it within FlightGear and have noticed a couple of problems. Firstly, if the object is not found then fgLoad3DModel() throws an uncaught exception. Adding a try/catch block to FGTileMgr::update() prevents FlightGear from