Frederic Bouvier writes:
> I have discovered recently that plib has ulIsAbsolutePathName
> in ul.lib so you can try this patch :
Committed -- thanks.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
___
Fligh
Megginson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 12, 2002 9:36 PM
Subject: Re: [Flightgear-devel] Loading static object problems.
> Frederic Bouvier writes:
>
> > I noticed that textures for scenery static objects are not loade
Frederic Bouvier writes:
> I noticed that textures for scenery static objects are not loaded
> anymore for a few weeks. Static objects have absolute path while
> random objects and aircraft have relative path but fgLoad3DModel
> unconditionally prepend fg_root to the model path. This patch te
eers,
-Fred
- Original Message -
From: "Bernie Bright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 20, 2002 8:50 AM
Subject: [Flightgear-devel] Loading static object problems.
> I'm writing a plib loader for XPlane custom objects and ha
I'm writing a plib loader for XPlane custom objects and have been testing it within
FlightGear and have noticed a couple of problems.
Firstly, if the object is not found then fgLoad3DModel() throws an uncaught exception.
Adding a try/catch block to FGTileMgr::update() prevents FlightGear from