Durk Talsma wrote:
On Wednesday 09 June 2004 23:30, Ampere K. Hardraade wrote:
The MD-11 is still in progress. The current version on the CVS is just a
plain model, and is lacking UVW mapping coordinates (because I didn't add
them). This is why you are seeing all those texture coordinate
Jacek wrote:
Durk Talsma wrote:
In a strange kind of way it was kinda satisfying to see all these
reports about these console messages coming in last week, because it
indicates to me that the traffic manager is really running silently in
the background and hasn't yet led to any major
: [Flightgear-devel] New Scenery - a few notes
Hi,
I've got by cvs fg data today. My fg compiled from cvs a few days ago
doesn't see the new scenery.
So I've just done a new compilation from cvs. At first it gave:
bash-2.05b$ fgfs
Initializing OpenAL sound manager
WARNING: ssgLoad3ds
-devel] New Scenery - a few notes
Hi,
I've got by cvs fg data today. My fg compiled from cvs a few days ago
doesn't see the new scenery.
So I've just done a new compilation from cvs. At first it gave:
bash-2.05b$ fgfs
Initializing OpenAL sound manager
WARNING: ssgLoad3ds: Texture
The MD-11 is still in progress. The current version on the CVS is just a
plain model, and is lacking UVW mapping coordinates (because I didn't add
them). This is why you are seeing all those texture coordinate missing
messages. The game will not be affected in anyway, so don't worry about it.
On Wednesday 09 June 2004 23:30, Ampere K. Hardraade wrote:
The MD-11 is still in progress. The current version on the CVS is just a
plain model, and is lacking UVW mapping coordinates (because I didn't add
them). This is why you are seeing all those texture coordinate missing
messages. The
Hi,
I've got by cvs fg data today. My fg compiled from cvs a few days ago
doesn't see the new scenery.
So I've just done a new compilation from cvs. At first it gave:
bash-2.05b$ fgfs
Initializing OpenAL sound manager
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: