I had some time today to play with YASim stuff. New things in CVS:
Fuel consumption has finally been implemented. It's pretty simplistic
and doesn't support stuff like tank selection, engine-specific fuel
feeds, inter-tank feeds (or fuel dumping), etc... But it seems to
work. It probably also
Andy Ross writes:
> And Curt: this should also fix the tile loader bug where the data gets
> corrupted if you fly the A-4 for 3600km. I don't thinkg it can't get
> that far anymore. :)
Andy,
We have a property called "/sim/freeze/fuel" when this is "true" the
idea is to make the fuel quantity di
Curtis L. Olson wrote:
> We have a property called "/sim/freeze/fuel" [...] How hard would it
> be to read the value of this property and not subtract from the fuel
> quantities when this is true?
Roger that. Just to be sure I got it right: when this value is
"true", the simulator behaves like it
Andy Ross writes:
> Curtis L. Olson wrote:
> > We have a property called "/sim/freeze/fuel" [...] How hard would it
> > be to read the value of this property and not subtract from the fuel
> > quantities when this is true?
>
> Roger that. Just to be sure I got it right: when this value is
> "t
Andy Ross writes:
> I had some time today to play with YASim stuff. New things in CVS:
>
> Fuel consumption has finally been implemented. It's pretty simplistic
> and doesn't support stuff like tank selection, engine-specific fuel
> feeds, inter-tank feeds (or fuel dumping), etc... But it seems