Hi,
This is a heads up for everybody to know that I am working on the STL
part of SimGear. Instead of using defined STL_* macros I will supply a
bunch of header files which would, at the end, make life easier for
everyone.
I have the feeling that the MipsPro compiler < 7.3 are the only
comp
Erik Hofman writes:
> >
> This is a heads up for everybody to know that I am working on the STL
> part of SimGear. Instead of using defined STL_* macros I will supply a
> bunch of header files which would, at the end, make life easier for
> everyone.
>
> I have the feeling that the MipsPro com
Norman Vine wrote:
IMHO - If at all possible we don't want *more* headers to slow the already
overly long compile times :-(
Hmm... I see STLPORT supposedly supports MipsPro compilers
http://www.stlport.org/doc/platforms.html
FWIW - STLPort definately makes it easy to write code that supports
v
Norman Vine wrote:
IMHO - If at all possible we don't want *more* headers to slow the already
overly long compile times :-(
<...>
Not to mention the time saved by removing all those compiler specific
defines and includes.
Erik
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Norman Vine wrote:
IMHO - If at all possible we don't want *more* headers to slow the already
overly long compile times :-(
These are the change needed to be able to add SG_HAVE_STD_INCLUDES for
the IRIX MipsPro compilers:
http://www.a1.nl/~ehofman/fgfs/download/FlightGear_STL-20021229.diff
h
Norman Vine writes:
> IMHO - If at all possible we don't want *more* headers to slow the already
> overly long compile times :-(
The best way to speed up compile times is to reduce unnecessary
interdependencies. Right now, a lot of header files include other
headers that they don't actually ne
David Megginson writes:
>
> Norman Vine writes:
>
> > IMHO - If at all possible we don't want *more* headers to slow the already
> > overly long compile times :-(
>
> The best way to speed up compile times is to reduce unnecessary
> interdependencies. Right now, a lot of header files include
On Sun, 29 Dec 2002 13:33:21 -0500
David Megginson <[EMAIL PROTECTED]> wrote:
> Norman Vine writes:
>
> > IMHO - If at all possible we don't want *more* headers to slow the
> > already overly long compile times :-(
>
> The best way to speed up compile times is to reduce unnecessary
> interdepe
Thanks to both Norm and Bernie -- I'll get those patches in ASAP.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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On Sun, 29 Dec 2002 09:45:56 -0500
"Norman Vine" <[EMAIL PROTECTED]> wrote:
> Erik Hofman writes:
> > >
> > This is a heads up for everybody to know that I am working on the STL
> > part of SimGear. Instead of using defined STL_* macros I will supply a
> > bunch of header files which would, at
Bernie Bright wrote:
I think what Erik is attempting to do is to make just his compiler
more standard conforming, like putting cout into the std namespace and
supplying missing header files. This should remove a lot of SGI_XXX
conditional ugliness from the FG sources. His changes should have li
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