ott
> > Sent: Saturday, April 03, 2004 12:49 PM
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Specular reflections/high-lights
> >
> >
> > Just a quickie to mention that I notice that we now have specular
> > reflections
&g
Lee Elliott wrote:
Just a quickie to mention that I notice that we now have specular reflections
on transparent objects i.e. canopies:)
Nice one.
Yes I noticed that also, this must be Frederic's patch.
Erik
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Screen shot?
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Lee Elliott
> Sent: Saturday, April 03, 2004 12:49 PM
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Specular reflections/high-lights
>
&
Just a quickie to mention that I notice that we now have specular reflections
on transparent objects i.e. canopies:)
Nice one.
LeeE
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Erik Hofman wrote:
> Lee Elliott wrote:
> > I was wondering how well it might work if it could also be
> > applied to water covered scenery.
>
> It won't, the surface is too flat and the polygons too
> large. What you will see whenever it is applied is that when you
> change the view direction all
On Saturday 13 March 2004 15:01, Erik Hofman wrote:
> Lee Elliott wrote:
> > Are specular reflections/high-lights only applied to the aircraft models?
>
> No, there is no distinction between objects. Everything can use specular
> highlights.
>
> > I was wondering how well it might work if it could
Lee Elliott wrote:
Are specular reflections/high-lights only applied to the aircraft models?
No, there is no distinction between objects. Everything can use specular
highlights.
I was wondering how well it might work if it could also be applied to water
covered scenery.
It won't, the surface is
Are specular reflections/high-lights only applied to the aircraft models?
I was wondering how well it might work if it could also be applied to water
covered scenery.
Is it also applied to transparent model objects, such as canopies, or are
transparency and specular mutually exclusive?
LeeE
_