Re: [Flightgear-devel] The CLOD argument [was: 0.7.9 release schedule]

2002-02-01 Thread Curtis L. Olson
Andrew Ross writes: > Not to fan the LOD flames, but I gotta stick up for my favorite > algorithm here. :) Uh oh ... :-) > Curtis L. Olson wrote: > > Recently there has been a lot of work on continuous level of detail > > schemes. The stuff I've seen however has been great for demos and > >

[Flightgear-devel] The CLOD argument [was: 0.7.9 release schedule]

2002-02-01 Thread Andrew Ross
Not to fan the LOD flames, but I gotta stick up for my favorite algorithm here. :) Curtis L. Olson wrote: > Recently there has been a lot of work on continuous level of detail > schemes. The stuff I've seen however has been great for demos and > certain games, but there are serious issues in