Andrew Ross writes:
> Not to fan the LOD flames, but I gotta stick up for my favorite
> algorithm here. :)
Uh oh ... :-)
> Curtis L. Olson wrote:
> > Recently there has been a lot of work on continuous level of detail
> > schemes. The stuff I've seen however has been great for demos and
> >
Not to fan the LOD flames, but I gotta stick up for my favorite
algorithm here. :)
Curtis L. Olson wrote:
> Recently there has been a lot of work on continuous level of detail
> schemes. The stuff I've seen however has been great for demos and
> certain games, but there are serious issues in