Re: [Flightgear-devel] VBOs - performance test results

2004-10-21 Thread Erik Hofman
Ampere K. Hardraade wrote: First of all, I'm not saying let's switch to OpenRT now. I am saying that if FlightGear's scenegraph ever requires a large restructure, it will be a good time to look at the feasibility of using OpenRT. Off course not. We will lose more than 50% of our current users

Re: [Flightgear-devel] VBOs - performance test results

2004-10-20 Thread Ampere K. Hardraade
If we have to go through that much trouble to improve so little, we may as well as look into something more powerful... like OpenRT. Just my two cents. Ampere On October 19, 2004 03:51 pm, Roman Grigoriev wrote: Frederic! If we have own scenegraph fully optimized to use VBO I think that it

Re: [Flightgear-devel] VBOs - performance test results

2004-10-20 Thread Ampere K. Hardraade
I'm afraid, you cannot expect people to purchase new hardware for an open source game to work ;-) Is new hardware really necessary? The reason I brought the OpenRT topic up again is that (as far as I understand) it can run on most people's desktop. Checking the 777's page:

Re: [Flightgear-devel] VBOs - performance test results

2004-10-20 Thread Boris Koenig
Ampere K. Hardraade wrote: I'm afraid, you cannot expect people to purchase new hardware for an open source game to work ;-) Is new hardware really necessary? nope, it wasn't required - after all it is supposed to be software-raytracing and not hardware, but I *assume* without a corresponding

Re: [Flightgear-devel] VBOs - performance test results

2004-10-20 Thread Ampere K. Hardraade
First of all, I'm not saying let's switch to OpenRT now. I am saying that if FlightGear's scenegraph ever requires a large restructure, it will be a good time to look at the feasibility of using OpenRT. On October 20, 2004 11:50 pm, Boris Koenig wrote: nope, it wasn't required - after all it

Re: [Flightgear-devel] VBOs - performance test results

2004-10-19 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, October 18, 2004 5:41 AM Subject: Re: [Flightgear-devel] VBOs - performance test results Roman Grigoriev wrote: Frederic! I must admit that you

Re: [Flightgear-devel] VBOs - performance test results

2004-10-19 Thread Frederic Bouvier
Roman Grigoriev wrote: - Original Message - From: Frederic Bouvier Roman Grigoriev wrote: Frederic! I must admit that you are absolutly right with Dlists I got 107 fps and only 78 fps w/ VBO on 5950Ultra It's w/o shaders. I make additional test And tell results with

Re: [Flightgear-devel] VBOs - performance test results

2004-10-19 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Tuesday, October 19, 2004 12:51 AM Subject: Re: [Flightgear-devel] VBOs - performance test results Roman Grigoriev wrote: - Original Message

Re: [Flightgear-devel] VBOs - performance test results

2004-10-18 Thread Roman Grigoriev
- Original Message - From: Frederic Bouvier [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Sunday, October 17, 2004 4:38 AM Subject: Re: [Flightgear-devel] VBOs - performance test results James Turner a écrit : On 17 Oct 2004, at 10:15, Erik

Re: [Flightgear-devel] VBOs - performance test results

2004-10-18 Thread Frederic Bouvier
Roman Grigoriev wrote: Frederic! I must admit that you are absolutly right with Dlists I got 107 fps and only 78 fps w/ VBO on 5950Ultra It's w/o shaders. I make additional test And tell results with shaders. Do you have a figure without VBOs ? -Fred

Re: [Flightgear-devel] VBOs - performance test results

2004-10-17 Thread Horst J. Wobig
Oliver C. wrote: Here are my results: With VBO enabled i get 150-195 frames/s With VBO disabled i only get 90-120 frames/s So VBO makes a difference of 60-75 more frames per seconds. I made this benchmark test on a computer with an Athlon Thunderbird 1 GHz CPU, 512 MB SDRam and a Geforce 4 4200

Re: [Flightgear-devel] VBOs - performance test results

2004-10-17 Thread Erik Hofman
Horst J. Wobig wrote: Oliver C. wrote: Here are my results: With VBO enabled i get 150-195 frames/s With VBO disabled i only get 90-120 frames/s So VBO makes a difference of 60-75 more frames per seconds. Before other people think WOW, FG could run 60% faster!!!, please keep in mind that an

Re: [Flightgear-devel] VBOs - performance test results

2004-10-17 Thread Frederic Bouvier
James Turner a écrit : On 17 Oct 2004, at 10:15, Erik Hofman wrote: Before other people think WOW, FG could run 60% faster!!!, please keep in mind that an application like FG can't do everything just by using VBOs and DLists. For what it's worth, experts keep telling me the display lists are

Re: [Flightgear-devel] VBOs - performance test results

2004-10-17 Thread Erik Hofman
James Turner wrote: On 17 Oct 2004, at 10:15, Erik Hofman wrote: Before other people think WOW, FG could run 60% faster!!!, please keep in mind that an application like FG can't do everything just by using VBOs and DLists. For what it's worth, experts keep telling me the display lists are

Re: [Flightgear-devel] VBOs - performance test results

2004-10-16 Thread Oliver C.
On Friday 15 October 2004 22:04, Horst J. Wobig wrote: I just tried VBO's on my SuSE 9.1 nvidia GF2 MX driver 6111 and xfree86. VBOs are available but do not behave as expected. I get additional stuff rendered :-( Seems to be a bug in the driver when used with MX cards. Maybe it's just the