Ampere K. Hardraade wrote:
First of all, I'm not saying let's switch to OpenRT now. I am saying that
if FlightGear's scenegraph ever requires a large restructure, it will be a
good time to look at the feasibility of using OpenRT.
Off course not. We will lose more than 50% of our current users
If we have to go through that much trouble to improve so little, we may as
well as look into something more powerful... like OpenRT.
Just my two cents.
Ampere
On October 19, 2004 03:51 pm, Roman Grigoriev wrote:
Frederic! If we have own scenegraph fully optimized to use VBO I think that
it
I'm afraid, you cannot expect people to purchase new hardware for an
open source game to work ;-)
Is new hardware really necessary?
The reason I brought the OpenRT topic up again is that (as far as I
understand) it can run on most people's desktop.
Checking the 777's page:
Ampere K. Hardraade wrote:
I'm afraid, you cannot expect people to purchase new hardware for an
open source game to work ;-)
Is new hardware really necessary?
nope, it wasn't required - after all it is supposed to be
software-raytracing and not hardware, but I *assume* without
a corresponding
First of all, I'm not saying let's switch to OpenRT now. I am saying that
if FlightGear's scenegraph ever requires a large restructure, it will be a
good time to look at the feasibility of using OpenRT.
On October 20, 2004 11:50 pm, Boris Koenig wrote:
nope, it wasn't required - after all it
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Monday, October 18, 2004 5:41 AM
Subject: Re: [Flightgear-devel] VBOs - performance test results
Roman Grigoriev wrote:
Frederic! I must admit that you
Roman Grigoriev wrote:
- Original Message -
From: Frederic Bouvier
Roman Grigoriev wrote:
Frederic! I must admit that you are absolutly right with Dlists I got
107
fps and only 78 fps w/ VBO on 5950Ultra
It's w/o shaders. I make additional test And tell results with
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Tuesday, October 19, 2004 12:51 AM
Subject: Re: [Flightgear-devel] VBOs - performance test results
Roman Grigoriev wrote:
- Original Message
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Sunday, October 17, 2004 4:38 AM
Subject: Re: [Flightgear-devel] VBOs - performance test results
James Turner a écrit :
On 17 Oct 2004, at 10:15, Erik
Roman Grigoriev wrote:
Frederic! I must admit that you are absolutly right with Dlists I got 107
fps and only 78 fps w/ VBO on 5950Ultra
It's w/o shaders. I make additional test And tell results with shaders.
Do you have a figure without VBOs ?
-Fred
Oliver C. wrote:
Here are my results:
With VBO enabled i get 150-195 frames/s
With VBO disabled i only get 90-120 frames/s
So VBO makes a difference of 60-75 more frames per seconds.
I made this benchmark test on a computer with an Athlon Thunderbird 1 GHz
CPU, 512 MB SDRam and a Geforce 4 4200
Horst J. Wobig wrote:
Oliver C. wrote:
Here are my results:
With VBO enabled i get 150-195 frames/s
With VBO disabled i only get 90-120 frames/s
So VBO makes a difference of 60-75 more frames per seconds.
Before other people think WOW, FG could run 60% faster!!!, please keep in
mind that an
James Turner a écrit :
On 17 Oct 2004, at 10:15, Erik Hofman wrote:
Before other people think WOW, FG could run 60% faster!!!, please
keep in
mind that an application like FG can't do everything just by using
VBOs and DLists.
For what it's worth, experts keep telling me the display lists are
James Turner wrote:
On 17 Oct 2004, at 10:15, Erik Hofman wrote:
Before other people think WOW, FG could run 60% faster!!!, please
keep in
mind that an application like FG can't do everything just by using
VBOs and DLists.
For what it's worth, experts keep telling me the display lists are
On Friday 15 October 2004 22:04, Horst J. Wobig wrote:
I just tried VBO's on my SuSE 9.1 nvidia GF2 MX driver 6111 and xfree86.
VBOs are available but do not behave as expected. I get additional
stuff rendered :-(
Seems to be a bug in the driver when used with MX cards. Maybe it's just
the
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