David Megginson writes:
> Hmm. Should the fourth last line be this instead?
>
> Math::vmul33(s->orient, v, v); // to body coordinates
>
> I'll give it a try.
Yes, that was it.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
___
David Megginson wrote:
> Hmm. Should the fourth last line be this instead?
>
>Math::vmul33(s->orient, v, v); // to body coordinates
Bingo. Good catch. If that's not the bug, then it's *a* bug. :)
Andy
--
Andrew J. RossBeyond the OrdinaryPlausibility Producti
Andy Ross writes:
> Is the problem with the CAS output number, or is the whole
> simulator ignoring the wind?
Fortunately, it's just the CAS output number. I tried doing a
full-stall landing into a 25 kt headwind in the J3 Cub and was able to
set it straight down like a helicopter -- it's just
David Megginson wrote:
> Before I plunge in to try to fix this, does Andy (or anyone else)
> have any suggestions? It looks like there is code that is
> *supposed* to subtract the wind from the airspeed, but it obviously
> isn't working.
Eeew, that sounds bad. Like you said, I'm pretty sure this
I've found a serious, and surprisingly not-previously-detected YASim
bug. The calibrated airspeed does not allow for wind. Here's an easy
way to test it:
1. Take a YASim plane (such as the J3 Cub), fly to altitude, then
level out. Note exactly where the horizon is on the screen, and
recor