- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Friday, February 18, 2005 9:54 AM
Subject: Re: [Flightgear-devel] normal maps for flightgear
Erik Hofman wrote:
Frederic once wrote a plib patch to add
Hi guys!
I want ask you about integrating normal maps into fgfs.
Scenery with normal maps look good but you have to load them during fgfs
initialization.
we have material loader that reads from materials.xml and load textures and
other properties
current version of plib doesn't support
Roman Grigoriev wrote:
Hi guys!
I want ask you about integrating normal maps into fgfs.
Scenery with normal maps look good but you have to load them during fgfs
initialization.
we have material loader that reads from materials.xml and load textures and
other properties
current version of plib
Erik Hofman wrote:
Frederic once wrote a plib patch to add multitexturing by someone
thought it was an ancient technology and everything should be done by
shaders in the future. First I don't think we ;live in the future end
secondly I don't think shaders will be fast enough to do _everything_