Re: [Flightgear-devel] normal maps for flightgear

2005-02-21 Thread Roman Grigoriev
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Friday, February 18, 2005 9:54 AM Subject: Re: [Flightgear-devel] normal maps for flightgear Erik Hofman wrote: Frederic once wrote a plib patch to add

[Flightgear-devel] normal maps for flightgear

2005-02-18 Thread Roman Grigoriev
Hi guys! I want ask you about integrating normal maps into fgfs. Scenery with normal maps look good but you have to load them during fgfs initialization. we have material loader that reads from materials.xml and load textures and other properties current version of plib doesn't support

Re: [Flightgear-devel] normal maps for flightgear

2005-02-18 Thread Erik Hofman
Roman Grigoriev wrote: Hi guys! I want ask you about integrating normal maps into fgfs. Scenery with normal maps look good but you have to load them during fgfs initialization. we have material loader that reads from materials.xml and load textures and other properties current version of plib

Re: [Flightgear-devel] normal maps for flightgear

2005-02-18 Thread Andy Ross
Erik Hofman wrote: Frederic once wrote a plib patch to add multitexturing by someone thought it was an ancient technology and everything should be done by shaders in the future. First I don't think we ;live in the future end secondly I don't think shaders will be fast enough to do _everything_