Lee Elliott <[EMAIL PROTECTED]> said:
> On Friday 18 July 2003 07:09, Frederic Bouvier wrote:
> > Martin Spott wrote:
> >
> > It's because the horizontal surfaces are very thin.
> >
> > -Fred
>
> _All_ surfaces are very thin:)
>
> (geometry joke)
>
> LeeE
Infinitely so.
Best,
Jim
_
On Fri, 18 Jul 2003 19:20:38 -0400,
John Check <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Friday 18 July 2003 6:55 pm, Lee Elliott wrote:
> > >
> > > > what makes this possible,
> > >
> > > It's because the horizontal surfaces are very thin.
> > >
> > > -Fred
> >
> > _All_ su
On Saturday 19 July 2003 00:41, Frederic Bouvier wrote:
> Lee Elliott wrote:
> > On Friday 18 July 2003 07:09, Frederic Bouvier wrote:
> > > Martin Spott wrote:
> > > > Kris Feldmann <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > After the posting here of the Eifel tower fly-through, I tried to
> > >
Lee Elliott wrote:
> On Friday 18 July 2003 07:09, Frederic Bouvier wrote:
> > Martin Spott wrote:
> > > Kris Feldmann <[EMAIL PROTECTED]> wrote:
> > >
> > > > After the posting here of the Eifel tower fly-through, I tried to
> > > > duplicate the maneuver in MSFS. Their tower has solid sides with
On Friday 18 July 2003 6:55 pm, Lee Elliott wrote:
> >
> > > what makes this possible,
> >
> > It's because the horizontal surfaces are very thin.
> >
> > -Fred
>
> _All_ surfaces are very thin:)
>
> (geometry joke)
>
That's what I like to hear, plane talk
hwaah hwaah hwaaah hwah
Do I ge
On Friday 18 July 2003 07:09, Frederic Bouvier wrote:
> Martin Spott wrote:
> > Kris Feldmann <[EMAIL PROTECTED]> wrote:
> >
> > > After the posting here of the Eifel tower fly-through, I tried to
> > > duplicate the maneuver in MSFS. Their tower has solid sides with
> > > transparency in the bitma
Martin Spott wrote:
> Kris Feldmann <[EMAIL PROTECTED]> wrote:
>
> > After the posting here of the Eifel tower fly-through, I tried to
> > duplicate the maneuver in MSFS. Their tower has solid sides with
> > transparency in the bitmap and thus one cannot fly under it :(
>
> Obviously it depends on
Kris Feldmann <[EMAIL PROTECTED]> wrote:
> After the posting here of the Eifel tower fly-through, I tried to
> duplicate the maneuver in MSFS. Their tower has solid sides with
> transparency in the bitmap and thus one cannot fly under it :(
Obviously it depends on how the tower is constructed fo
On Thu, 17 Jul 2003, Jorge Van Hemelryck wrote:
> How much of "real life" potential scenery do you thing is copyrighted ? I
> know one good example of that, it's the Eiffel Tower (in Paris, for those
> who wouldn't know) by night. It has had a lighting system since new year
> 2000, and I think you
Jorge Van Hemelryck wrote:
... I look forward to being able to fly through our own version
of it.
After the posting here of the Eifel tower fly-through, I tried to
duplicate the maneuver in MSFS. Their tower has solid sides with
transparency in the bitmap and thus one cannot fly under it :(
(unle
On Thu, 17 Jul 2003 19:23:23 +0100
Lee Elliott <[EMAIL PROTECTED]> wrote:
> This may not actually be an issue for FG at all though, because we
> wouldn't be distributing an image of the tower but a model of it. Also,
> because it should only be possible to copyright a particular lighting
> design
On Thu, 17 Jul 2003 19:23:23 +0100,
Lee Elliott <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote:
> > How much of "real life" potential scenery do you thing is
> > copyrighted ? I know one good example of that, it's the Eiffel
On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote:
> How much of "real life" potential scenery do you thing is copyrighted ? I
> know one good example of that, it's the Eiffel Tower (in Paris, for those
> who wouldn't know) by night. It has had a lighting system since new year
> 2000, and I
How much of "real life" potential scenery do you thing is copyrighted ? I
know one good example of that, it's the Eiffel Tower (in Paris, for those
who wouldn't know) by night. It has had a lighting system since new year
2000, and I think you have to pay royalties if you redistribute images of
the
> I know (and can appreciate) that there is some sensitivity to warfare kinds
> of themes in FlightGear. However, I wonder if there might be some
> acceptance of re-enactments of WWI/WWII dogfighting tactics - for
> historical research and education, etc.
A few years back I was hooked on a game c
Arnt Karlsen writes:
> ..the Wright Flyer oughtta be ok this year, even
> if it is American, it _is_ 100 years old! ;-)
Sounds good, but someone needs to take a snapshot and do the
gimp/photoshop work.
Regards,
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin C
On Sun, 6 Jul 2003 21:51:58 -0500,
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Someone wrote:
> > > My biggest concern right now is that nearly all of the screenshots
> > > on the startup splash screens are of U.S. combat aircraft: they
> > > don't bother me (th
Erik Hofman writes:
> > How about having a disaster setting? When switched it on could affect
> > any part of the aircraft from power loss to hydraulic failure in control
> > surfaces. How about reenacting famous air disasters? Having bits fail in
> > the sim might even give a pilot some id
Erik Hofman <[EMAIL PROTECTED]> wrote:
> Daniel Moore wrote:
>> How about having a disaster setting? When switched it on could affect
>> any part of the aircraft from power loss to hydraulic failure in control
>> surfaces. How about reenacting famous air disasters? Having bits fail in
>> the si
Daniel Moore wrote:
How about having a disaster setting? When switched it on could affect
any part of the aircraft from power loss to hydraulic failure in control
surfaces. How about reenacting famous air disasters? Having bits fail in
the sim might even give a pilot some idea how to cope if it
Lee Elliott wrote:
In a contradictory sort of way, military flight simming is less
serious/realistic than civil flying, so I think this is a good point too.
??
Maybe from a gaming point of view?
Erik
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Someone wrote:
> > My biggest concern right now is that nearly all of the screenshots on
> > the startup splash screens are of U.S. combat aircraft: they don't
> > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits),
> > but they might turn off a lot of users. Perhaps we could bi
On Sun, 6 Jul 2003 23:59:06 +0100,
Lee Elliott <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Could someone fly over and take some snaps?
..snaps? Tape it. ;-)
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry.
On Sunday 06 July 2003 20:39, Norman Vine wrote:
> Jon Berndt writes:
> >
> >
> > http://www.airrace.org/raceCourse.php
>
> Doesn't help
>
> ""The contents of this Web site are copyright C2002-2003 Mark Johnston and
the Reno Air Racing Association.
> No part of this Web site may be reproduced
On Sunday 06 July 2003 14:59, David Megginson wrote:
> Lee Elliott writes:
>
> > The sad this is that much interesting research and developement has
> > been done for military systems and you can't really investigate
> > them outside that sphere. The good thing about a sim is that you
> > can
Jon Berndt writes:
>
>
> http://www.airrace.org/raceCourse.php
Doesn't help
""The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno
Air Racing Association.
No part of this Web site may be reproduced without the express written consent of the
copyright holders"""
On Sun, 6 Jul 2003 15:39:21 +0100 (BST),
Lawrence Manning <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Sun, 6 Jul 2003, Jim Wilson wrote:
>
> > David Megginson <[EMAIL PROTECTED]> said:
> >
> > > My biggest concern right now is that nearly all of the screenshots
> > > on the
> > What do you think we do now? Fair Use is now Fair Use.
> >
> > g.
>
>
> http://www.airrace.org/raceCourse.php
>
That's a cool site Jon. Thanks for the link. I had _no_ idea that the F1
course was so bloody small. It must be one hell of a show.
g.
> What do you think we do now? Fair Use is now Fair Use.
>
> g.
http://www.airrace.org/raceCourse.php
http://tinyurl.com/g5io
Jon
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Gene Buckle writes:
>
> > > > http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
> > > >
> > >
> > > Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
> > > takes pictures of it.
> > >
> > > Screw 'em. Set up the pylons with a 100 foot or so offset.
> >
> > I am
> Norman Vine wrote:
> > Gene Buckle writes:
> >>>"By: Mark Kallio
>
> >>>Complete article is here:
> >>>http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
> >>
> >>Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
> >>takes pictures of it.
> >>
> >>Screw 'em. Set
On Sun, 6 Jul 2003, Erik Hofman wrote:
> Gene Buckle wrote:
>
> > Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly
> > squat)
>
> So far FlightGear only costs me money. DO you think they wil start
> paying me 50% then?
>
It would be nice, eh? :)
g.
___
> > > http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
> > >
> >
> > Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
> > takes pictures of it.
> >
> > Screw 'em. Set up the pylons with a 100 foot or so offset.
>
> I am with you on this one Gene.
>
> I wouldn't
Norman Vine wrote:
Gene Buckle writes:
"By: Mark Kallio
Complete article is here:
http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
takes pictures of it.
Screw 'em. Set up the pylons with a 100 foot or so offset.
Gene Buckle wrote:
Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly
squat)
So far FlightGear only costs me money. DO you think they wil start
paying me 50% then?
Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://
Gene Buckle writes:
>
> > > It would be neat to build a duplicate of the Reno Air Races course and
> > > field.
> >
> > Well... we can't do that.
> >
> > "By: Mark Kallio
> >
> > Well, it was a nice thought while it lasted - developing a plug-in for air
> > racing fans out there to go online and h
> > It would be neat to build a duplicate of the Reno Air Races course and
> > field.
>
> Well... we can't do that.
>
> "By: Mark Kallio
>
> Well, it was a nice thought while it lasted - developing a plug-in for air
> racing fans out there to go online and have a "virtual air race" on a
> "virtual
> My biggest concern right now is that nearly all of the screenshots on
> the startup splash screens are of U.S. combat aircraft: they don't
> bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits),
> but they might turn off a lot of users. Perhaps we could bias them
> more towards
On Sun, 6 Jul 2003, Jim Wilson wrote:
> David Megginson <[EMAIL PROTECTED]> said:
>
> > My biggest concern right now is that nearly all of the screenshots on
> > the startup splash screens are of U.S. combat aircraft: they don't
> > bother me (though I'd prefer to see Mosquitos, Hurricanes, and S
David Megginson <[EMAIL PROTECTED]> said:
> My biggest concern right now is that nearly all of the screenshots on
> the startup splash screens are of U.S. combat aircraft: they don't
> bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits),
> but they might turn off a lot of users.
Lee Elliott writes:
> The sad this is that much interesting research and developement has
> been done for military systems and you can't really investigate
> them outside that sphere. The good thing about a sim is that you
> can. You can also do lots of other things, like racing,
> re-enact
Arnt Karlsen writes:
> ..David M, hints for Emacs-for-FlightGear setup?
Sure. Use XEmacs, out of the box.
To build the project, type
C-c c
in the top level directory; you can step through errors, jumping
automatically to the appropriate source code line, with
C-x `
In the top-level dir
On 6 Jul 2003 09:02:59 GMT,
Martin Spott <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen <[EMAIL PROTECTED]> wrote:
>
> > ..and, gun support _is_ gonna come, either here or in a fork, you
> > like it or not.
>
> I believe frightening an OpenSource developer by mention
Arnt Karlsen <[EMAIL PROTECTED]> wrote:
> ..and, gun support _is_ gonna come, either here or in a fork, you
> like it or not.
I believe frightening an OpenSource developer by mentioning the word 'fork'
belongs to the past - it does not work out any more these days. In the end,
those people will
On 5 Jul 2003 20:19:21 GMT,
Martin Spott <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> "Jon Berndt" <[EMAIL PROTECTED]> wrote:
>
> > I know (and can appreciate) that there is some sensitivity to
> > warfare kinds of themes in FlightGear. However, I wonder if there
> > might be so
On Saturday 05 July 2003 21:19, Martin Spott wrote:
> "Jon Berndt" <[EMAIL PROTECTED]> wrote:
>
> > I know (and can appreciate) that there is some sensitivity to warfare
kinds
> > of themes in FlightGear. However, I wonder if there might be some
> > acceptance of re-enactments of WWI/WWII dogfig
"Jon Berndt" <[EMAIL PROTECTED]> wrote:
> I know (and can appreciate) that there is some sensitivity to warfare kinds
> of themes in FlightGear. However, I wonder if there might be some
> acceptance of re-enactments of WWI/WWII dogfighting tactics - for historical
> research and education, etc.
On Saturday 05 July 2003 13:54, Christopher S Horler wrote:
> I'd like to see leaking fuel, detaching flight control surfaces, and
> most importantly the pilot parachuting away!
>
> Additionally!
>
> I'd like to be able to participate in massively multiplayer flightgear
> games. I'm looking forw
> Well, it was a nice thought while it lasted - developing a
> plug-in for air
> racing fans out there to go online and have a "virtual air race" on a
> "virtual Reno course". It's sad that I have to bring you the bad news but
> things are sometimes just what they are - the Reno/Stead facility
> as
On Saturday 05 July 2003 10:19, Gene Buckle wrote:
> > > David
> >
> > We could also set up a course on some scenery tile .. say in Death Valley
> > or some other remote 'arena area' .. and have races :)
>
> It would be neat to build a duplicate of the Reno Air Races course and
> field.
Well... we
> > > It seems we could invent a competitive flying or even
> > > "dogfighting" game that
> > > didn't involve guns and actually shooting down aircraft.
> >
> > Aerial Paintball.
> >
> > :-)
>
> ..getting hit should _hurt_, change the colors and add a
> ton to the weight? ;-)
:-)
I know (and ca
> >
> > David
>
> We could also set up a course on some scenery tile .. say in Death Valley or
> some other remote 'arena area' .. and have races :)
>
It would be neat to build a duplicate of the Reno Air Races course and
field.
g.
___
Flightgear-devel
> > He asked me to ask you guys if you would make some guns for his airplane
> > becuase he wants shoot dad down! He was on my tail and had me dead to rights
> > a few times too.. lol
> >
> > He's watching me write this, and even though I told him guns were not in the
> > plans as of yet, I have
WillyB writes:
>
> Thanks for the encouragement and the links :-))
>
> I found these while surfing last night:
> http://www.infosys.tuwien.ac.at/Research/Component/tutorial/prwmain.htm
> http://www.thinkbrown.com/programming/
> (and from the last link):
> http://www.mindview.net/Books/TICPP/Think
On Saturday 05 July 2003 07:23, Norman Vine wrote:
> Arnt Karlsen writes:
> > On Fri, 4 Jul 2003 12:24:01 -0700,
> > WillyB <[EMAIL PROTECTED]> wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > Ok Rich... now I'm in trouble because he seems a little bit interested
> > > and asked me how to progra
On Friday 04 July 2003 13:49, Jim Wilson wrote:
> WillyB <[EMAIL PROTECTED]> said:
> > learning myself. As for the FG code, I'm not even where to begin looking
> > to see how it's all put together.
>
> Start by trying to track properties you are interested in back to the code
> that updates them (t
Arnt Karlsen writes:
>
> On Fri, 4 Jul 2003 12:24:01 -0700,
> WillyB <[EMAIL PROTECTED]> wrote in message
> <[EMAIL PROTECTED]>:
>
> >
> > Ok Rich... now I'm in trouble because he seems a little bit interested
> > and asked me how to program. I know enough to sometimes follow the
> > code, bu
Martin Spott writes:
>
> "Norman Vine" <[EMAIL PROTECTED]> wrote:
>
> > If you have a time series of positions, you have a time series of velocities
> > ie the velocity is just the first difference ( Pi - P(i-1)) / dT;
> > And acceleration is just the 2nd differeance
>
> The DIS protocol is
On Fri, 4 Jul 2003 12:24:01 -0700,
WillyB <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
>
> Ok Rich... now I'm in trouble because he seems a little bit interested
> and asked me how to program. I know enough to sometimes follow the
> code, but
..be a good father and invest in you
I'd like to see leaking fuel, detaching flight control surfaces, and
most importantly the pilot parachuting away!
Additionally!
I'd like to be able to participate in massively multiplayer flightgear
games. I'm looking forward to the day when we get ATC controlled flight
and fighters are dispatch
On Fri, 4 Jul 2003 16:24:50 -0500,
"Jon Berndt" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> > It seems we could invent a competitive flying or even
> > "dogfighting" game that
> > didn't involve guns and actually shooting down aircraft.
>
> Aerial Paintball.
>
> :-)
..getting
On Fri, 4 Jul 2003 20:49:06 -,
"Jim Wilson" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> WillyB <[EMAIL PROTECTED]> said:
>
> > learning myself. As for the FG code, I'm not even where to begin
> > looking to see how it's all put together.
>
> Start by trying to track propert
"Norman Vine" <[EMAIL PROTECTED]> wrote:
> If you have a time series of positions, you have a time series of velocities
> ie the velocity is just the first difference ( Pi - P(i-1)) / dT;
> And acceleration is just the 2nd differeance
Oh, yes, I know this numerical stuff quite well because I
Martin Spott writes:
>
> Lawrence Manning <[EMAIL PROTECTED]> wrote:
>
> > Have no idea at all where those aircraft come from! But I believe I can
> > answer the last point. The jumping around is because of the way the
> > multiplayer feature works; it simply transmits coordinates at regular
Lawrence Manning <[EMAIL PROTECTED]> wrote:
> Have no idea at all where those aircraft come from! But I believe I can
> answer the last point. The jumping around is because of the way the
> multiplayer feature works; it simply transmits coordinates at regular
> intervals So the other guys po
On Friday 04 July 2003 14:36, David Megginson wrote:
> Lawrence Manning writes:
> > > It seems we could invent a competitive flying or even
> > > "dogfighting" game that didn't involve guns and actually shooting
> > > down aircraft.
>
> Define a zone behind each aircraft, possibly coneshaped and
Lawrence Manning writes:
> > It seems we could invent a competitive flying or even
> > "dogfighting" game that didn't involve guns and actually shooting
> > down aircraft.
Define a zone behind each aircraft, possibly coneshaped and a hundred
feet long or so. If you can remain in that zone for
On Fri, 4 Jul 2003, Jim Wilson wrote:
> WillyB <[EMAIL PROTECTED]> said:
>
> > He asked me to ask you guys if you would make some guns for his airplane
> > becuase he wants shoot dad down! He was on my tail and had me dead to rights
> > a few times too.. lol
> >
> > He's watching me write th
> It seems we could invent a competitive flying or even
> "dogfighting" game that
> didn't involve guns and actually shooting down aircraft.
Aerial Paintball.
:-)
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WillyB <[EMAIL PROTECTED]> said:
> He asked me to ask you guys if you would make some guns for his airplane
> becuase he wants shoot dad down! He was on my tail and had me dead to rights
> a few times too.. lol
>
> He's watching me write this, and even though I told him guns were not in the
Lawrence Manning <[EMAIL PROTECTED]> said:
> Have no idea at all where those aircraft come from! But I believe I can
> answer the last point. The jumping around is because of the way the
> multiplayer feature works; it simply transmits coordinates at regular
> intervals So the other guys po
WillyB <[EMAIL PROTECTED]> said:
> learning myself. As for the FG code, I'm not even where to begin looking to
> see how it's all put together.
Start by trying to track properties you are interested in back to the code
that updates them (the main reason for writing the property browser, btw).
It
WillyB wrote:
I'm not even sure if you can connect 3 or more together, I only have two
systems with FGFS on them. Also I've never tried via the internet, only my
local lan which is 10/100 base eth through.
That would be no problem. Just conenct them all to the broadcast
address. (in a C class
On Friday 04 July 2003 08:58, Richard A Downing FBCS wrote:
> On Thu, 3 Jul 2003 19:03:52 -0700
>
> WillyB <[EMAIL PROTECTED]> wrote:
> > Hello!
> >
> > Just got done flying around KSFO for about an hour w/ one of my sons, the
> > 11yr old via networked flightgears :) What a Blast!
> >
> > He asked
On Friday 04 July 2003 19:02, Lawrence Manning wrote:
> On Fri, 4 Jul 2003, Lee Elliott wrote:
>
> > I was playing at intercepts last night (and I think it was the first time
I'd
> > run FG properly since updating a couple of days ago).
> >
> > I had a B-52 flying on AP between KLAX and KSEA in
On Friday 04 July 2003 11:08, Lee Elliott wrote:
> On Friday 04 July 2003 03:03, WillyB wrote:
> > Hello!
> >
> > Just got done flying around KSFO for about an hour w/ one of my sons, the
> > 11 yr old via networked flightgears :)
> > What a Blast!
> >
> > He asked me to ask you guys if you would m
On Fri, 4 Jul 2003, Lee Elliott wrote:
> I was playing at intercepts last night (and I think it was the first time I'd
> run FG properly since updating a couple of days ago).
>
> I had a B-52 flying on AP between KLAX and KSEA in TF mode at low level and
> was flying a YF23 out of KSFO when I n
On Friday 04 July 2003 03:03, WillyB wrote:
> Hello!
>
> Just got done flying around KSFO for about an hour w/ one of my sons, the 11
> yr old via networked flightgears :)
> What a Blast!
>
> He asked me to ask you guys if you would make some guns for his airplane
> becuase he wants shoot dad d
On Thu, 3 Jul 2003 19:03:52 -0700
WillyB <[EMAIL PROTECTED]> wrote:
> Hello!
>
> Just got done flying around KSFO for about an hour w/ one of my sons, the 11yr old
> via networked flightgears :)
> What a Blast!
>
> He asked me to ask you guys if you would make some guns for his airplane
> becu
On Thu, 3 Jul 2003 19:03:52 -0700,
WillyB <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Hello!
>
> Just got done flying around KSFO for about an hour w/ one of my sons,
> the 11 yr old via networked flightgears :)
> What a Blast!
.. ;-)
> He asked me to ask you guys if you woul
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