Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > On Friday 18 July 2003 07:09, Frederic Bouvier wrote: > > Martin Spott wrote: > > > > It's because the horizontal surfaces are very thin. > > > > -Fred > > _All_ surfaces are very thin:) > > (geometry joke) > > LeeE Infinitely so. Best, Jim _

Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread Arnt Karlsen
On Fri, 18 Jul 2003 19:20:38 -0400, John Check <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Friday 18 July 2003 6:55 pm, Lee Elliott wrote: > > > > > > > what makes this possible, > > > > > > It's because the horizontal surfaces are very thin. > > > > > > -Fred > > > > _All_ su

Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread Lee Elliott
On Saturday 19 July 2003 00:41, Frederic Bouvier wrote: > Lee Elliott wrote: > > On Friday 18 July 2003 07:09, Frederic Bouvier wrote: > > > Martin Spott wrote: > > > > Kris Feldmann <[EMAIL PROTECTED]> wrote: > > > > > > > > > After the posting here of the Eifel tower fly-through, I tried to > > >

Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread Frederic Bouvier
Lee Elliott wrote: > On Friday 18 July 2003 07:09, Frederic Bouvier wrote: > > Martin Spott wrote: > > > Kris Feldmann <[EMAIL PROTECTED]> wrote: > > > > > > > After the posting here of the Eifel tower fly-through, I tried to > > > > duplicate the maneuver in MSFS. Their tower has solid sides with

Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread John Check
On Friday 18 July 2003 6:55 pm, Lee Elliott wrote: > > > > > what makes this possible, > > > > It's because the horizontal surfaces are very thin. > > > > -Fred > > _All_ surfaces are very thin:) > > (geometry joke) > That's what I like to hear, plane talk hwaah hwaah hwaaah hwah Do I ge

Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread Lee Elliott
On Friday 18 July 2003 07:09, Frederic Bouvier wrote: > Martin Spott wrote: > > Kris Feldmann <[EMAIL PROTECTED]> wrote: > > > > > After the posting here of the Eifel tower fly-through, I tried to > > > duplicate the maneuver in MSFS. Their tower has solid sides with > > > transparency in the bitma

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Frederic Bouvier
Martin Spott wrote: > Kris Feldmann <[EMAIL PROTECTED]> wrote: > > > After the posting here of the Eifel tower fly-through, I tried to > > duplicate the maneuver in MSFS. Their tower has solid sides with > > transparency in the bitmap and thus one cannot fly under it :( > > Obviously it depends on

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Martin Spott
Kris Feldmann <[EMAIL PROTECTED]> wrote: > After the posting here of the Eifel tower fly-through, I tried to > duplicate the maneuver in MSFS. Their tower has solid sides with > transparency in the bitmap and thus one cannot fly under it :( Obviously it depends on how the tower is constructed fo

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Lawrence Manning
On Thu, 17 Jul 2003, Jorge Van Hemelryck wrote: > How much of "real life" potential scenery do you thing is copyrighted ? I > know one good example of that, it's the Eiffel Tower (in Paris, for those > who wouldn't know) by night. It has had a lighting system since new year > 2000, and I think you

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Kris Feldmann
Jorge Van Hemelryck wrote: ... I look forward to being able to fly through our own version of it. After the posting here of the Eifel tower fly-through, I tried to duplicate the maneuver in MSFS. Their tower has solid sides with transparency in the bitmap and thus one cannot fly under it :( (unle

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Jorge Van Hemelryck
On Thu, 17 Jul 2003 19:23:23 +0100 Lee Elliott <[EMAIL PROTECTED]> wrote: > This may not actually be an issue for FG at all though, because we > wouldn't be distributing an image of the tower but a model of it. Also, > because it should only be possible to copyright a particular lighting > design

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Arnt Karlsen
On Thu, 17 Jul 2003 19:23:23 +0100, Lee Elliott <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote: > > How much of "real life" potential scenery do you thing is > > copyrighted ? I know one good example of that, it's the Eiffel

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Lee Elliott
On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote: > How much of "real life" potential scenery do you thing is copyrighted ? I > know one good example of that, it's the Eiffel Tower (in Paris, for those > who wouldn't know) by night. It has had a lighting system since new year > 2000, and I

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Jorge Van Hemelryck
How much of "real life" potential scenery do you thing is copyrighted ? I know one good example of that, it's the Eiffel Tower (in Paris, for those who wouldn't know) by night. It has had a lighting system since new year 2000, and I think you have to pay royalties if you redistribute images of the

Re: [Flightgear-devel] Lot's of Fun!

2003-07-13 Thread David Culp
> I know (and can appreciate) that there is some sensitivity to warfare kinds > of themes in FlightGear. However, I wonder if there might be some > acceptance of re-enactments of WWI/WWII dogfighting tactics - for > historical research and education, etc. A few years back I was hooked on a game c

Re: [Flightgear-devel] Lot's of Fun!

2003-07-07 Thread Curtis L. Olson
Arnt Karlsen writes: > ..the Wright Flyer oughtta be ok this year, even > if it is American, it _is_ 100 years old! ;-) Sounds good, but someone needs to take a snapshot and do the gimp/photoshop work. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin C

Re: [Flightgear-devel] Lot's of Fun!

2003-07-07 Thread Arnt Karlsen
On Sun, 6 Jul 2003 21:51:58 -0500, "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Someone wrote: > > > My biggest concern right now is that nearly all of the screenshots > > > on the startup splash screens are of U.S. combat aircraft: they > > > don't bother me (th

Re: [Flightgear-devel] Lot's of Fun! Copyright and Disasters

2003-07-07 Thread David Megginson
Erik Hofman writes: > > How about having a disaster setting? When switched it on could affect > > any part of the aircraft from power loss to hydraulic failure in control > > surfaces. How about reenacting famous air disasters? Having bits fail in > > the sim might even give a pilot some id

Re: [Flightgear-devel] Lot's of Fun! Copyright and Disasters

2003-07-07 Thread Martin Spott
Erik Hofman <[EMAIL PROTECTED]> wrote: > Daniel Moore wrote: >> How about having a disaster setting? When switched it on could affect >> any part of the aircraft from power loss to hydraulic failure in control >> surfaces. How about reenacting famous air disasters? Having bits fail in >> the si

Re: [Flightgear-devel] Lot's of Fun! Copyright and Disasters

2003-07-07 Thread Erik Hofman
Daniel Moore wrote: How about having a disaster setting? When switched it on could affect any part of the aircraft from power loss to hydraulic failure in control surfaces. How about reenacting famous air disasters? Having bits fail in the sim might even give a pilot some idea how to cope if it

Re: [Flightgear-devel] Lot's of Fun!

2003-07-07 Thread Erik Hofman
Lee Elliott wrote: In a contradictory sort of way, military flight simming is less serious/realistic than civil flying, so I think this is a good point too. ?? Maybe from a gaming point of view? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Curtis L. Olson
Someone wrote: > > My biggest concern right now is that nearly all of the screenshots on > > the startup splash screens are of U.S. combat aircraft: they don't > > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), > > but they might turn off a lot of users. Perhaps we could bi

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On Sun, 6 Jul 2003 23:59:06 +0100, Lee Elliott <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Could someone fly over and take some snaps? ..snaps? Tape it. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 20:39, Norman Vine wrote: > Jon Berndt writes: > > > > > > http://www.airrace.org/raceCourse.php > > Doesn't help > > ""The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno Air Racing Association. > No part of this Web site may be reproduced

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 14:59, David Megginson wrote: > Lee Elliott writes: > > > The sad this is that much interesting research and developement has > > been done for military systems and you can't really investigate > > them outside that sphere. The good thing about a sim is that you > > can

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Jon Berndt writes: > > > http://www.airrace.org/raceCourse.php Doesn't help ""The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno Air Racing Association. No part of this Web site may be reproduced without the express written consent of the copyright holders"""

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On Sun, 6 Jul 2003 15:39:21 +0100 (BST), Lawrence Manning <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Sun, 6 Jul 2003, Jim Wilson wrote: > > > David Megginson <[EMAIL PROTECTED]> said: > > > > > My biggest concern right now is that nearly all of the screenshots > > > on the

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> > What do you think we do now? Fair Use is now Fair Use. > > > > g. > > > http://www.airrace.org/raceCourse.php > That's a cool site Jon. Thanks for the link. I had _no_ idea that the F1 course was so bloody small. It must be one hell of a show. g.

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jon Berndt
> What do you think we do now? Fair Use is now Fair Use. > > g. http://www.airrace.org/raceCourse.php http://tinyurl.com/g5io Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: > > > > > http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml > > > > > > > > > > Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that > > > takes pictures of it. > > > > > > Screw 'em. Set up the pylons with a 100 foot or so offset. > > > > I am

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> Norman Vine wrote: > > Gene Buckle writes: > >>>"By: Mark Kallio > > >>>Complete article is here: > >>>http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml > >> > >>Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that > >>takes pictures of it. > >> > >>Screw 'em. Set

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
On Sun, 6 Jul 2003, Erik Hofman wrote: > Gene Buckle wrote: > > > Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly > > squat) > > So far FlightGear only costs me money. DO you think they wil start > paying me 50% then? > It would be nice, eh? :) g. ___

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> > > http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml > > > > > > > Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that > > takes pictures of it. > > > > Screw 'em. Set up the pylons with a 100 foot or so offset. > > I am with you on this one Gene. > > I wouldn't

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Erik Hofman
Norman Vine wrote: Gene Buckle writes: "By: Mark Kallio Complete article is here: http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that takes pictures of it. Screw 'em. Set up the pylons with a 100 foot or so offset.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Erik Hofman
Gene Buckle wrote: Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly squat) So far FlightGear only costs me money. DO you think they wil start paying me 50% then? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: > > > > It would be neat to build a duplicate of the Reno Air Races course and > > > field. > > > > Well... we can't do that. > > > > "By: Mark Kallio > > > > Well, it was a nice thought while it lasted - developing a plug-in for air > > racing fans out there to go online and h

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> > It would be neat to build a duplicate of the Reno Air Races course and > > field. > > Well... we can't do that. > > "By: Mark Kallio > > Well, it was a nice thought while it lasted - developing a plug-in for air > racing fans out there to go online and have a "virtual air race" on a > "virtual

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jon Berndt
> My biggest concern right now is that nearly all of the screenshots on > the startup splash screens are of U.S. combat aircraft: they don't > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), > but they might turn off a lot of users. Perhaps we could bias them > more towards

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lawrence Manning
On Sun, 6 Jul 2003, Jim Wilson wrote: > David Megginson <[EMAIL PROTECTED]> said: > > > My biggest concern right now is that nearly all of the screenshots on > > the startup splash screens are of U.S. combat aircraft: they don't > > bother me (though I'd prefer to see Mosquitos, Hurricanes, and S

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > My biggest concern right now is that nearly all of the screenshots on > the startup splash screens are of U.S. combat aircraft: they don't > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), > but they might turn off a lot of users.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread David Megginson
Lee Elliott writes: > The sad this is that much interesting research and developement has > been done for military systems and you can't really investigate > them outside that sphere. The good thing about a sim is that you > can. You can also do lots of other things, like racing, > re-enact

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread David Megginson
Arnt Karlsen writes: > ..David M, hints for Emacs-for-FlightGear setup? Sure. Use XEmacs, out of the box. To build the project, type C-c c in the top level directory; you can step through errors, jumping automatically to the appropriate source code line, with C-x ` In the top-level dir

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On 6 Jul 2003 09:02:59 GMT, Martin Spott <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen <[EMAIL PROTECTED]> wrote: > > > ..and, gun support _is_ gonna come, either here or in a fork, you > > like it or not. > > I believe frightening an OpenSource developer by mention

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Martin Spott
Arnt Karlsen <[EMAIL PROTECTED]> wrote: > ..and, gun support _is_ gonna come, either here or in a fork, you > like it or not. I believe frightening an OpenSource developer by mentioning the word 'fork' belongs to the past - it does not work out any more these days. In the end, those people will

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On 5 Jul 2003 20:19:21 GMT, Martin Spott <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > I know (and can appreciate) that there is some sensitivity to > > warfare kinds of themes in FlightGear. However, I wonder if there > > might be so

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Lee Elliott
On Saturday 05 July 2003 21:19, Martin Spott wrote: > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > I know (and can appreciate) that there is some sensitivity to warfare kinds > > of themes in FlightGear. However, I wonder if there might be some > > acceptance of re-enactments of WWI/WWII dogfig

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Martin Spott
"Jon Berndt" <[EMAIL PROTECTED]> wrote: > I know (and can appreciate) that there is some sensitivity to warfare kinds > of themes in FlightGear. However, I wonder if there might be some > acceptance of re-enactments of WWI/WWII dogfighting tactics - for historical > research and education, etc.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Lee Elliott
On Saturday 05 July 2003 13:54, Christopher S Horler wrote: > I'd like to see leaking fuel, detaching flight control surfaces, and > most importantly the pilot parachuting away! > > Additionally! > > I'd like to be able to participate in massively multiplayer flightgear > games. I'm looking forw

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Jon Berndt
> Well, it was a nice thought while it lasted - developing a > plug-in for air > racing fans out there to go online and have a "virtual air race" on a > "virtual Reno course". It's sad that I have to bring you the bad news but > things are sometimes just what they are - the Reno/Stead facility > as

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Saturday 05 July 2003 10:19, Gene Buckle wrote: > > > David > > > > We could also set up a course on some scenery tile .. say in Death Valley > > or some other remote 'arena area' .. and have races :) > > It would be neat to build a duplicate of the Reno Air Races course and > field. Well... we

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Jon Berndt
> > > It seems we could invent a competitive flying or even > > > "dogfighting" game that > > > didn't involve guns and actually shooting down aircraft. > > > > Aerial Paintball. > > > > :-) > > ..getting hit should _hurt_, change the colors and add a > ton to the weight? ;-) :-) I know (and ca

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Gene Buckle
> > > > David > > We could also set up a course on some scenery tile .. say in Death Valley or > some other remote 'arena area' .. and have races :) > It would be neat to build a duplicate of the Reno Air Races course and field. g. ___ Flightgear-devel

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Gene Buckle
> > He asked me to ask you guys if you would make some guns for his airplane > > becuase he wants shoot dad down! He was on my tail and had me dead to rights > > a few times too.. lol > > > > He's watching me write this, and even though I told him guns were not in the > > plans as of yet, I have

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
WillyB writes: > > Thanks for the encouragement and the links :-)) > > I found these while surfing last night: > http://www.infosys.tuwien.ac.at/Research/Component/tutorial/prwmain.htm > http://www.thinkbrown.com/programming/ > (and from the last link): > http://www.mindview.net/Books/TICPP/Think

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Saturday 05 July 2003 07:23, Norman Vine wrote: > Arnt Karlsen writes: > > On Fri, 4 Jul 2003 12:24:01 -0700, > > WillyB <[EMAIL PROTECTED]> wrote in message > > > > <[EMAIL PROTECTED]>: > > > Ok Rich... now I'm in trouble because he seems a little bit interested > > > and asked me how to progra

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Friday 04 July 2003 13:49, Jim Wilson wrote: > WillyB <[EMAIL PROTECTED]> said: > > learning myself. As for the FG code, I'm not even where to begin looking > > to see how it's all put together. > > Start by trying to track properties you are interested in back to the code > that updates them (t

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Arnt Karlsen writes: > > On Fri, 4 Jul 2003 12:24:01 -0700, > WillyB <[EMAIL PROTECTED]> wrote in message > <[EMAIL PROTECTED]>: > > > > > Ok Rich... now I'm in trouble because he seems a little bit interested > > and asked me how to program. I know enough to sometimes follow the > > code, bu

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > If you have a time series of positions, you have a time series of velocities > > ie the velocity is just the first difference ( Pi - P(i-1)) / dT; > > And acceleration is just the 2nd differeance > > The DIS protocol is

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On Fri, 4 Jul 2003 12:24:01 -0700, WillyB <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > Ok Rich... now I'm in trouble because he seems a little bit interested > and asked me how to program. I know enough to sometimes follow the > code, but ..be a good father and invest in you

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Christopher S Horler
I'd like to see leaking fuel, detaching flight control surfaces, and most importantly the pilot parachuting away! Additionally! I'd like to be able to participate in massively multiplayer flightgear games. I'm looking forward to the day when we get ATC controlled flight and fighters are dispatch

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On Fri, 4 Jul 2003 16:24:50 -0500, "Jon Berndt" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > It seems we could invent a competitive flying or even > > "dogfighting" game that > > didn't involve guns and actually shooting down aircraft. > > Aerial Paintball. > > :-) ..getting

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On Fri, 4 Jul 2003 20:49:06 -, "Jim Wilson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > WillyB <[EMAIL PROTECTED]> said: > > > learning myself. As for the FG code, I'm not even where to begin > > looking to see how it's all put together. > > Start by trying to track propert

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > If you have a time series of positions, you have a time series of velocities > ie the velocity is just the first difference ( Pi - P(i-1)) / dT; > And acceleration is just the 2nd differeance Oh, yes, I know this numerical stuff quite well because I

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Martin Spott writes: > > Lawrence Manning <[EMAIL PROTECTED]> wrote: > > > Have no idea at all where those aircraft come from! But I believe I can > > answer the last point. The jumping around is because of the way the > > multiplayer feature works; it simply transmits coordinates at regular

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Martin Spott
Lawrence Manning <[EMAIL PROTECTED]> wrote: > Have no idea at all where those aircraft come from! But I believe I can > answer the last point. The jumping around is because of the way the > multiplayer feature works; it simply transmits coordinates at regular > intervals So the other guys po

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread WillyB
On Friday 04 July 2003 14:36, David Megginson wrote: > Lawrence Manning writes: > > > It seems we could invent a competitive flying or even > > > "dogfighting" game that didn't involve guns and actually shooting > > > down aircraft. > > Define a zone behind each aircraft, possibly coneshaped and

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread David Megginson
Lawrence Manning writes: > > It seems we could invent a competitive flying or even > > "dogfighting" game that didn't involve guns and actually shooting > > down aircraft. Define a zone behind each aircraft, possibly coneshaped and a hundred feet long or so. If you can remain in that zone for

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Lawrence Manning
On Fri, 4 Jul 2003, Jim Wilson wrote: > WillyB <[EMAIL PROTECTED]> said: > > > He asked me to ask you guys if you would make some guns for his airplane > > becuase he wants shoot dad down! He was on my tail and had me dead to rights > > a few times too.. lol > > > > He's watching me write th

RE: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Jon Berndt
> It seems we could invent a competitive flying or even > "dogfighting" game that > didn't involve guns and actually shooting down aircraft. Aerial Paintball. :-) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Jim Wilson
WillyB <[EMAIL PROTECTED]> said: > He asked me to ask you guys if you would make some guns for his airplane > becuase he wants shoot dad down! He was on my tail and had me dead to rights > a few times too.. lol > > He's watching me write this, and even though I told him guns were not in the

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Jim Wilson
Lawrence Manning <[EMAIL PROTECTED]> said: > Have no idea at all where those aircraft come from! But I believe I can > answer the last point. The jumping around is because of the way the > multiplayer feature works; it simply transmits coordinates at regular > intervals So the other guys po

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Jim Wilson
WillyB <[EMAIL PROTECTED]> said: > learning myself. As for the FG code, I'm not even where to begin looking to > see how it's all put together. Start by trying to track properties you are interested in back to the code that updates them (the main reason for writing the property browser, btw). It

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Erik Hofman
WillyB wrote: I'm not even sure if you can connect 3 or more together, I only have two systems with FGFS on them. Also I've never tried via the internet, only my local lan which is 10/100 base eth through. That would be no problem. Just conenct them all to the broadcast address. (in a C class

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread WillyB
On Friday 04 July 2003 08:58, Richard A Downing FBCS wrote: > On Thu, 3 Jul 2003 19:03:52 -0700 > > WillyB <[EMAIL PROTECTED]> wrote: > > Hello! > > > > Just got done flying around KSFO for about an hour w/ one of my sons, the > > 11yr old via networked flightgears :) What a Blast! > > > > He asked

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Lee Elliott
On Friday 04 July 2003 19:02, Lawrence Manning wrote: > On Fri, 4 Jul 2003, Lee Elliott wrote: > > > I was playing at intercepts last night (and I think it was the first time I'd > > run FG properly since updating a couple of days ago). > > > > I had a B-52 flying on AP between KLAX and KSEA in

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread WillyB
On Friday 04 July 2003 11:08, Lee Elliott wrote: > On Friday 04 July 2003 03:03, WillyB wrote: > > Hello! > > > > Just got done flying around KSFO for about an hour w/ one of my sons, the > > 11 yr old via networked flightgears :) > > What a Blast! > > > > He asked me to ask you guys if you would m

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Lawrence Manning
On Fri, 4 Jul 2003, Lee Elliott wrote: > I was playing at intercepts last night (and I think it was the first time I'd > run FG properly since updating a couple of days ago). > > I had a B-52 flying on AP between KLAX and KSEA in TF mode at low level and > was flying a YF23 out of KSFO when I n

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Lee Elliott
On Friday 04 July 2003 03:03, WillyB wrote: > Hello! > > Just got done flying around KSFO for about an hour w/ one of my sons, the 11 > yr old via networked flightgears :) > What a Blast! > > He asked me to ask you guys if you would make some guns for his airplane > becuase he wants shoot dad d

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Richard A Downing FBCS
On Thu, 3 Jul 2003 19:03:52 -0700 WillyB <[EMAIL PROTECTED]> wrote: > Hello! > > Just got done flying around KSFO for about an hour w/ one of my sons, the 11yr old > via networked flightgears :) > What a Blast! > > He asked me to ask you guys if you would make some guns for his airplane > becu

Re: [Flightgear-devel] Lot's of Fun!

2003-07-04 Thread Arnt Karlsen
On Thu, 3 Jul 2003 19:03:52 -0700, WillyB <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Hello! > > Just got done flying around KSFO for about an hour w/ one of my sons, > the 11 yr old via networked flightgears :) > What a Blast! .. ;-) > He asked me to ask you guys if you woul