David Findlay writes:
EasyXML is missing from simgear CVS, stopping a few things from
building.
simgear/xml/easyxml.cxx and simgear/xml/easyxml.hxx are both there.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
___
-Original Message-
From: David Findlay [mailto:[EMAIL PROTECTED]]
Sent: Mittwoch, 09. Jänner 2002 12:07
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Simgear problem + Misc other stuff
EasyXML is missing from simgear CVS, stopping a few things from building.
I've built the
David Findlay wrote:
Would it be possible to create a FlightGear Scenery Design mailling list?
The Terragear mailing list would seem an appropriate place for now,
especially as a lot of scenery design is likely to need modification
of the tools.
FWIW, I'm currently working on adding the
D Luff writes:
FWIW, I'm currently working on adding the ability to add files
containing hand-crafted vector elevation data to the raster data
during construction, in order to allow dem-30 based hilly areas to
be manually improved.
That sounds like an excellent idea. Another
David Megginson writes:
Another possibility would be to
build a tool to convert DEM data to VRML and back again,
google 'GeoVRML' if you want to go that route
so that a
user could hand-edit the mesh in a tool like Blender; then again, it
would be even more interesting to edit whole tiles in
Norman Vine writes:
David Megginson writes:
Another possibility would be to
build a tool to convert DEM data to VRML and back again,
google 'GeoVRML' if you want to go that route
so that a
user could hand-edit the mesh in a tool like Blender; then again, it
would be even
On Wednesday 09 January 2002 11:44 am, you wrote:
schnip
By the way, I started using Blender just a couple of days ago. At
first The non-standard interface scared the @#$%@ out of me, but after
spending an hour or two working through a couple of the dozens or
hundreds of excellent,
David Megginson writes:
Norman Vine writes:
David Megginson writes:
BUT WHY use blender when there is PPE !!!
I've spent about 20 hours working in PPE -- I think it's going to be a
great program, but it's still in early days (or at least, I haven't
figured out how to do even basic
Norman Vine writes:
No, I think you missed that this is operating on the scenery directly
as present in the current SceneGraph in the FGFS memory space.
PPE knows a LOT more about the SceneGraph then FGFS does :-)
Well, after that teaser, how about some details?
All the best,
David
David Megginson writes:
Norman Vine writes:
No, I think you missed that this is operating on the scenery directly
as present in the current SceneGraph in the FGFS memory space.
PPE knows a LOT more about the SceneGraph then FGFS does :-)
Well, after that teaser, how about some details?
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