On Monday 15 September 2003 14:09, Jim Wilson wrote:
> Lee Elliott <[EMAIL PROTECTED]> said:
>
> > > > > Which CPU and what depth level are you running?
> > > >
> > > > PIII 733 [EMAIL PROTECTED] bits
> > >
> > > > Note on a 1.4 P4 with a geForceGo 5650 there is no noticeable
differance
> > >
* [EMAIL PROTECTED] (Lee Elliott) [2003.09.14 22:55]:
> On Monday 15 September 2003 04:04, Cameron Moore wrote:
> > * [EMAIL PROTECTED] (Norman Vine) [2003.09.13 10:39]:
> > > Jim Wilson wwrites:
> > > > Norman Vine <[EMAIL PROTECTED]> said:
> > > > > This is a nice effect but I think this should d
Lee Elliott <[EMAIL PROTECTED]> said:
> > > > Which CPU and what depth level are you running?
> > >
> > > PIII 733 [EMAIL PROTECTED] bits
> >
> > > Note on a 1.4 P4 with a geForceGo 5650 there is no noticeable differance
> >
> > If you are on the 440BX chipset (like me), you will only get AGP 2
On Monday 15 September 2003 04:04, Cameron Moore wrote:
> * [EMAIL PROTECTED] (Norman Vine) [2003.09.13 10:39]:
> > Jim Wilson wwrites:
> > >
> > > Norman Vine <[EMAIL PROTECTED]> said:
> > >
> > > > This is a nice effect but I think this should default to off though in
that
> > > > this can c
* [EMAIL PROTECTED] (Norman Vine) [2003.09.13 10:39]:
> Jim Wilson wwrites:
> >
> > Norman Vine <[EMAIL PROTECTED]> said:
> >
> > > This is a nice effect but I think this should default to off though in that
> > > this can cause quite a peformance hit on 'older' cards.
> > >
> > > On my geFo
Norman Vine <[EMAIL PROTECTED]> said:
>
> PIII 733 [EMAIL PROTECTED] bits
>
> During daylight at default startup I get a 10% frame hit 30 fps drops to 26
> at night it is much more drastic more like 50% hit
>
> When looking North towards downtown San Francisco the hit is almost 50%
> default l
Jim Wilson wwrites:
>
> Norman Vine <[EMAIL PROTECTED]> said:
>
> > This is a nice effect but I think this should default to off though in that
> > this can cause quite a peformance hit on 'older' cards.
> >
> > On my geForce2 GTS the framerate hit varies between 10% and 100%
> > depending o
Norman Vine <[EMAIL PROTECTED]> said:
> This is a nice effect but I think this should default to off though in that
> this can cause quite a peformance hit on 'older' cards.
>
> On my geForce2 GTS the framerate hit varies between 10% and 100%
> depending on visibility range setting and what
Erik Hofman <[EMAIL PROTECTED]> said:
> > http://www.opengl.org/developers/faqs/technical/texture.htm
> >
> > Look at 21.040, it talks about an OpenGL 1.2 feature that may not break
>
> This is exactly what I've used (I was actually surprised by the low
> overhead of the multipass rendering).
Norman Vine wrote:
Curtis L. Olson writes:
Erik Hofman writes:
This is exactly what I've used (I was actually surprised by the low
overhead of the multipass rendering).
I've read somewhere that voodoo drivers would turn to software rendering
when this option is enabled. Just to be sure I added
Curtis L. Olson writes:
> Erik Hofman writes:
> > Jim Wilson wrote:
> >
> > > Cool! I'll have to take a look. I was just reading an article about a
> > > multipass technique the other day (looked like it'd use up frame rate).
> > >
> > > BTW at this link:
> > >
> > > http://www.opengl.org/devel
Erik Hofman writes:
> Jim Wilson wrote:
>
> > Cool! I'll have to take a look. I was just reading an article about a
> > multipass technique the other day (looked like it'd use up frame rate).
> >
> > BTW at this link:
> >
> > http://www.opengl.org/developers/faqs/technical/texture.htm
> >
> >
Jim Wilson wrote:
Metal aircraft! Very nice.
It shows up the best on darker textures, and it looks like it highlights some
of the model glitches (especially the 747 which I've been doing some major
fixing of recently).
I've fixed the lighting problem between double-sided and single-sided
polygo
Jim Wilson wrote:
Cool! I'll have to take a look. I was just reading an article about a
multipass technique the other day (looked like it'd use up frame rate).
BTW at this link:
http://www.opengl.org/developers/faqs/technical/texture.htm
Look at 21.040, it talks about an OpenGL 1.2 feature tha
Erik Hofman <[EMAIL PROTECTED]> said:
> I've added code to FlightGear to be able to make brighter-than-texture
> color highlights for materials. This is enabled by default and on my GF4
> Ti4800 I don't see any noticable difference.
>
> But on older hardware (like Voodoo) this triggers software
Erik Hofman <[EMAIL PROTECTED]> said:
>
>
> Hi,
>
> I've added code to FlightGear to be able to make brighter-than-texture
> color highlights for materials. This is enabled by default and on my GF4
> Ti4800 I don't see any noticable difference.
>
> But on older hardware (like Voodoo) this tr
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