Christian wrote:
>Didn't someone use PPE for this?
Yes, that was me.
You click somewhere and then get the coordinates. Also, you can add an
object that is automatically rotated so that it points up (the up
direction is often not axis paralell) and then have dials so you can
rotate it further, es
David Luff wrote:
>
> On 10/10/02 at 10:42 AM Curtis L. Olson wrote:
> >Yes, and everyone knows that there is no such thing as magic carpets,
> >so running with the ufo FDM is a lot more realistic since the ufo is
> >based on real world data and uses actual real life sound samples.
>
> Yes, and
On 10/10/02 at 10:42 AM Curtis L. Olson wrote:
>Yes, and everyone knows that there is no such thing as magic carpets,
>so running with the ufo FDM is a lot more realistic since the ufo is
>based on real world data and uses actual real life sound samples.
Yes, and non-Americans know that there's n
On 10/10/02 at 5:42 PM Frederic BOUVIER wrote:
>David Luff <[EMAIL PROTECTED]> wrote :
>> I'm sure someone on this list has mentioned that they're developing an
>> interactive scenery editor, but I can't find a link to it either on the
>There is fgsd ( for FlightGear Scenery Designer ) at
>http://
Curtis L. Olson writes:
> There was a time when if you paused the sim, it would dump the local
> lon, lat, elev to the console so you could copy/paste that into some
> other file you were working on, but I don't think that feature has
> survived the peer review process.
You can get that now
Norman Vine writes:
> > There was a time when if you paused the sim, it would dump the local
> > lon, lat, elev to the console so you could copy/paste that into some
> > other file you were working on, but I don't think that feature has
> > survived the peer review process.
>
> re-Invention-is-a-
David Luff <[EMAIL PROTECTED]> wrote :
> I'm sure someone on this list has mentioned that they're developing an
> interactive scenery editor, but I can't find a link to it either on the
> Flightgear site or Google. Could someone post a link if they know it
> please. I'm basically looking for the
Norman Vine writes:
> David Megginson
>
> > David Luff writes:
> >
> > > I'm sure someone on this list has mentioned that they're developing an
> > > interactive scenery editor, but I can't find a link to it either on the
> > > Flightgear site or Google. Could someone post a link if they know
Curtis L. Olson writes:
> David Megginson writes:
> > David Luff writes:
> >
> > > I'm sure someone on this list has mentioned that they're developing
an
> > > interactive scenery editor, but I can't find a link to it either on
the
> > > Flightgear site or Google. Could someone post a link if
David Megginson
> David Luff writes:
>
> > I'm sure someone on this list has mentioned that they're developing an
> > interactive scenery editor, but I can't find a link to it either on the
> > Flightgear site or Google. Could someone post a link if they know it
> > please. I'm basically lo
David Megginson writes:
> David Luff writes:
>
> > I'm sure someone on this list has mentioned that they're developing an
> > interactive scenery editor, but I can't find a link to it either on the
> > Flightgear site or Google. Could someone post a link if they know it
> > please. I'm basi
David Luff wrote:
>
> I'm sure someone on this list has mentioned that they're developing an
> interactive scenery editor, but I can't find a link to it either on the
> Flightgear site or Google. Could someone post a link if they know it
> please. I'm basically looking for the easiest way to po
David Luff writes:
> I'm sure someone on this list has mentioned that they're developing an
> interactive scenery editor, but I can't find a link to it either on the
> Flightgear site or Google. Could someone post a link if they know it
> please. I'm basically looking for the easiest way to
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