--- David Megginson [EMAIL PROTECTED] wrote:
ace project writes:
Is the class FGModelPlacement a good class to
inherit
to be used for drawing other multiplyer planes ?
You probably don't need all of that -- just place it
like any other 3D
model using FGModelMgr.
All the best,
ace project writes:
I just looked at FGModelMgr. How can I add models to
it in runtime ? Calling init() everytime the number
of multiplayers clients changes if very inefficient
(but might work) and risks memory leaks(?).
2 create a method to add/remove models(instances)
(also fixes
ace project writes:
Is the class FGModelPlacement a good class to inherit
to be used for drawing other multiplyer planes ?
You probably don't need all of that -- just place it like any other 3D
model using FGModelMgr.
All the best,
David
--
David Megginson, [EMAIL PROTECTED],