re: [Flightgear-devel] model.h usable for multiplayer

2002-11-06 Thread ace project
--- David Megginson [EMAIL PROTECTED] wrote: ace project writes: Is the class FGModelPlacement a good class to inherit to be used for drawing other multiplyer planes ? You probably don't need all of that -- just place it like any other 3D model using FGModelMgr. All the best,

re: [Flightgear-devel] model.h usable for multiplayer

2002-11-06 Thread David Megginson
ace project writes: I just looked at FGModelMgr. How can I add models to it in runtime ? Calling init() everytime the number of multiplayers clients changes if very inefficient (but might work) and risks memory leaks(?). 2 create a method to add/remove models(instances) (also fixes

re: [Flightgear-devel] model.h usable for multiplayer

2002-11-05 Thread David Megginson
ace project writes: Is the class FGModelPlacement a good class to inherit to be used for drawing other multiplyer planes ? You probably don't need all of that -- just place it like any other 3D model using FGModelMgr. All the best, David -- David Megginson, [EMAIL PROTECTED],