Re: [Flightgear-devel] Exceptions

2006-01-04 Thread Vassilii Khachaturov
> Vance Souders wrote: > > > > Was the exception handling issue referenced below ever addressed? > > > > IIRC this was discussed and the code was correct. But Vassilii did some > improvements regardless. > > Nine Correct. In particular, the "failed to open file" message now is more clear, and a mo

Re: [Flightgear-devel] Model this?

2006-01-04 Thread dene maxwell
From: "Ampere K. Hardraade" <[EMAIL PROTECTED]> On January 4, 2006 09:31 pm, Curtis L. Olson wrote: > > If someone wants something from me, just ask, and I'll do the best I can > within my human limitations to help. Â But if you ramp up the negativity > until it gets down right nasty --

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 09:31 pm, Curtis L. Olson wrote: > The other small point that I would make is that this individual did > contribute an aircraft to FG, but later asked to have it removed from > CVS in protest that certain bugs weren't getting addressed to his > satisfaction.  In fact, he continua

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Curtis L. Olson
Lee Elliott wrote: On Wednesday 04 Jan 2006 16:59, Gerard ROBIN wrote: Le mercredi 04 janvier 2006 à 10:06 -0600, Curtis L. Olson a écrit : If any of you airplane designers are bored with your current projects, here's an idea for you: http://www.billabongclipper.com I've done som

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 12:26 pm, Martin Spott wrote: > Karsten Krispin wrote: > > But it would be great to have such a database and acutally also the > > object db (but that's another story) on one site. - Users doesn't have to > > crawl on hundreds of sites to find some nice aircrafts but looking on >

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 06:59 pm, Ben Clark wrote: > This would certainly be useful for people wanting to train up in air > traffic control. If multiplayer environments become crowded voice > communications would be a perfect way to avoid collision. Maybe it would be > a good idea to implement some ATC

Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 07:34 am, Ben Clark wrote: > Only problem with removing pieces from an aircraft model when it's further > away is the zoom function - it's not going to look good viewing a model > with bits missing - unless of course the "pieces" become visible again on > zooming. Yes. This is d

Re: [Flightgear-devel] FGv099 won't start under win98me

2006-01-04 Thread dene maxwell
Fred, Results added below From: Frederic Bouvier <[EMAIL PROTECTED]> Dene, See my recommendations below : dene maxwell wrote : ; FLTK preferences file format 1.0 ; vendor: flightgear.org ; application: fgrun [.] fg_exe:C:/Program Files/FlightGear098/bin/Win32/fgfs.exe fg_root:C:/Program

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Lee Elliott
On Wednesday 04 Jan 2006 16:59, Gerard ROBIN wrote: > Le mercredi 04 janvier 2006 à 10:06 -0600, Curtis L. Olson a écrit : > > If any of you airplane designers are bored with your current > > projects, here's an idea for you: > > > > http://www.billabongclipper.com > > > > I've done some work with

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Ben Clark
This would certainly be useful for people wanting to train up in air traffic control. If multiplayer environments become crowded voice communications would be a perfect way to avoid collision. Maybe it would be a good idea to implement some ATC controls in FG (tracking radar with height, etc), eith

Re: [Flightgear-devel] Lessons in FlightGear

2006-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Buchanan, Stuart schrieb: >>Each lesson is divided into stages (Take Off, Climbing Out, First >>Corner... etc) and each stage have a flag (White = stage is not >>finished, Green = successfull, Yellow = Small mistake, Orange = Medium >>mistake, Red =

Re: [Flightgear-devel] Exceptions

2006-01-04 Thread Stefan Seifert
Vance Souders wrote: Was the exception handling issue referenced below ever addressed? IIRC this was discussed and the code was correct. But Vassilii did some improvements regardless. Nine --- This SF.net email is sponsored by: Splunk

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrea Vezzali schrieb: > Hi All! Some time ago on the mailing list I read something about > multiplayer's voice comunication, does anyone is working on that? If yes > what is the state of development? I'm asking that because I found this > GPL project

RE: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Vivian Meazza
Martin Spott > Andrea Vezzali wrote: > > Hi All! Some time ago on the mailing list I read something about > > multiplayer's voice comunication, does anyone is working on that? > > No, the solutions that people proposed in the past had been blessed > with disregard by most FlightGear developers.

[Flightgear-devel] Exceptions

2006-01-04 Thread Vance Souders
Was the exception handling issue referenced below ever addressed?    Thanks, Vance   -   > I've seen a couple of "Failed to open file" messages w/o a file, > and decided to hunt for that one. It looks like this is only > thrown from within simgear, but al

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Martin Spott
Andrea Vezzali wrote: > Hi All! Some time ago on the mailing list I read something about > multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Cheers, Martin. --

[Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Andrea Vezzali
Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? If yes what is the state of development? I'm asking that because I found this GPL project http://linux-wildo.sourceforge.net/ that maybe interesting for FG... Andrea V

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Ben Clark
Sounds good :) I'm going to work on a few prototypes before i begin fully fletched development so i'll have to get back to you. Thanks for the help :)On 04/01/06, Martin Spott <[EMAIL PROTECTED]> wrote: Ben Clark wrote:> Login System> Upload and manage aircraft> Aircraft inflight pictures> Version

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Karsten Krispin
Am Mittwoch, 4. Januar 2006 18:26 schrieb Martin Spott: > I'd say this is already the case _now_, but this: well, yes. :) I have to admit that basicly it's true. Karsten --- This SF.net email is sponsored by: Splunk Inc. Do you grep through

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Dave Culp
On Wednesday 04 January 2006 11:33 am, Trasca Virgil wrote: > Will you have courage to give this plain to model > to a totally new/unexperienced FlightGear mailinglist > member. > My only FlightGear experience is that I am reading the > posts from this list for some timeand I also good >

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Curtis L. Olson
Trasca Virgil wrote: Hi all, Will you have courage to give this plain to model to a totally new/unexperienced FlightGear mailinglist member. My only FlightGear experience is that I am reading the posts from this list for some timeand I also good skilled in C/C++. So what do you t

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Trasca Virgil
Hi all, Will you have courage to give this plain to model to a totally new/unexperienced FlightGear mailinglist member. My only FlightGear experience is that I am reading the posts from this list for some timeand I also good skilled in C/C++. So what do you think? Cheers, Virgil

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Martin Spott
Ben Clark wrote: > Login System > Upload and manage aircraft > Aircraft inflight pictures > Version number, changelog and features > Comment and rating H'd happy to host the database for such a project, but I'd like to see at least a sketch of a concept before such a project is launched. Cheers,

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Martin Spott
Karsten Krispin wrote: > But it would be great to have such a database and acutally also the object db > (but that's another story) on one site. - Users doesn't have to crawl on > hundreds of sites to find some nice aircrafts but looking on fg-site and get > happy. I'd say this is already the

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread AJ MacLeod
On Wednesday 04 January 2006 16:31, Ben Clark wrote: > What if we had a central location for all flightgear models with the > following features: We already have a central location for fg models on the aircraft download page (and CVS of course) > Login System > Upload and manage aircraft Hmm.

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Dave Culp
On Wednesday 04 January 2006 10:27 am, Curtis L. Olson wrote: > I've been told that the only piece missing from this puzzle is bikini > clad super models actually piloting the plane. The person mentioning > this difficiency to me indicated that it was fortunate he was an > instructor. :-) That r

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Curtis L. Olson
Gerard ROBIN wrote: How could you dare, to suggest to anybody a model development, when you concluded that model development is not contribution to FG ? (cf your Message 18-dec 2005 user-mailing list). Which made me to withdraw any model offers and proposals ( Crusader F-8E and Corsair F4U) t

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Curtis L. Olson
Karsten Krispin wrote: What is exactly the system? Is it a stone-old linux distribution or so? But even if it's the case, I can't imagine to not be able to set up a mysql-server. Some sort of useful documentation about getting the initial database and authentication setup would be good.

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Gerard ROBIN
Le mercredi 04 janvier 2006 à 10:06 -0600, Curtis L. Olson a écrit : > If any of you airplane designers are bored with your current projects, > here's an idea for you: > > http://www.billabongclipper.com > > I've done some work with the chief pilot of this airplane and was inside > it before it

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Karsten Krispin
Am Mittwoch, 4. Januar 2006 17:38 schrieb Curtis L. Olson: > Ben Clark wrote: > > Hi All > > > > Looking at the current list of aircraft at flightgear.org > > got me thinking. What if we had a central > > location for all flightgear models with the following features: > > >

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Curtis L. Olson
Ben Clark wrote: Hi All Looking at the current list of aircraft at flightgear.org got me thinking. What if we had a central location for all flightgear models with the following features: Login System Upload and manage aircraft Aircraft inflight pictures Version numb

[Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Ben Clark
Hi AllLooking at the current list of aircraft at flightgear.org got me thinking. What if we had a central location for all flightgear models with the following features: Login SystemUpload and manage aircraftAircraft inflight picturesVersion number, changelog and featuresComment and ratingI'd be ha

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Curtis L. Olson
Ben Clark wrote: Interesting aircraft, looks like a bus to fly though :P I do think it'd be a nice addition to flightgear :) I think they are nicknaming it "Air Force Fun". :-) It's designed to be the "ultimate surf exploration aircraft." Possibly carrying ocean going jet skis from it's

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Ben Clark
 Interesting aircraft, looks like a bus to fly though :PI do think it'd be a nice addition to flightgear :)On 04/01/06, Curtis L. Olson < [EMAIL PROTECTED]> wrote:If any of you airplane designers are bored with your current projects, here's an idea for you:http://www.billabongclipper.comI've done s

Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread Ben Clark
On the XML front, badly worded. I was wondering this because another thread was talking about a uniform set of XML documents for multiplayer with a list of changes to be made for multiplayer play (e.g lower res textures, lower polygon models etc) - this would at hopefully allow multiplayer play to

[Flightgear-devel] Model this?

2006-01-04 Thread Curtis L. Olson
If any of you airplane designers are bored with your current projects, here's an idea for you: http://www.billabongclipper.com I've done some work with the chief pilot of this airplane and was inside it before it got painted up and flown to Hawaii. I could probably get lots of technical data

Re: [Flightgear-devel] Lessons in FlightGear

2006-01-04 Thread Buchanan, Stuart
--- Cyprien <> wrote: > Hello, > I've read the thread of Paul Surgeon aircraft> and i think it could be good to do something like this : > It's hard for me to explain what i'm thinking about with my poor > english, so i've made a example and draw a GUI : > http://j2rpg.photos.free.fr/scenario/s

[Flightgear-devel] Lessons in FlightGear

2006-01-04 Thread Cyprien
Hello, I've read the thread of Paul Surgeon aircraft> and i think it could be good to do something like this : It's hard for me to explain what i'm thinking about with my poor english, so i've made a example and draw a GUI : http://j2rpg.photos.free.fr/scenario/start.png Each lesson is divided i

Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread AJ MacLeod
On Wednesday 04 January 2006 12:34, Ben Clark wrote: > I'd be pretty sure that massive texture files is the problem as there is > hardly any drop in frame rate in small, undetailed aircraft (Cessna series, > Eurocopter, etc). I'm not sure that any of the aforementioned are causing the "stepped" b

[Flightgear-devel] New JSBSim Newsletter online

2006-01-04 Thread Jon S. Berndt
Greetings: It's been a while since there's been a new JSBSim newsletter online. This morning I posted the latest one at www.jsbsim.org. Read about the use of new technologies such as XSLT and XML Schemas, a new aircraft model, a good report on the new turboprop model, etc. As always, submissions

Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread Ben Clark
I'd be pretty sure that massive texture files is the problem as there is hardly any drop in frame rate in small, undetailed aircraft (Cessna series, Eurocopter, etc).Only problem with removing pieces from an aircraft model when it's further away is the zoom function - it's not going to look good vi

Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread Dave Culp
On Tuesday 03 January 2006 06:44 pm, Ampere K. Hardraade wrote: > This is a good idea. As the aircraft becomes further and further away, > more and more details can be made disappeared. This method doesn't require > any extra lower-detail model. All it needs is a bit of planning during > modell

Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread Buchanan, Stuart
--- "Ampere K. Hardraade" <> wrote: > On January 3, 2006 04:13 pm, Paul Surgeon wrote: > > With regards to MP aircraft : > > We need the default aircraft to have a decent pyramid of LOD models as > well > > texture pyramids. There's no point in loading high resolution textures > for > > MP aircraf

Re: [Flightgear-devel] Patch for Nasal flaps, gear, Vne, airframe stress warnings

2006-01-04 Thread Buchanan, Stuart
--- Karsten Krispin <> wrote: > Am Mittwoch, 4. Januar 2006 01:12 schrieb Ampere K. Hardraade: > > That can be shortened to displayMsg(). > > > > How about screenPrint() ? > > > > Sound even better... that also exactly what I would expect from this > function. > > print as C or Perls Print some