Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread AJ MacLeod
On Wednesday 04 January 2006 12:34, Ben Clark wrote: I'd be pretty sure that massive texture files is the problem as there is hardly any drop in frame rate in small, undetailed aircraft (Cessna series, Eurocopter, etc). I'm not sure that any of the aforementioned are causing the stepped

[Flightgear-devel] Lessons in FlightGear

2006-01-04 Thread Cyprien
Hello, I've read the thread of Paul Surgeon Tying scenario specific code to aircraft and i think it could be good to do something like this : It's hard for me to explain what i'm thinking about with my poor english, so i've made a example and draw a GUI :

Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread Ben Clark
On the XML front, badly worded. I was wondering this because another thread was talking about a uniform set of XML documents for multiplayer with a list of changes to be made for multiplayer play (e.g lower res textures, lower polygon models etc) - this would at hopefully allow multiplayer play to

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Curtis L. Olson
Gerard ROBIN wrote: How could you dare, to suggest to anybody a model development, when you concluded that model development is not contribution to FG ? (cf your Message 18-dec 2005 user-mailing list). Which made me to withdraw any model offers and proposals ( Crusader F-8E and Corsair F4U)

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread AJ MacLeod
On Wednesday 04 January 2006 16:31, Ben Clark wrote: What if we had a central location for all flightgear models with the following features: We already have a central location for fg models on the aircraft download page (and CVS of course) Login System Upload and manage aircraft Hmm.

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Trasca Virgil
Hi all, Will you have courage to give this plain to model to a totally new/unexperienced FlightGear mailinglist member. My only FlightGear experience is that I am reading the posts from this list for some timeand I also good skilled in C/C++. So what do you think? Cheers, Virgil

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Ben Clark
Sounds good :) I'm going to work on a few prototypes before i begin fully fletched development so i'll have to get back to you. Thanks for the help :)On 04/01/06, Martin Spott [EMAIL PROTECTED] wrote: Ben Clark wrote: Login System Upload and manage aircraft Aircraft inflight pictures Version

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Martin Spott
Andrea Vezzali wrote: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Cheers, Martin. --

[Flightgear-devel] Exceptions

2006-01-04 Thread Vance Souders
Was the exception handling issue referenced below ever addressed? Thanks, Vance - I've seen a couple of Failed to open file messages w/o a file, and decided to hunt for that one. It looks like this is only thrown from within simgear, but always

RE: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Vivian Meazza
Martin Spott Andrea Vezzali wrote: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Not

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrea Vezzali schrieb: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? If yes what is the state of development? I'm asking that because I found this GPL project

Re: [Flightgear-devel] Exceptions

2006-01-04 Thread Stefan Seifert
Vance Souders wrote: Was the exception handling issue referenced below ever addressed? IIRC this was discussed and the code was correct. But Vassilii did some improvements regardless. Nine --- This SF.net email is sponsored by: Splunk

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Ben Clark
This would certainly be useful for people wanting to train up in air traffic control. If multiplayer environments become crowded voice communications would be a perfect way to avoid collision. Maybe it would be a good idea to implement some ATC controls in FG (tracking radar with height, etc),

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Lee Elliott
On Wednesday 04 Jan 2006 16:59, Gerard ROBIN wrote: Le mercredi 04 janvier 2006 à 10:06 -0600, Curtis L. Olson a écrit : If any of you airplane designers are bored with your current projects, here's an idea for you: http://www.billabongclipper.com I've done some work with the chief

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 12:26 pm, Martin Spott wrote: Karsten Krispin wrote: But it would be great to have such a database and acutally also the object db (but that's another story) on one site. - Users doesn't have to crawl on hundreds of sites to find some nice aircrafts but looking on

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 09:31 pm, Curtis L. Olson wrote: The other small point that I would make is that this individual did contribute an aircraft to FG, but later asked to have it removed from CVS in protest that certain bugs weren't getting addressed to his satisfaction.  In fact, he continually

Re: [Flightgear-devel] Model this?

2006-01-04 Thread dene maxwell
From: Ampere K. Hardraade [EMAIL PROTECTED] On January 4, 2006 09:31 pm, Curtis L. Olson wrote: Snip If someone wants something from me, just ask, and I'll do the best I can within my human limitations to help. Â But if you ramp up the negativity until it gets down right nasty -- I