Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Spott schrieb: Ampere K. Hardraade wrote: Although voice communication would be a great addition to FlightGear, it is going to be pretty useless feature. Could you probably back this with an explanation ? Voice-based ATC is done all

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Christian Mayer wrote: Martin Spott schrieb: Could you probably back this with an explanation ? Voice-based ATC is done all over the world, why should'nt FlightGear do this as well ? I understand the point that a real voice service does only make sense when there is an ATC service (at

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Trasca Virgil
Hi all, Yesterday I was thinking to try to model the plane that Curt suggested but I think implementing a voice ATC is much more pliable on my actual skills good C/C++ researching the net for components/API that can help me in achieving a scope integrating the API/components

Re: [Flightgear-devel] New FlightGear mousepad

2006-01-05 Thread Erik Hofman
Erik Hofman wrote: Maybe I can make another one with a different background image, so everybody would be free to choose. http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006.jpg http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c.jpg Erik

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Erik Hofman
Martin Spott wrote: I'd like to underline these two points: 1.) There won't be any volunteer who is serious about doing ATC service as long as FlightGear does not have _appropriate_ capabilities. Appropriate capabilities in my eyes includes something that resembles the functions of

Re: [Flightgear-devel] New FlightGear mousepad

2006-01-05 Thread AJ MacLeod
On Thursday 05 January 2006 15:45, Erik Hofman wrote: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c1.jpg Now that one is fantastic, even though it doesn't show off any of our nice military hardware ;-) Cheers, AJ --- This

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Oliver Schroeder wrote: A RADAR station can be implemented as a listener to the server, so the server sends information of aircrafts to the radar just as to any other client. Maybe I have to add some minor changes to the server code, but all in all it should be pretty simple to create a

Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 01:54, Christian Mayer wrote: The school works by simulating an instructor who speaks (via voice and text) to the student. He first flys a lesson and then let the student fly exactly the same commenting everything that goes well and that goes bad. That's exactly

Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Vassilii Khachaturov
That's exactly what I started doing but ... Problem 1 (external app) : Having the training session as a separate network app instead of being integrated into FG is going to put off a lot of less technically minded people. It requires that the user first install Python + pyao + pyogg +

Re: [Flightgear-devel] New FlightGear mousepad

2006-01-05 Thread Jim Wilson
From: Erik Hofman Sent: Thursday, 5. Jan 2006 10:45 -0500 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] New FlightGear mousepad Erik Hofman wrote: Maybe I can make another one with a different background image, so everybody would be free to choose.

AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Durk Talsma
On Thursday 05 January 2006 14:55, Martin Spott wrote: In other words (with a not that negative touch) this would say: We'd appreciate if ATC/AI developers would keep such a scenario in mind when they plan changes to this stuff. You can't doubt that voice ATC is reality, not only in real life

[Flightgear-devel] crash in FGTower::ProcessDownwindReport()

2006-01-05 Thread Jean-Yves Lefort
This crash occurs quite frequently (/sim/ai-traffic/enabled=true): #0 0x080be433 in FGTower::ProcessDownwindReport (this=0x1e31a800, t=0x2153fc00) at AIPlane.hxx:80 #1 0x080beffc in FGTower::Respond (this=0x1e31a800) at tower.cxx:520 #2 0x080c2b5a in FGTower::Update (this=0x1e31a800,

Re: [Flightgear-devel] crash in FGTower::ProcessDownwindReport()

2006-01-05 Thread David Luff
Jean-Yves Lefort writes: This crash occurs quite frequently (/sim/ai-traffic/enabled=true): #0 0x080be433 in FGTower::ProcessDownwindReport (this=0x1e31a800, t=0x2153fc00) at AIPlane.hxx:80 #1 0x080beffc in FGTower::Respond (this=0x1e31a800) at tower.cxx:520 #2 0x080c2b5a in

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Martin Spott
Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has always been part of my overarching design plan. Since my AI developments are based on extending the AIModels code, this would naturally

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Karsten Krispin
Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott: To me it's obvious why MP and AI are partially going to be merged some day, because both are 'exterior' sources of aircraft movement from the FlightGear users' point of view. If you think of integrating ATC with AI as well, then please

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 21:13, Durk Talsma wrote: I haven't firmly decided yet, but I'm considering starting to tackle airway following code, which is in a way quite similar to the ground network. Now that would be amazing. No other desktop sim has AI flying realistic flightplans along

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Curtis L. Olson
Martin Spott wrote: Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has always been part of my overarching design plan. Since my AI developments are based on extending the AIModels code,

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Dave Culp
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: Also, who ever is developing and working on the MP and AI code: PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread David Luff
Curtis L. Olson writes: Also, who ever is developing and working on the MP and AI code: PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Ampere K. Hardraade
On January 5, 2006 04:10 am, Martin Spott wrote: Could you probably back this with an explanation ? Voice-based ATC is done all over the world, why should'nt FlightGear do this as well ? Martin. I'm not saying FlightGear shouldn't do this. I'm saying that this is going to be a useless