First, a little background:
http://mail.flightgear.org/pipermail/flightgear-devel/2004-June/029044.html
I vividly remember that this animation allows one to order the sequence at
which objects are rendered, so that parts could be made visible even if they
are supposed to be hidden by objects.
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there a way to change that (or at least have an option for the
original behavior.) Solid points look a lot better on all the
monitors and resolutions I've tried.
In renderer.cxx:
if ( SGIsOpenGLExtensionSupported("GL_ARB_point_sprite") ||
Curtis L. Olson wrote:
Is there a way to change that (or at least have an option for the
original behavior.) Solid points look a lot better on all the monitors
and resolutions I've tried.
In renderer.cxx:
if ( SGIsOpenGLExtensionSupported("GL_ARB_point_sprite") ||
SGIsOpenGLExtensio
Erik Hofman wrote:
Curtis L. Olson wrote:
Did something change recently with the non-enhanced runway lights?
They seem dimmer now and seem to zbuffer fight with the runway a lot
more than they have previously? Has anyone else noticed this with
the most recent CVS or is it just me?
They
Curtis L. Olson wrote:
Did something change recently with the non-enhanced runway lights? They
seem dimmer now and seem to zbuffer fight with the runway a lot more
than they have previously? Has anyone else noticed this with the most
recent CVS or is it just me?
They are point sprites now.
Hi all,
I've been trying to modify the 737-300 to a 737-800 , well upgrade.
I have modified the engines from data on the net and some other variables.
The model is untouched except for it is now in Lufthansa colours.
Also the cockpit requires work too and its still 2d.
I have modified the
Hi,
> ... Telenet being a application layer protocol requires alot more
details as
> to recipient and also alot higher overhead to implement...whereas UDP
being
> a trasport layer protocol is less distinct in is destination and
requires
> less overhead to implement.
I'm not sure what you mea
Did something change recently with the non-enhanced runway lights? They
seem dimmer now and seem to zbuffer fight with the runway a lot more
than they have previously? Has anyone else noticed this with the most
recent CVS or is it just me?
Curt.
--
Curtis Olsonhttp://www.flightgear.
dene maxwell wrote:
> "Doesn't make the least sense" sorry don't understand this
>
> ... Telenet being a application layer protocol requires alot more details as
> to recipient and also alot higher overhead to implement...whereas UDP being
> a trasport layer protocol is less distinct in is des
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David Luff schrieb:
> I'm considering the problem of looking up global data at the moment (eg. how
> many navaids are within x miles of point p). So far I've only implemented
> this in a very crude manner, by indexing a map of navaid pointers using
--- Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> * Mike Rawlins -- Friday 17 February 2006 14:29:
> > So why do I get these messages and an abort.
> [...]
> > Failed to set alias to
> /sim/sound/voices/voice[3]/text
> > Failed to set alias to /sim/chase-distance-m
> [...]
>
> These are property a
* Mike Rawlins -- Friday 17 February 2006 14:29:
> So why do I get these messages and an abort.
[...]
> Failed to set alias to /sim/sound/voices/voice[3]/text
> Failed to set alias to /sim/chase-distance-m
[...]
These are property aliases. It appears that you get these messages
if you try to set t
--- Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> * Mike Rawlins -- Friday 17 February 2006 03:40:
> > In previous message, I failed to mention that I
> moved
> > all data into .fgfs directory. Suggestions?
> Yes. Move everything back! FlightGear complained
> about a missing file
> ~/.fgfs/autosa
Martin Spott wrote:
"Curtis L. Olson" wrote:
Erik Hofman wrote:
It does sound like you don't specify --enable-distance-attenuation or
that your hardware doesn't support GL_DISTANCE_ATTENUATION_EXT
[...]
That does really help ... would it make sense to add a distance
atte
David Luff wrote:
> I'm considering the problem of looking up global data at the moment
> (eg. how many navaids are within x miles of point p).
Once there is a working implementation of such a function in FlightGear
there may arise numerous uses of it. One for example is to prefetch
scenery data
"Curtis L. Olson" wrote:
>> Erik Hofman wrote:
>>> It does sound like you don't specify --enable-distance-attenuation or
>>> that your hardware doesn't support GL_DISTANCE_ATTENUATION_EXT
[...]
> That does really help ... would it make sense to add a distance
> attenuation option to the renderin
* Curtis L. Olson -- Friday 17 February 2006 14:01:
> ... would it make sense to add a distance
> attenuation option to the rendering options?
The option is there since a long time. (4th checkbox :-)
m.
---
This SF.net email is sponsored by:
Erik Hofman wrote:
Erik Hofman wrote:
Curtis L. Olson wrote:
I was fiddling with enhance runway lighting tonight and was
wondering if we are using the distance attenuation extention optimally?
It does sound like you don't specify --enable-distance-attenuation or
that your hardware doesn'
Erik Hofman wrote:
Curtis L. Olson wrote:
I was fiddling with enhance runway lighting tonight and was wondering
if we are using the distance attenuation extention optimally?
It does sound like you don't specify --enable-distance-attenuation or
that your hardware doesn't support GL_DISTANCE_AT
Hi Melchior, I will read the documentation you suggest, thewy undoubtibly
relay to FGv099 and I'm running FGv098a but I might be able to get enough
out of them to make a start..
cheers
=Dene
From: Melchior FRANZ <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightge
From: Melchior FRANZ <[EMAIL PROTECTED]>
* dene maxwell -- Friday 17 February 2006 10:50:
> >From: Melchior FRANZ <[EMAIL PROTECTED]>
> >Forget about "telnet". It's a normal tcp socket connection.
> That was the second part of my question, what would the syntax be under
> UDP... the same?
It wo
* Melchior FRANZ -- Friday 17 February 2006 10:57:
> * dene maxwell -- Friday 17 February 2006 10:50:
> > That was the second part of my question, what would the syntax be under
> > UDP... the same?
>
> It would probably be the same. If it were implemented. But as it
> doesn't make the least sens
From: Melchior FRANZ <[EMAIL PROTECTED]>
* dene maxwell -- Friday 17 February 2006 10:18:
> That would suit my needs exactly if;
> a) I wanted to do it manually
> b) I could start a telnet session from within VB6 (not saying you can't
just
> I haven't yet)
Forget about "telnet". It's a normal
* dene maxwell -- Friday 17 February 2006 10:50:
> >From: Melchior FRANZ <[EMAIL PROTECTED]>
> >Forget about "telnet". It's a normal tcp socket connection.
> That was the second part of my question, what would the syntax be under
> UDP... the same?
It would probably be the same. If it were impl
From: Melchior FRANZ <[EMAIL PROTECTED]>
* dene maxwell -- Friday 17 February 2006 10:18:
> That would suit my needs exactly if;
> a) I wanted to do it manually
> b) I could start a telnet session from within VB6 (not saying you can't
just
> I haven't yet)
Forget about "telnet". It's a normal
* dene maxwell -- Friday 17 February 2006 10:18:
> That would suit my needs exactly if;
> a) I wanted to do it manually
> b) I could start a telnet session from within VB6 (not saying you can't just
> I haven't yet)
Forget about "telnet". It's a normal tcp socket connection. I'm
confident that VB
From: Melchior FRANZ <[EMAIL PROTECTED]>
* dene maxwell -- Friday 17 February 2006 05:53:
> What port number for write ?
> What port number for read? (I prefer confirming protocols)
That's called TCP, then. Yes, that's possible. Just run fgfs with
--telnet=5500, then you can telnet into it and r
Curtis L. Olson wrote:
I was fiddling with enhance runway lighting tonight and was wondering if
we are using the distance attenuation extention optimally?
It does sound like you don't specify --enable-distance-attenuation or
that your hardware doesn't support GL_DISTANCE_ATTENUATION_EXT
If I
* polly -- Thursday 16 February 2006 15:15:
> The new mouse seem a little disconcerting, it jumps after only 25
> percent movement from center to mid screen. [...] Would you consider
> putting the 'mouse jump' closer to the screen edges, say at 95 percent ?
I agree. If one doesn't have a huge sc
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