Hi Ken, welcome to the 'show' ;-)
[EMAIL PROTECTED] wrote:
1. Can I send multiple net_fdm (multiple aircraft) structures
per frame? On the same display machine. This computer will be
dedicated for FlightGear display only.
Ha, a so called Image Generator.
I'd guess the
Hi,
Trying to fix the broken hi res screenshot, and I've found out that
in src/Main/renderer.cxx FGRenderer::update() line 498, calling
FGRenderer::setNearFar, which calls ssgSetFOV, seems to somehow cause
the ssgSetFrustum call in the simgear's tile renderer trBeginTile() to
not work.
I would like to make a feature request related to the FG multiplayer
system: it would be nice to support viewer only entities in the
system. In other words, I am connected to the MP server and receiving
the positions of other entities (and possibly even sending my own
position so the server
Curtis L. Olson wrote:
I have a simulator here running 4 copies of flightgear. A master copy
that drives the instrument panel and 3 slave copies that render the
out-the-window views. I would like to connect this simulator up to the
multiplayer system (which at the moment implies
Martin Spott wrote:
Curtis L. Olson wrote:
I have a simulator here running 4 copies of flightgear. A master copy
that drives the instrument panel and 3 slave copies that render the
out-the-window views. I would like to connect this simulator up to the
multiplayer system (which at
--- Curtis L. Olson wrote:
snip
I have a simulator here running 4 copies of flightgear. A master copy
that drives the instrument panel and 3 slave copies that render the
out-the-window views. I would like to connect this simulator up to the
multiplayer system (which at the moment implies
Curtis L. Olson wrote:
Martin Spott wrote:
Well, I'm convinced the Multiplayer protocol, not being platform
dependent, is better designed for such porpose, but at least you
_could_ have an alternative.
But that doesn't pass any of the multiplayer information so you would
never see any
Martin Spott wrote:
That's correct. Otoh, if you're really seeking for a 'clean' solution
there are more topics to add. For instance you have to synchronize the
yoke positions because you are likely to have a setup where the
co-pilot's yoke is visible in the right-window view. Neither protocol
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