Re: [Flightgear-devel] multiple external aircraft

2006-09-08 Thread Martin Spott
Hi Ken, welcome to the 'show' ;-) [EMAIL PROTECTED] wrote: 1. Can I send multiple net_fdm (multiple aircraft) structures per frame? On the same display machine. This computer will be dedicated for FlightGear display only. Ha, a so called Image Generator. I'd guess the

[Flightgear-devel] Attempting to fix hi res screenshot

2006-09-08 Thread Pigeon
Hi, Trying to fix the broken hi res screenshot, and I've found out that in src/Main/renderer.cxx FGRenderer::update() line 498, calling FGRenderer::setNearFar, which calls ssgSetFOV, seems to somehow cause the ssgSetFrustum call in the simgear's tile renderer trBeginTile() to not work.

[Flightgear-devel] Multiplayer: feature request

2006-09-08 Thread Curtis L. Olson
I would like to make a feature request related to the FG multiplayer system: it would be nice to support viewer only entities in the system. In other words, I am connected to the MP server and receiving the positions of other entities (and possibly even sending my own position so the server

Re: [Flightgear-devel] Multiplayer: feature request

2006-09-08 Thread Martin Spott
Curtis L. Olson wrote: I have a simulator here running 4 copies of flightgear. A master copy that drives the instrument panel and 3 slave copies that render the out-the-window views. I would like to connect this simulator up to the multiplayer system (which at the moment implies

Re: [Flightgear-devel] Multiplayer: feature request

2006-09-08 Thread Curtis L. Olson
Martin Spott wrote: Curtis L. Olson wrote: I have a simulator here running 4 copies of flightgear. A master copy that drives the instrument panel and 3 slave copies that render the out-the-window views. I would like to connect this simulator up to the multiplayer system (which at

Re: [Flightgear-devel] Multiplayer: feature request

2006-09-08 Thread Buchanan, Stuart
--- Curtis L. Olson wrote: snip I have a simulator here running 4 copies of flightgear. A master copy that drives the instrument panel and 3 slave copies that render the out-the-window views. I would like to connect this simulator up to the multiplayer system (which at the moment implies

Re: [Flightgear-devel] Multiplayer: feature request

2006-09-08 Thread Martin Spott
Curtis L. Olson wrote: Martin Spott wrote: Well, I'm convinced the Multiplayer protocol, not being platform dependent, is better designed for such porpose, but at least you _could_ have an alternative. But that doesn't pass any of the multiplayer information so you would never see any

Re: [Flightgear-devel] Multiplayer: feature request

2006-09-08 Thread Curtis L. Olson
Martin Spott wrote: That's correct. Otoh, if you're really seeking for a 'clean' solution there are more topics to add. For instance you have to synchronize the yoke positions because you are likely to have a setup where the co-pilot's yoke is visible in the right-window view. Neither protocol