Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-02-07 Thread Stewart Andreason
To everybody who is interested in ufo alternatives, the runabout and both shuttles are now out of development, and have undergone substantial improvements. http://www.geocities.com/sandreas41/flightgear_aircraft.html Enjoy! Stewart Joacim Persson wrote: > Ha! You can run but you can't hide from

Re: [Flightgear-devel] glibc invalid pointer error - fgfs cvs osg (UPDATE)

2007-02-07 Thread Laurence Vanek
Laurence Vanek wrote: > After fresh updates & builds of osg, simgear& fg I get this when > executing flightgear from command line (sorry for the long post). This > is new behavior for me. Im running Fedora Core 6 with nvidia geforce > 7600 GS graphics card (256 megs VRAM). No problems prior t

Re: [Flightgear-devel] Possible error in KAP140.xml

2007-02-07 Thread Dave Perry
On Wed, 2007-02-07 at 07:09 -0700, Dave Perry wrote: > Related File locations: > Aircraft/Generic/kap140.nas -- KAP140 logic engine > Aircraft/Instruments/KAP140TwoAxis.xml and > Aircraft/Instruments/KAP140TwoAxisAlt.xml -- 2d KAP140 Instruments >

Re: [Flightgear-devel] objects with transparent textures

2007-02-07 Thread Stewart Andreason
Hi Yurik, Thank you, That was very helpful. I have finished my animations now. I would like to add, the order in which the s are placed in the .xml file is also important. As long as the xml.animations are in the same order as the ac.objects, back to front, then everything looks good. Stewart

[Flightgear-devel] Invisible hill on a fresh build airport/tile

2007-02-07 Thread alexis bory
hi, I was just happy to test the fresh airport and the rebuilt tile I've made with taxidraw and terragear. But... at the first passing by above the airport I hit an invisible hill/thing! Hopefully, it's safer in real life :) Well, first, I didn't noticed it with the ufo but now I can see the ag

Re: [Flightgear-devel] rounding and truncation

2007-02-07 Thread John Denker
Improved code. Previous version went against the POSIX convention. # Following the POSIX convention, # halfway cases are rounded away from zero, # to the extent this is possible given the inherent # inexactitude of the floating-point representation. round = func(arg, quantum=1){ if (quantum ==

[Flightgear-devel] rounding and truncation

2007-02-07 Thread John Denker
On 02/07/2007 02:14 PM, Andy Ross wrote: > > The patch itself looks sane and easy. But I think I agree with > > John, this is a workaround for a design flaw in the step animation > > that we should just fix. :-) > So you want to pass in the floating point value 29.92 and a step of 10 > and g

Re: [Flightgear-devel] bug roundup

2007-02-07 Thread Ed Sirett
On Mon, 2007-02-05 at 19:55 -0500, Durk Talsma wrote: > John Denker wrote: > >1.2 Memory leak > > > Megs or Gigs (See WIKI text) :-) Anyways, kidding aside: Is anybody else > seeing this? I routinely let FlightGear run for several days at the time > when I'm testing AI stuff. I've never se

Re: [Flightgear-devel] Textranslate Step and Scroll

2007-02-07 Thread Andy Ross
I wrote: > The patch itself looks sane and easy. But I think I agree with > John, this is a workaround for a design flaw in the step animation > that we should just fix. Nope, it turns out we really do want truncation. The reason is that the input property to the animation, at least in Ron's

[Flightgear-devel] rounding and truncation (was: Textranslate Step and Scroll)

2007-02-07 Thread John Denker
On 02/07/2007 12:26 PM, Ron Jensen wrote: > How would the step function know to round to the proper number of > decimal places? In the 2D instruments a printf-style statement is used, > i.e. %02.2f. However, we're not exactly printing in > . > > I thought about a "" tag where we could tell > h

Re: [Flightgear-devel] Textranslate Step and Scroll

2007-02-07 Thread Andy Ross
John Denker wrote: > Ron Jensen wrote: > > The tag effectively truncates the property, 29.9199 > > becomes 29.91, so a (3D) readout reads off one number. > > > > I am proposing an new tag, , that will act like but be > > applied before and > > While the tag seems reasonable eno

Re: [Flightgear-devel] Textranslate Step and Scroll

2007-02-07 Thread Ron Jensen
On Wed, 2007-02-07 at 11:32 -0500, John Denker wrote: > On 02/07/2007 09:47 AM, Ron Jensen wrote: > > While working on 3D cockpit instruments I keep hitting into issues with > > internal floating point representation and the tag. > > > > The tag effectively truncates the property, 29.919

Re: [Flightgear-devel] Textranslate Step and Scroll

2007-02-07 Thread John Denker
On 02/07/2007 09:47 AM, Ron Jensen wrote: > While working on 3D cockpit instruments I keep hitting into issues with > internal floating point representation and the tag. > > The tag effectively truncates the property, 29.9199 > becomes 29.91, so a (3D) readout reads off one number. > I

[Flightgear-devel] Textranslate Step and Scroll

2007-02-07 Thread Ron Jensen
While working on 3D cockpit instruments I keep hitting into issues with internal floating point representation and the tag. The tag effectively truncates the property, 29.9199 becomes 29.91, so a (3D) readout reads off one number. The electronics technician in me says, "but digital read

Re: [Flightgear-devel] Possible error in KAP140.xml

2007-02-07 Thread Dave Perry
On Wed, 2007-02-07 at 07:36 +0100, woodyst wrote: > Looking at the KAP140.xml file I have found this line: > > /autopilot/internal/heading-bug-error-deg --> > > The "-->" is in the file, line 114. I think it may be a bug (I > suspect it may be a mistake with keyboard, copy and paste, or > somethi

Re: [Flightgear-devel] Logitech Dual-action gamepad driver

2007-02-07 Thread Martin Spott
Sava? Yatmaz wrote: > > > > > > > Logitech Logitech Dual Action Currently we don't have a Joystick configuration with such a name tag. Does anyone object to putting this one into CVS ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] Updated c182rg model

2007-02-07 Thread Torsten Dreyer
Am Dienstag, 6. Februar 2007 23:11 schrieb Stuart Buchanan: > There are still a number of problems > - Transparency issues with the windshield - wing/fuselage disappears when > seen through two surfaces. Hi Stuart, I had the same problem with the Seneca and now use a select animation for the wind