Hi all,
if you like some extra level of reality, tune your browser to
http://www.liveatc.net/ where you get live atc from interesting places like
KJFK, EHAM, LSZH, VHHH and many others.
Enjoy - Torsten
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On Monday 01 October 2007 22:20, Durk Talsma wrote:
I will probably try running a valgrind session sometime this week (yohoo, 1
hour to just get past initialization, and 1 frame every 20 seconds. :-) ).
And also try running vmstat
FWIW, I did run a short valgrind session. Execution time
Those TC-10's look pretty interesting as free-standing display units.
The displays on the Pilatus look like either Garmin G-1000 (with custom
options) or Honeywell Primus EPIC displays, the G1000 displays are
exactly 10 diagonal. You might have to fiddle a bit with the Line
Select Keys along
Today I added a function for retrieval of airport/runway information.
Usage:
var apt = airportinfo(KHAF); # get info about KHAF
var apt = airportinfo(lat, lon); # get info about apt closest to lat/lon
var apt = airportinfo(); # get info about apt closest to aircraft
The command
Hi,
It is in in OSG too - my first report was for OSG!
Greetings
HHS
--- Olaf Flebbe [EMAIL PROTECTED] schrieb:
Hi Durk,
There are a few interesting observations to make
in this respect. I do believe
there is a memory leak in FlightGear. Probably a
major one in the scenery
tile
Here's a first stab at a glide slope tunnel visualization utility.
It's a rather short Nasal script which uses the new airportinfo()
function. It requires a *very* up-to-date FlightGear. To try it out
just put it into ~/.fgfs/Nasal/ or $FG_ROOT/Nasal/.
http://members.aon.at/mfranz/gstunnel.nas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Melchior FRANZ
Sent: Tuesday, October 02, 2007 4:24 PM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] tunnel for glide slope visualization
Here's a first stab at a glide
* Bill Galbraith -- Tuesday 02 October 2007:
Can you send a screen shot or two?
http://members.aon.at/mfranz/gstunnel.png [159.7 kB]
Needed to use png, as jpg made the lines look really ugly. :-)
m.
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* Melchior FRANZ -- Tuesday 02 October 2007:
http://members.aon.at/mfranz/gstunnel.png [159.7 kB]
Made a better smaller one: [45 kB]
The whole thing is quite simple and flexible. Most of what's
needed is already there in one of the Nasal library scripts
in $FG_ROOT/Nasal/ and available
Bill Galbraith wrote:
Okay, that looks really good.
Now, let's make it more challenging. Let's see circles to get me back to the
squares in a reasonable amount of time ;-}
Bill
Does the line geometry run through OSG? Might be a very good starting
point of converting the HUD to an
I've been experimenting with adding the fire models to other scenery
objects - like the flare stack:
http://flightgear.stockill.org.uk/testing/flare.jpg
The results are quite nice, but there does seem to be an issue with sub
models and scenery objects. Using this to create the model:
?xml
On 10/2/07, Bill Galbraith [EMAIL PROTECTED] wrote:
Okay, that looks really good.
Now, let's make it more challenging. Let's see circles to get me back to
the
squares in a reasonable amount of time ;-}
... factoring in your aircraft performance parameters and weather conditions
of course
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Melchior FRANZ
Sent: Tuesday, October 02, 2007 4:57 PM
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] tunnel for glide slope visualization
* Bill Galbraith --
Hello all ,
Im putting forward the idea of transmitting a /sim/model/texture string
property with the name of a texture for individual MP aircraft , with the idea
that each MP aircraft can show its own livery without the need for multiple
-set files, or a separate texture-path folder for each
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