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David Megginson wrote:
> I have a new notebook (an HP TX1220, which is a stunningly beautiful
> machine), and decided to try compiling the latest CVS osg FlightGear
> instead of using the old precompiled plib version from the Ubuntu
> distro. Here are
Hello all ,
Im putting forward the idea of transmitting a /sim/model/texture string
property with the name of a texture for individual MP aircraft , with the idea
that each MP aircraft can show its own livery without the need for multiple
-set files, or a separate folder for each different liv
A few general observations...
On 10/1/07, Durk Talsma <[EMAIL PROTECTED]> wrote:
> A few more random notes:
> - I usually see some swap space is in use (using KDE's system monitor applet).
> This typically fills up in the course of a few weeks until I restart KDE. I
> don't usually see this affect
* Melchior FRANZ -- Tuesday 02 October 2007:
> * Robin -- Tuesday 02 October 2007:
> > Does the line geometry run through OSG?
>
> No. This was all done in fg/plib. The squares don't show up in fg/osg
> at all. Probably a bug in OSG's AC3D loader.
Whoops. I have committed all to both branches and
* Robin -- Tuesday 02 October 2007:
> Does the line geometry run through OSG?
No. This was all done in fg/plib. The squares don't show up in fg/osg
at all. Probably a bug in OSG's AC3D loader.
> Might be a very good starting point of converting the HUD to an
> OSG-driven one.
I think that's w
On 10/2/07, Bill Galbraith <[EMAIL PROTECTED]> wrote:
>
> Okay, that looks really good.
>
> Now, let's make it more challenging. Let's see circles to get me back to
> the
> squares in a reasonable amount of time ;-}
... factoring in your aircraft performance parameters and weather conditions
of c
I've been experimenting with adding the fire models to other scenery
objects - like the flare stack:
http://flightgear.stockill.org.uk/testing/flare.jpg
The results are quite nice, but there does seem to be an issue with sub
models and scenery objects. Using this to create the model:
gener
Bill Galbraith wrote:
> Okay, that looks really good.
>
> Now, let's make it more challenging. Let's see circles to get me back to the
> squares in a reasonable amount of time ;-}
>
> Bill
>
Does the line geometry run through OSG? Might be a very good starting
point of converting the HUD to an
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Melchior FRANZ
> Sent: Tuesday, October 02, 2007 4:57 PM
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] tunnel for glide slope visualization
>
> * Bill Galbraith -
* Melchior FRANZ -- Tuesday 02 October 2007:
> http://members.aon.at/mfranz/gstunnel.png [159.7 kB]
Made a better & smaller one: [45 kB]
The whole thing is quite simple and flexible. Most of what's
needed is already there in one of the Nasal library scripts
in $FG_ROOT/Nasal/ and available
* Bill Galbraith -- Tuesday 02 October 2007:
> Can you send a screen shot or two?
http://members.aon.at/mfranz/gstunnel.png [159.7 kB]
Needed to use png, as jpg made the lines look really ugly. :-)
m.
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> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Melchior FRANZ
> Sent: Tuesday, October 02, 2007 4:24 PM
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] tunnel for glide slope visualization
>
> Here's a first stab at
Here's a first stab at a glide slope tunnel visualization utility.
It's a rather short Nasal script which uses the new airportinfo()
function. It requires a *very* up-to-date FlightGear. To try it out
just put it into ~/.fgfs/Nasal/ or $FG_ROOT/Nasal/.
http://members.aon.at/mfranz/gstunnel.nas
Hi,
It is in in OSG too - my first report was for OSG!
Greetings
HHS
--- Olaf Flebbe <[EMAIL PROTECTED]> schrieb:
> Hi Durk,
>
> > There are a few interesting observations to make
> in this respect. I do believe
> > there is a memory leak in FlightGear. Probably a
> major one in the scenery
>
Today I added a function for retrieval of airport/runway information.
Usage:
var apt = airportinfo("KHAF"); # get info about KHAF
var apt = airportinfo(lat, lon); # get info about apt closest to lat/lon
var apt = airportinfo(); # get info about apt closest to aircraft
The comman
Hi Durk,
> There are a few interesting observations to make in this respect. I do
> believe
> there is a memory leak in FlightGear. Probably a major one in the scenery
> tile loader. As reported previously, I routinely let FlightGear run for a few
I did some investigations in the past about m
Those TC-10's look pretty interesting as free-standing display units.
The displays on the Pilatus look like either Garmin G-1000 (with custom
options) or Honeywell Primus EPIC displays, the G1000 displays are
exactly 10" diagonal. You might have to fiddle a bit with the Line
Select Keys along t
On Monday 01 October 2007 22:20, Durk Talsma wrote:
>
> I will probably try running a valgrind session sometime this week (yohoo, 1
> hour to just get past initialization, and 1 frame every 20 seconds. :-) ).
> And also try running vmstat
>
FWIW, I did run a short valgrind session. Execution time
Hi all,
if you like some extra level of reality, tune your browser to
http://www.liveatc.net/ where you get live atc from interesting places like
KJFK, EHAM, LSZH, VHHH and many others.
Enjoy - Torsten
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