[Flightgear-devel] ATC Chatter live

2007-10-02 Thread Torsten Dreyer
Hi all, if you like some extra level of reality, tune your browser to http://www.liveatc.net/ where you get live atc from interesting places like KJFK, EHAM, LSZH, VHHH and many others. Enjoy - Torsten - This SF.net email

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-02 Thread Durk Talsma
On Monday 01 October 2007 22:20, Durk Talsma wrote: I will probably try running a valgrind session sometime this week (yohoo, 1 hour to just get past initialization, and 1 frame every 20 seconds. :-) ). And also try running vmstat FWIW, I did run a short valgrind session. Execution time

Re: [Flightgear-devel] Glass cockpit and external gauges.

2007-10-02 Thread Robin van Steenbergen
Those TC-10's look pretty interesting as free-standing display units. The displays on the Pilatus look like either Garmin G-1000 (with custom options) or Honeywell Primus EPIC displays, the G1000 displays are exactly 10 diagonal. You might have to fiddle a bit with the Line Select Keys along

[Flightgear-devel] [ANN] new Nasal function: airportinfo()

2007-10-02 Thread Melchior FRANZ
Today I added a function for retrieval of airport/runway information. Usage: var apt = airportinfo(KHAF); # get info about KHAF var apt = airportinfo(lat, lon); # get info about apt closest to lat/lon var apt = airportinfo(); # get info about apt closest to aircraft The command

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-02 Thread Heiko Schulz
Hi, It is in in OSG too - my first report was for OSG! Greetings HHS --- Olaf Flebbe [EMAIL PROTECTED] schrieb: Hi Durk, There are a few interesting observations to make in this respect. I do believe there is a memory leak in FlightGear. Probably a major one in the scenery tile

[Flightgear-devel] tunnel for glide slope visualization

2007-10-02 Thread Melchior FRANZ
Here's a first stab at a glide slope tunnel visualization utility. It's a rather short Nasal script which uses the new airportinfo() function. It requires a *very* up-to-date FlightGear. To try it out just put it into ~/.fgfs/Nasal/ or $FG_ROOT/Nasal/. http://members.aon.at/mfranz/gstunnel.nas

Re: [Flightgear-devel] tunnel for glide slope visualization

2007-10-02 Thread Bill Galbraith
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ Sent: Tuesday, October 02, 2007 4:24 PM To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] tunnel for glide slope visualization Here's a first stab at a glide

Re: [Flightgear-devel] tunnel for glide slope visualization

2007-10-02 Thread Melchior FRANZ
* Bill Galbraith -- Tuesday 02 October 2007: Can you send a screen shot or two? http://members.aon.at/mfranz/gstunnel.png [159.7 kB] Needed to use png, as jpg made the lines look really ugly. :-) m. - This SF.net

Re: [Flightgear-devel] tunnel for glide slope visualization

2007-10-02 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 02 October 2007: http://members.aon.at/mfranz/gstunnel.png [159.7 kB] Made a better smaller one: [45 kB] The whole thing is quite simple and flexible. Most of what's needed is already there in one of the Nasal library scripts in $FG_ROOT/Nasal/ and available

Re: [Flightgear-devel] tunnel for glide slope visualization

2007-10-02 Thread Robin
Bill Galbraith wrote: Okay, that looks really good. Now, let's make it more challenging. Let's see circles to get me back to the squares in a reasonable amount of time ;-} Bill Does the line geometry run through OSG? Might be a very good starting point of converting the HUD to an

[Flightgear-devel] Composite scenery models

2007-10-02 Thread Jon Stockill
I've been experimenting with adding the fire models to other scenery objects - like the flare stack: http://flightgear.stockill.org.uk/testing/flare.jpg The results are quite nice, but there does seem to be an issue with sub models and scenery objects. Using this to create the model: ?xml

Re: [Flightgear-devel] tunnel for glide slope visualization

2007-10-02 Thread Curtis Olson
On 10/2/07, Bill Galbraith [EMAIL PROTECTED] wrote: Okay, that looks really good. Now, let's make it more challenging. Let's see circles to get me back to the squares in a reasonable amount of time ;-} ... factoring in your aircraft performance parameters and weather conditions of course

Re: [Flightgear-devel] tunnel for glide slope visualization

2007-10-02 Thread Bill Galbraith
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ Sent: Tuesday, October 02, 2007 4:57 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] tunnel for glide slope visualization * Bill Galbraith --

[Flightgear-devel] Multiplayer liveries...

2007-10-02 Thread SydSandy
Hello all , Im putting forward the idea of transmitting a /sim/model/texture string property with the name of a texture for individual MP aircraft , with the idea that each MP aircraft can show its own livery without the need for multiple -set files, or a separate texture-path folder for each