* Csaba Halász -- Tuesday 23 October 2007:
> Attached patches to sg and fg seem to fix it if tested with
> Melchior's gctest.nas.
BTW: In this script I used "/input/joysticks/js/axis[3]/binding"
as an example for a binding that calls a Nasal function using
cmdarg(). But if your axis[3] doesn't do
Im not convinced that this is an issue of the ATI problem - the
rendering engine is offcourse running, but i am more convinced with
some leak in the loading procedure.
I have tried loading several different aircrafts and the program each
time breaks when it tries to load the file earlier mentioned
On Tuesday 23 October 2007 03:40, Tobias Nielsen wrote:
> Im not convinced that this is an issue of the ATI problem - the
> rendering engine is offcourse running, but i am more convinced with
> some leak in the loading procedure.
Run it with the debug level set to bulk and if the crash is the same
* Csaba Halász -- Tuesday 23 October 2007:
> Attached patches to sg and fg seem to fix it [...]
Whoops, I shouldn't just have glanced over the patch, but
actually looked at it in context. You mentioned listeners too
often, and you know that I'm allergic to that and promptly
reject every attempt to
* Durk Talsma -- Tuesday 23 October 2007:
> On Sunday 21 October 2021:52, Melchior FRANZ wrote:
> > Yes, but I think that the randomly appearing subsystems are only
> > victims of other processes -- [...] And he GUI is regularly in
> > the Timing Alert list. Only without any pattern as far as I can
FYI Only !
http://stage6.divx.com/user/koreilly/video/1519746/Sky-Control-(Air-Traffic-Control-Documentary)
Aerotro
PS, I uploaded a Hi Quality remix of Parts 1A 1B & 2 here of my first movie ep's
http://stage6.divx.com/user/Ortorea/video/1770438/Oleg's-Adventures-Parts-1A-1B-And-2-Compiled-Hi-
Folks,
I am interested in simulating an electro-optics ball (like you have hanging
off of a news helicopter). I'll need two displays, one to fly the aircraft
and the other to operate the ball. The second display will not affect the
flight of the aircraft, but I will need to be able to point the
Mike Yukish wrote:
> Folks,
>
> I am interested in simulating an electro-optics ball (like you have hanging
> off of a news helicopter). I'll need two displays, one to fly the aircraft
> and the other to operate the ball. The second display will not affect the
> flight of the aircraft, but I wi
Actually it was ':'. OS X is UNIX, so use '/'. You'll only need ':' if
you're trying to support OS 9 or earlier.
On 10/22/07, Jon S. Berndt <[EMAIL PROTECTED]> wrote:
> At one time, the ";" character was used to separate directory names. Is this
> still the case? Does support need to be maintained
Okay, here is one gigantic file dump...
Be awere that i have added a few extra lines of debug since i wanted
to try to locate the problem. But i assume that you will be able to
see your way out of it..
http://www.mip.sdu.dk/~tobibobi/dump.tar.gz
2007/10/23, Robert Black <[EMAIL PROTECTED]>:
> On
On 10/23/07, Tobias Nielsen <[EMAIL PROTECTED]> wrote:
>
> Im not convinced that this is an issue of the ATI problem
Maybe, but any backtrace involving "DrawArrayLengths" rings the alarm
bell for me :)
--
Csaba
-
This SF.ne
Hi Casaba,
On Tuesday 23 October 2007 04:53, Csaba Halász wrote:
> I am not familiar with the nasal system, so this might be completely wrong.
> Also, I am not sure this has anything to do with the stuttering. But
> it seems to be a memory leak, though.
I just applied the two patches to my local
More questions!
So how do I change the direction in which I am viewing and the position
that I am viewing from? I did not see them in the list of properties, which
seemed like a good guess on where they'd be. The camera balls on aircraft
typically are hanging below the fuselage.
*
* Durk Talsma -- Tuesday 23 October 2007:
> The important thing is that we've touched the very heart of
> the problem.
No, the important thing is that the bug was not in the listener
code, as I said from the beginning. ;-)
The Seneca is special in that it attaches listeners to YASim
internal p
Durk
> Sent: 23 October 2007 19:21
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes
>
>
> Hi Casaba,
>
> On Tuesday 23 October 2007 04:53, Csaba Halász wrote:
> > I am not familiar with the nasal system, so this might be
> comple
Csaba Halász schrieb:
> ...
>
> I am not familiar with the nasal system, so this might be completely wrong.
> Also, I am not sure this has anything to do with the stuttering. But
> it seems to be a memory leak, though.
>
>
> ---
Vivian Meazza schrieb:
> Not here, I'm afraid. Very good frame rates using the Buccaneer (70+) but
> there are still noticeable pauses over land. None over the ocean tiles. The
> pauses, or hesitations do not seem to be associated with any Subsystem
> Timing Alert, of which there are almost none.
>
Hi,
Couldn't test it, waiting that someones will do a
precompiled binary for windows.
But it sounds good, very good though at least there
are still some perfomance issues. I think of AI and
the loading of the scenery tiles.
What Vivian is writing sounds for me like the stutters
of loading of obje
On Tuesday 23 October 2007 14:47, Mike Yukish wrote:
> So how do I change the direction in which I am viewing and the position
> that I am viewing from? I did not see them in the list of properties, which
> seemed like a good guess on where they'd be. The camera balls on aircraft
> typically are ha
On Wednesday 24 October 2007 00:15, Vivian Meazza wrote:
>
> Not here, I'm afraid. Very good frame rates using the Buccaneer (70+) but
> there are still noticeable pauses over land. None over the ocean tiles. The
> pauses, or hesitations do not seem to be associated with any Subsystem
> Timing Ale
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