Re: [Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread Arnt Karlsen
On Sat, 07 Feb 2009 12:46:31 +1300, James wrote in message <498ccbd7.1030...@gogo.co.nz>: > Tim Krajcar wrote: > > > > Your suggestion was to code a MP server that interfaces with > > VATSIM; mine is to code a MP client that connects to FG running as > > a MP server. Both are certainly workable i

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Arnt Karlsen
On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message <9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com>: > 2009/2/6 Arnt Karlsen > > > On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message > > <9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>: > > > > so we really a

Re: [Flightgear-devel] Nasal misbehaving badly on my machine: how to debug it?

2009-02-06 Thread Rodrigo Severo
On Fri, Feb 6, 2009 at 9:10 PM, Rodrigo Severo wrote: > Obviously me and everybody that I talked about on IRC first believed it ws > some kind of misconfiguration but after a big debug session with cptf (I > think this is his IRC handle) we got to the conclusion that nasal scripts > were misbehav

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Roy Vegard Ovesen > On Friday 06 February 2009 23:01:26 Vivian Meazza wrote: > > > > Osgconv also works, at least it does for .lwo -> .ac, but again no > textures > > to test. > > Using Blender I added a texture to one of the sides of the borgbox, and > finally exported to *.lwo format.

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Roy Vegard Ovesen
On Friday 06 February 2009 23:01:26 Vivian Meazza wrote: > > Osgconv also works, at least it does for .lwo -> .ac, but again no textures > to test. Using Blender I added a texture to one of the sides of the borgbox, and finally exported to *.lwo format. The texture did not appear in osgviewer. L

Re: [Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread James Sleeman
Tim Krajcar wrote: > > Your suggestion was to code a MP server that interfaces with VATSIM; > mine is to code a MP client that connects to FG running as a MP > server. Both are certainly workable ideas and I think it would come > down to whichever is less heavy lifting. > FlightGear itself does

[Flightgear-devel] Nasal misbehaving badly on my machine: how to debug it?

2009-02-06 Thread Rodrigo Severo
Hi, This is the first message of a flight sim newbie. After hearing that MSFS was being dismantled, I looked after X-Plane and bought it. Then I discovered that I will probably have to wait 5 weeks to get it by mail so I discovered FlightGear and I'm trying to use it. I couldn't believe there wa

Re: [Flightgear-devel] "proper" ground reactions (was "YASim & sliding helicopters bug")

2009-02-06 Thread jonsberndt
> Where is the "proper" gear model patch, Martin?  mail.flightgear.org > is down so the archives prior to 2005 are unreachable.  I'm interested > in taking a look. > > I'm also wondering what is stopping you from grabbing a copy of > JSBSim, applying the patch, and providing some data to th

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Arnt Karlsen > On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message > <9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>: > ..yeah, but who _are_ you guys, and why all this weird secrecy? We're just a bunch of old guys who quite like making stuff in flight sims. You ne

Re: [Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread Tim Krajcar
Curtis, Thanks for the response. This is in fact how a number of our clients operate. There is no VATSIM-specific code in MSFS or XP at all. the VATSIM client "joins" a multiplayer session hosted by the user, and then pushes other VATSIM users' data as MP planes into the client. Similarly, the cli

Re: [Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread Curtis Olson
On Fri, Feb 6, 2009 at 4:01 PM, Tim Krajcar wrote: > Hi there, > > I'm sure you've all seen the news recently of Microsoft closing the ACES > Studio and throwing doubt on the future of the Flight Simulator franchise. > > I'm a member of VATSIM's Board of Governors; my official position is VP of >

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Vivian Meazza > Ian, > > > > I think we are nearly there. Osg 2.8 has fixed the bug: > > > > ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-lwo-tanks.jpg > > > > Here we have a .ac aircraft with 2 .lwo "droptanks" slaved to it. > Now THAT is funny - I'm sure I recognise those

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/scene/util

2009-02-06 Thread Martin Spott
Tim Moore wrote: > Update of /var/cvs/SimGear-0.3/source/simgear/scene/util > In directory baron.flightgear.org:/tmp/cvs-serv7690/simgear/scene/util > > Modified Files: >StateAttributeFactory.cxx StateAttributeFactory.hxx > Log Message: > Turn off z buffer writes for clouds. > > This is

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Arnt Karlsen
On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message <9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>: > 2009/2/6 Martin Spott > > > FGD ML wrote: > > > > > I guess "wait and see" is realistically the best hope we can have > > > for the foreseeable future. That's a bit of a dis

Re: [Flightgear-devel] "proper" ground reactions (was "YASim & sliding helicopters bug")

2009-02-06 Thread Torsten Dreyer
> Where is the "proper" gear model patch, Martin? mail.flightgear.org > is down so the archives prior to 2005 are unreachable. I'm interested > in taking a look. > > I'm also wondering what is stopping you from grabbing a copy of > JSBSim, applying the patch, and providing some data to the "power

[Flightgear-devel] VATSIM connectivity redux

2009-02-06 Thread Tim Krajcar
Hi there, I'm sure you've all seen the news recently of Microsoft closing the ACES Studio and throwing doubt on the future of the Flight Simulator franchise. I'm a member of VATSIM's Board of Governors; my official position is VP of Web Services but I work pretty closely with our VP of Developmen

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Ian, I think we are nearly there. Osg 2.8 has fixed the bug: ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-lwo-tanks.jpg Here we have a .ac aircraft with 2 .lwo "droptanks" slaved to it. They drop too! I still cannot confirm how textures are handled, or not as the case might b

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Vivian Meazza > Ian, > > > > Whoa there, it's not all doom and gloom. > I know, I'll live! It was just disappointment. It often passes after no more than a day depending on size! So far you guys have shown me you are different, and I'm certainly willing to hang around and try to keep

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Ian, Whoa there, it's not all doom and gloom. As Csaba posted earlier there is a bug in the .lwo handling in osg, not in fg. As he also pointed out, it's believed to have been fixed. I'm checking that now. What has not been pointed out is that there is a conversion utility in osg which will

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Martin Spott > FGD ML wrote: > > > I guess "wait and see" is realistically the best hope we can have for the > > foreseeable future. That's a bit of a disappointment really. > > Well, you're asking for turn-key support of a format that's just very > specific to _your_ job, as the tool y

[Flightgear-devel] "proper" ground reactions (was "YASim & sliding helicopters bug")

2009-02-06 Thread D Wysong
Where is the "proper" gear model patch, Martin? mail.flightgear.org is down so the archives prior to 2005 are unreachable. I'm interested in taking a look. I'm also wondering what is stopping you from grabbing a copy of JSBSim, applying the patch, and providing some data to the "powers that be"

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Martin Spott
FGD ML wrote: > I guess "wait and see" is realistically the best hope we can have for the > foreseeable future. That's a bit of a disappointment really. Well, you're asking for turn-key support of a format that's just very specific to _your_ job, as the tool you have choosen to use doesn't prope

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Martin Spott > FGD ML wrote: > > > [...] FOr now it > > seems FG can only support .ac ahnd maybe 3ds, although I've not been able > to > > do exhaustive testing. > > > > Presumably there was some testing done at some stage for all claimed > formats > > being working as advertised when s

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Martin Spott
FGD ML wrote: > [...] FOr now it > seems FG can only support .ac ahnd maybe 3ds, although I've not been able to > do exhaustive testing. > > Presumably there was some testing done at some stage for all claimed formats > being working as advertised when switching over to OSG? Certainly not all f

Re: [Flightgear-devel] some HUD_tape.cxx gdb core debug output

2009-02-06 Thread FlightGear
--- On Fri, 2/6/09, Tim Moore wrote: > From: Tim Moore > Subject: Re: [Flightgear-devel] some hopefully helpful gdb core debug output > To: "FlightGear developers discussions" > > Date: Friday, February 6, 2009, 3:12 PM > FlightGear wrote: > > hi, I am fg-torrents from the forums. I am tryin

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread John Wojnaroski
Csaba Halász wrote: >On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski wrote: > > >>Do you mean "shaders" as in vert and frag program running on the GPU >>that are loaded, compiled, and linked with GLSL? There is support in >>OSG for these types of shaders, but I could not find any use of the >>

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread Csaba Halász
On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski wrote: > > Do you mean "shaders" as in vert and frag program running on the GPU > that are loaded, compiled, and linked with GLSL? There is support in > OSG for these types of shaders, but I could not find any use of the > methods in the Simgear sou

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread John Wojnaroski
Alex Buzin wrote: >David L. Page wrote: > > >>Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now. >> >> > As I know FG 1.9.0 is using shaders to render trees and clouds. May be >this is a problem. >Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread Alex Buzin
David L. Page wrote: > Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now. As I know FG 1.9.0 is using shaders to render trees and clouds. May be this is a problem. Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.9.1. Alex _

Re: [Flightgear-devel] some hopefully helpful gdb core debug output

2009-02-06 Thread Tim Moore
Csaba Halász wrote: > On Fri, Feb 6, 2009 at 4:12 PM, Tim Moore wrote: >> This is a bit like whack-a-mole, but try again with the latest CVS or git >> version. >> >> When you send gdb output, it's helpful to know how you started the program >> and any interesting >> variable values. For instance

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Vivian Meazza > Reagan wrote > > > Vivian Meazza wrote: > > > Fred > > > > > > > > >> Vivian, > > >> > > >> apparently, the challenge is to start AC3D under Vista 64 > > >> > > >> -Fred > > >> > > >> > > >> - "Vivian Meazza" a écrit : > > >> > > >> > > >>> Ian, > > >>> > > >>> > > >>

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Vivian Meazza > Ian, > > > > Those boxes import nicely into AC3D here. How about a real challenge? > Well sure they do; even I can make a box that behaves itself fairly well, for a box! For the real challenge I think you're supposed to be able to use it FG directly, as in without 3rd

Re: [Flightgear-devel] YASim & sliding helicopters bug

2009-02-06 Thread jonsberndt
> If this is truly the case, and if it is due to a gear modeling fidelity > issue, then I agree. But, the kind of problem you describe would be a > different issue. Since wind effects are only ramped in as velocity > increases, the example you describe above should not happen with JSBSim. >

Re: [Flightgear-devel] some hopefully helpful gdb core debug output

2009-02-06 Thread Csaba Halász
On Fri, Feb 6, 2009 at 4:12 PM, Tim Moore wrote: > > This is a bit like whack-a-mole, but try again with the latest CVS or git > version. > > When you send gdb output, it's helpful to know how you started the program > and any interesting > variable values. For instance, it would be helpful to k

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread David L. Page
Curt, Thanks. I haven't used the multi-screen functionality. Unfortunately, I don't think it will work for me. I have some special rendering needs that FG's multi-screen won't handle as I understand it. I need to override some OpenGL calls, which Chromium allows me to do. Unfortunately, Chromium

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Csaba Halász
On Fri, Feb 6, 2009 at 4:15 PM, Jon Stockill wrote: > Vivian Meazza wrote: >> >> Those boxes import nicely into AC3D here. How about a real challenge? > > No problem getting them into blender either. However when I tried to export textured lwo's to ac3d format in blender, the textures were lost.

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Jon Stockill
Vivian Meazza wrote: > Ian, > > > > Those boxes import nicely into AC3D here. How about a real challenge? No problem getting them into blender either. Jon -- Create and Deploy Rich Internet Apps outside the browser w

Re: [Flightgear-devel] some hopefully helpful gdb core debug output

2009-02-06 Thread Tim Moore
FlightGear wrote: > hi, I am fg-torrents from the forums. I am trying to debug error in triangle > intersect problem. Original thread here: > http://www.flightgear.org/forums/viewtopic.php?f=2&t=2824 > > I keep running into what looks like other issues causing fg to crash before > triangle int

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Reagan wrote > Vivian Meazza wrote: > > Fred > > > > > >> Vivian, > >> > >> apparently, the challenge is to start AC3D under Vista 64 > >> > >> -Fred > >> > >> > >> - "Vivian Meazza" a écrit : > >> > >> > >>> Ian, > >>> > >>> > >>> > >>> Those boxes import nicely into AC3D here. How about a re

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Reagan Thomas
Vivian Meazza wrote: > Fred > > >> Vivian, >> >> apparently, the challenge is to start AC3D under Vista 64 >> >> -Fred >> >> >> - "Vivian Meazza" a écrit : >> >> >>> Ian, >>> >>> >>> >>> Those boxes import nicely into AC3D here. How about a real challenge? >>> >>> > > PS there se

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread Curtis Olson
On Fri, Feb 6, 2009 at 8:01 AM, David L. Page wrote: > > Michael, thanks. > > I am trying to run FG through a multi-display system using Chromium, which > is an open source tool that replaces the OpenGL DLL to drive multiple > displays without having to recompile FG. > > FG runs slowly with flicke

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear

2009-02-06 Thread Martin Spott
"David L. Page" wrote: > I am trying to run FG through a multi-display system using Chromium, which > is an open source tool that replaces the OpenGL DLL to drive multiple > displays without having to recompile FG. Did you know that FlightGear is capable of driving different displays natively ?

Re: [Flightgear-devel] YASim & sliding helicopters bug

2009-02-06 Thread Martin Spott
"Jon S. Berndt" wrote: >> From: Martin Spott [mailto:martin.sp...@mgras.net] >> BUT, basically, I'd say this is not the point at all - these are >> interesting theoretical approaches to the problem, but for the 'real' >> user who's getting veered off the apron while he is simply doing a >> proper

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread David L. Page
Michael, thanks. I am trying to run FG through a multi-display system using Chromium, which is an open source tool that replaces the OpenGL DLL to drive multiple displays without having to recompile FG. FG runs slowly with flickering and reports an error repeatedly about not finding glUseProgram.

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Fred > Vivian, > > apparently, the challenge is to start AC3D under Vista 64 > > -Fred > > > - "Vivian Meazza" a écrit : > > > Ian, > > > > > > > > Those boxes import nicely into AC3D here. How about a real challenge? > > PS there seems to be a workaround - here: http://www.inivis.com/f

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Fred > > Vivian, > > apparently, the challenge is to start AC3D under Vista 64 > > -Fred > > > - "Vivian Meazza" a écrit : > > > Ian, > > > > > > > > Those boxes import nicely into AC3D here. How about a real challenge? > > > > > > ... snip ... Well, that might be a bridge too far, and

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Frederic Bouvier
Vivian, apparently, the challenge is to start AC3D under Vista 64 -Fred - "Vivian Meazza" a écrit : > Ian, > > > > Those boxes import nicely into AC3D here. How about a real challenge? > > > > Vivian > > > > > -Original Message- > From: FGD ML [mailto:fg...@pomf.net] > Se

Re: [Flightgear-devel] YASim & sliding helicopters bug

2009-02-06 Thread Jon S. Berndt
> From: Martin Spott [mailto:martin.sp...@mgras.net] > > This one shows the nose wheel _velocity_ over a timespan, the other > three diagrams are showing the slip _angle_. To draw a reasonable > conclusion it would be interesting to see the same measurand, say the > slip velocity for all of the in

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Ian, Those boxes import nicely into AC3D here. How about a real challenge? Vivian -Original Message- From: FGD ML [mailto:fg...@pomf.net] Sent: 06 February 2009 10:18 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] The use of models from other formats

Re: [Flightgear-devel] YASim & sliding helicopters bug

2009-02-06 Thread Martin Spott
"Jon S. Berndt" wrote: > The wheel slip angle, for instance, varies wildly in JSBSim when no > filtering or other compensation is used: [...] > If the forces are ramped down to zero below some threshold, the dynamics > improve greatly: This one shows the nose wheel _velocity_ over a timespan, th

[Flightgear-devel] some hopefully helpful gdb core debug output

2009-02-06 Thread FlightGear
hi, I am fg-torrents from the forums. I am trying to debug error in triangle intersect problem. Original thread here: http://www.flightgear.org/forums/viewtopic.php?f=2&t=2824 I keep running into what looks like other issues causing fg to crash before triangle intersect occurs. I updated all

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread FGD ML
2009/2/6 Arnt Karlsen > On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message > <9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com>: > > > 2009/2/5 Jon Stockill > > > > > Tim Moore wrote: > > > > > > > I don't know what to say about AC3D, but Blender has such a large > > > community

Re: [Flightgear-devel] fuel gauges ...

2009-02-06 Thread Erik Hofman
Anders Gidenstam wrote: > On Fri, February 6, 2009 5:39 am, syd adams wrote: >> Hello , >> Ok, I have everything in the data folder converted to /level-lbs. >> (The Concorde was a bit of a nightmare) ... :) >> If someone could commit the patch , I'm ready to commit the data ... > > I can upd

Re: [Flightgear-devel] fuel gauges ...

2009-02-06 Thread Anders Gidenstam
On Fri, February 6, 2009 5:39 am, syd adams wrote: > Hello , > Ok, I have everything in the data folder converted to /level-lbs. > (The Concorde was a bit of a nightmare) ... :) > If someone could commit the patch , I'm ready to commit the data ... I can update JSBSim.cxx in JSBSim/CVS tonight