2009/2/6 Roy Vegard Ovesen <[email protected]>
> On Friday 06 February 2009 23:01:26 Vivian Meazza wrote:
> >
> > Osgconv also works, at least it does for .lwo -> .ac, but again no
> textures
> > to test.
>
> Using Blender I added a texture to one of the sides of the borgbox, and
> finally exported to *.lwo format. The texture did not appear in osgviewer.
> Looking at the resulting *.lwo file in a hex editor showed that apparently
> the UV coordinates were present in the exported file, but I could see no
> reference to the image file, and the file size is obviously too small for
> the
> image to be embedded. I don't know if this is a feature of Blender's *.lwo
> exporter, or a feature of osgviewer. Would it be possible to post a link to
> a
> *.lwo file that also has textures?
Should be no need, just put the image in there next to the model and it will
very probably find it for itself. In a genuine and correctly formed .lwo the
image names will be in there somewhere.
You can also prefix them with paths, optionally, if you would like that too
or find it helpful.
Choices, to suit your requirements, is what it is all about with this
format.
If I were debugging this one I might try and make sure the image is in the
same folder as the model when creating it, then, once it's been
saved/exported it's proper behaviour would be to look in the same folder as
it finds itself in, exactly reflecting how things stood when it was made and
before it was moved to where you prefer to use it from.
That would probably be the easiest way to make one when new to the system
and therefore quite possibly not used to being able to have path facilities
if one wanted them.
--
Cheers,
Ian
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