In Linux the users flightgear directory is at /home//.fgfs.
As I don't have a windows pc and haven't yet tried flightgear on my
mac, I wonder if someone can enlighten me to the path for the users
directory on those systems.
Thanks!
-- Jacob
--
Heiko Schulz wrote:aeitsch...@yahoo.de>
> I coulden't try the new cloud patch yet- I'm waiting that someone makes a
> binary
> snapshot for win32-users ;-)
>
> So much I understood, there is a certain level of sprites numbers needed, so
> that the single clouds is correctly shaded.
> But as tra
Durk Talsma wrote:
> On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote:
> >
> > I'm very surprised that performance has decreased so significantly.
> > However, there is a possible explanation.
> >
>
> FWIW, I've run into one situation where the new cloud code significantly
> slowed
On Wed, 7 Oct 2009, Erik Hofman wrote:
> Hi Anders,
>
> Just to be sure; was this with the latest code as of today?
> I did commit a code change that should have resolved this.
Ah, probably not - I last updated a few hours ago and I see that there has
been some changes to sound files since.
Che
Hi Anders,
Anders Gidenstam wrote:
> Hi Erik,
>
> I think I have found a small bug in the new sound system:
> When I fly past (well, over) the markers (inner, middle or outer) the
> marker beeps has a very neat fade in/out and doppler effect, but I'm
> fairly sure the device producing the sound
Hi Erik,
I think I have found a small bug in the new sound system:
When I fly past (well, over) the markers (inner, middle or outer) the
marker beeps has a very neat fade in/out and doppler effect, but I'm
fairly sure the device producing the sound ought to be right there next to
me in the coc
Hey all, I also added on my side, in an #ifdef, since it's somehow
already included nix side :)
That said, why not simply assign 0 to the two time_t rather than a function
call ?
Then, it's only a matter of dealing with difftime.
Don't we already have time (and timing ?) abstracted facilities tho
Daniel Vigano wrote:
> Sorry, but I can't use SVN because I use a old FG version. (1.0.0; It's
> in the ubuntu repository.)
Using an old version of FlightGear still doesn't prevent you from
picking a 'terrasync' binary from a recent build, since the
communication protocol is unchanged,
M
Ron Jensen wrote:
> [...] I would prefer the screen shot code to
> generate an image identical to what is shown on the screen.
Good point, especially as you can easily initiate a screen dump by
pressing Alt-F (or maybe F3, I've forgotten ), thus you
don't need the menu to create one,
In Linux the users flightgear directory is at /home//.fgfs.
As I don't have a windows pc and haven't yet tried flightgear on my
mac, I wonder if someone can enlighten me to the path for the users
directory on those systems.
Thanks!
-- Jacob
--
Hi,
> I also noticed a huge frame rate drop when I was in or
> close to being in the cloud layer, so that the clouds
> consumed the greatest percentage of the screen real estate
> ... that is when the frame rates were the worst. If we are
> drawing zillions of transparent quads and suddenly the
On Wed, Oct 7, 2009 at 10:33 AM, Durk Talsma wrote:
> On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote:
> >
> > I'm very surprised that performance has decreased so significantly.
> > However, there is a possible explanation.
> >
>
> FWIW, I've run into one situation where the new c
On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote:
>
> I'm very surprised that performance has decreased so significantly.
> However, there is a possible explanation.
>
FWIW, I've run into one situation where the new cloud code significantly
slowed down my system. I found that reduci
Hi Scott,
Something else to try would be to turn off the other shaders (water
reflection/ground cover). When I get all of these + clouds + rain/snow, my
performance really goes in the toilet too. The snow/elevation shader seems
to be especially hard on frame rates, but I notice the farm field sh
On 7 Oct 2009, at 15:04, Curtis Olson wrote:
> ... and if you don't want any gui elements in your screenshot, it's
> easy enough to turn them all off and use the F3 hot key to take the
> snapshot. (Close all the dialog boxes, and then F10 toggles the
> menu on/off)
I was aware of this (an
On Wed, Oct 7, 2009 at 8:57 AM, Ron Jensen wrote:
> One man's feature is another man's bug. :) While admittedly most screen
> shots don't want the UI shown, a very large percentage of screen shots
> I've shared were created to show the UI components as part of a tutorial
> or to demonstrate an is
On Wed, 2009-10-07 at 09:33 +0100, James Turner wrote:
> In fact, it would be possibly to write out in any format which your
> OSG has a loadable plugin for - JPEG, BMP, whatever. All that's needed
> is to change the file extension we append to the name in FG. (And, I
> haven't tested the beh
On Wed, 2009-10-07 at 09:18 +, Stuart Buchanan wrote:
> Scott Hamilton wrote:
> >On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote:
> >
> >>>Maybe it's just me, but has anyone noticed a dramatic performance
> >>> decrease with 3d clouds after this patch?
> >>
> >> yep, from 30fps
On 7 Oct 2009, at 10:32, Alan Teeder wrote:
James
The “this” fault is fixed. Thanks.
To cure the time and difftime under Windows all that is needed is to
include
That's what I'd hoped, thanks for confirming. I would still prefer to
use something more robust than the C-library functions,
James
The "this" fault is fixed. Thanks.
To cure the time and difftime under Windows all that is needed is to include
Alan
_
From: Alan Teeder [mailto:ajtee...@v-twin.org.uk]
Sent: 06 October 2009 17:38
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel]
Scott Hamilton wrote:
>On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote:
>
>>>Maybe it's just me, but has anyone noticed a dramatic performance
>>> decrease with 3d clouds after this patch?
>>
>> yep, from 30fps to 2fps...
I'm very surprised that performance has decreased so signifi
Same here too. And I don't even have a good graphics card! ;)
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If you update SG and FG, screenshots are now written as PNGs - please
give it a go!
In fact, it would be possibly to write out in any format which your
OSG has a loadable plugin for - JPEG, BMP, whatever. All that's needed
is to change the file extension we append to the name in FG. (And, I
Alan Teeder wrote:
> Erik
>
> Sorry, I gave the wrong missing name -- I should have written alutGetError,
> as this is not in the older alut.h (or al.h or alc.h).
Ah that was just a matter of commenting out the proper section. Should
be fixed now.
Erik
-
Alan Teeder wrote:
> Erik
>
> Sorry, I gave the wrong missing name -- I should have written alutGetError,
> as this is not in the older alut.h (or al.h or alc.h).
Hmm ok, I'll need to find a way around it then. Thanks for the report.
Erik
--
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