[Flightgear-devel] Fwd: fg-home on windows and mac

2009-10-07 Thread Jacob Burbach
In Linux the users flightgear directory is at  /home//.fgfs.  As I don't have a windows pc and haven't yet tried flightgear on my mac, I wonder if someone can enlighten me to the path for the users directory on those systems. Thanks! -- Jacob --

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Stuart Buchanan
Heiko Schulz wrote:aeitsch...@yahoo.de> > I coulden't try the new cloud patch yet- I'm waiting that someone makes a > binary > snapshot for win32-users ;-) > > So much I understood, there is a certain level of sprites numbers needed, so > that the single clouds is correctly shaded. > But as tra

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Stuart Buchanan
Durk Talsma wrote: > On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote: > > > > I'm very surprised that performance has decreased so significantly. > > However, there is a possible explanation. > > > > FWIW, I've run into one situation where the new cloud code significantly > slowed

Re: [Flightgear-devel] New Sound system committed

2009-10-07 Thread Anders Gidenstam
On Wed, 7 Oct 2009, Erik Hofman wrote: > Hi Anders, > > Just to be sure; was this with the latest code as of today? > I did commit a code change that should have resolved this. Ah, probably not - I last updated a few hours ago and I see that there has been some changes to sound files since. Che

Re: [Flightgear-devel] New Sound system committed

2009-10-07 Thread Erik Hofman
Hi Anders, Anders Gidenstam wrote: > Hi Erik, > > I think I have found a small bug in the new sound system: > When I fly past (well, over) the markers (inner, middle or outer) the > marker beeps has a very neat fade in/out and doppler effect, but I'm > fairly sure the device producing the sound

Re: [Flightgear-devel] New Sound system committed

2009-10-07 Thread Anders Gidenstam
Hi Erik, I think I have found a small bug in the new sound system: When I fly past (well, over) the markers (inner, middle or outer) the marker beeps has a very neat fade in/out and doppler effect, but I'm fairly sure the device producing the sound ought to be right there next to me in the coc

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-07 Thread Nicolas Quijano
Hey all, I also added on my side, in an #ifdef, since it's somehow already included nix side :) That said, why not simply assign 0 to the two time_t rather than a function call ? Then, it's only a matter of dealing with difftime. Don't we already have time (and timing ?) abstracted facilities tho

Re: [Flightgear-devel] RSync for TerraSync down

2009-10-07 Thread Martin Spott
Daniel Vigano wrote: > Sorry, but I can't use SVN because I use a old FG version. (1.0.0; It's > in the ubuntu repository.) Using an old version of FlightGear still doesn't prevent you from picking a 'terrasync' binary from a recent build, since the communication protocol is unchanged, M

Re: [Flightgear-devel] Screenshots as PNGs

2009-10-07 Thread Martin Spott
Ron Jensen wrote: > [...] I would prefer the screen shot code to > generate an image identical to what is shown on the screen. Good point, especially as you can easily initiate a screen dump by pressing Alt-F (or maybe F3, I've forgotten ), thus you don't need the menu to create one,

[Flightgear-devel] fg-home on windows and mac

2009-10-07 Thread Jacob Burbach
In Linux the users flightgear directory is at /home//.fgfs. As I don't have a windows pc and haven't yet tried flightgear on my mac, I wonder if someone can enlighten me to the path for the users directory on those systems. Thanks! -- Jacob --

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Heiko Schulz
Hi, > I also noticed a huge frame rate drop when I was in or > close to being in the cloud layer, so that the clouds > consumed the greatest percentage of the screen real estate > ... that is when the frame rates were the worst.  If we are > drawing zillions of transparent quads and suddenly the

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Curtis Olson
On Wed, Oct 7, 2009 at 10:33 AM, Durk Talsma wrote: > On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote: > > > > I'm very surprised that performance has decreased so significantly. > > However, there is a possible explanation. > > > > FWIW, I've run into one situation where the new c

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Durk Talsma
On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote: > > I'm very surprised that performance has decreased so significantly. > However, there is a possible explanation. > FWIW, I've run into one situation where the new cloud code significantly slowed down my system. I found that reduci

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Curtis Olson
Hi Scott, Something else to try would be to turn off the other shaders (water reflection/ground cover). When I get all of these + clouds + rain/snow, my performance really goes in the toilet too. The snow/elevation shader seems to be especially hard on frame rates, but I notice the farm field sh

Re: [Flightgear-devel] Screenshots as PNGs

2009-10-07 Thread James Turner
On 7 Oct 2009, at 15:04, Curtis Olson wrote: > ... and if you don't want any gui elements in your screenshot, it's > easy enough to turn them all off and use the F3 hot key to take the > snapshot. (Close all the dialog boxes, and then F10 toggles the > menu on/off) I was aware of this (an

Re: [Flightgear-devel] Screenshots as PNGs

2009-10-07 Thread Curtis Olson
On Wed, Oct 7, 2009 at 8:57 AM, Ron Jensen wrote: > One man's feature is another man's bug. :) While admittedly most screen > shots don't want the UI shown, a very large percentage of screen shots > I've shared were created to show the UI components as part of a tutorial > or to demonstrate an is

Re: [Flightgear-devel] Screenshots as PNGs

2009-10-07 Thread Ron Jensen
On Wed, 2009-10-07 at 09:33 +0100, James Turner wrote: > In fact, it would be possibly to write out in any format which your > OSG has a loadable plugin for - JPEG, BMP, whatever. All that's needed > is to change the file extension we append to the name in FG. (And, I > haven't tested the beh

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Scott Hamilton
On Wed, 2009-10-07 at 09:18 +, Stuart Buchanan wrote: > Scott Hamilton wrote: > >On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote: > > > >>>Maybe it's just me, but has anyone noticed a dramatic performance > >>> decrease with 3d clouds after this patch? > >> > >> yep, from 30fps

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-07 Thread James Turner
On 7 Oct 2009, at 10:32, Alan Teeder wrote: James The “this” fault is fixed. Thanks. To cure the time and difftime under Windows all that is needed is to include That's what I'd hoped, thanks for confirming. I would still prefer to use something more robust than the C-library functions,

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-07 Thread Alan Teeder
James The "this" fault is fixed. Thanks. To cure the time and difftime under Windows all that is needed is to include Alan _ From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Sent: 06 October 2009 17:38 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Stuart Buchanan
Scott Hamilton wrote: >On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote: > >>>Maybe it's just me, but has anyone noticed a dramatic performance >>> decrease with 3d clouds after this patch? >> >> yep, from 30fps to 2fps... I'm very surprised that performance has decreased so signifi

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Victhor Foster
Same here too. And I don't even have a good graphics card! ;) -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skil

[Flightgear-devel] Screenshots as PNGs

2009-10-07 Thread James Turner
If you update SG and FG, screenshots are now written as PNGs - please give it a go! In fact, it would be possibly to write out in any format which your OSG has a loadable plugin for - JPEG, BMP, whatever. All that's needed is to change the file extension we append to the name in FG. (And, I

Re: [Flightgear-devel] New Sound system committed

2009-10-07 Thread Erik Hofman
Alan Teeder wrote: > Erik > > Sorry, I gave the wrong missing name -- I should have written alutGetError, > as this is not in the older alut.h (or al.h or alc.h). Ah that was just a matter of commenting out the proper section. Should be fixed now. Erik -

Re: [Flightgear-devel] New Sound system committed

2009-10-07 Thread Erik Hofman
Alan Teeder wrote: > Erik > > Sorry, I gave the wrong missing name -- I should have written alutGetError, > as this is not in the older alut.h (or al.h or alc.h). Hmm ok, I'll need to find a way around it then. Thanks for the report. Erik --