Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Tim Moore
On 11/17/2009 01:53 AM, Victhor Foster wrote: > I am experiencing this bug: Some 3D objects/models are untextured, while > some others are. There are two screenshots showing this bug on the links > below. > http://img163.imageshack.us/i/fgfsscreen021.png/ > http://img163.imageshack.us/i/fgfsscreen0

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Ron Jensen
On Mon, 2009-11-16 at 20:37 +0100, Erik Hofman wrote: > James Turner wrote: > > In general, I would far prefer the C172P to be as high quality (and > > functional as possible), > > I would even say that the default c172p would be the sample > implementation of an aircraft in FlightGear meaning t

Re: [Flightgear-devel] lib

2009-11-16 Thread Johnathan Van Why
> Hi, > > First of all I'd like to emphasize that I'm absolutely new to > flightgear. The reason I'm interested in it is that I plan to do a > development and need some libs to help me with that. > > What I want to do is more about "AI". Simulate flight of several > airplanes. For this I'd like to

[Flightgear-devel] multiple instances of given ai aircraft

2009-11-16 Thread Alex Romosan
while flying out of jfk today i noticed once again multiple instances of a given ai aircraft. looking at the properties tree i noticed that there were multiple aircraft with the same call sign. after a bit of detective work i noticed that the number of aircrafts corresponds to the number of entries

[Flightgear-devel] terragear

2009-11-16 Thread Pete Morgan
Dont know if this is the right newsgroup, but am trying to compile terragear. Pulled from here http://mapserver.flightgear.org/git/?p=terragear-cs;a=summary Also simgear from here http://mapserver.flightgear.org/git/?p=simgear-cs;a=summary It configures ok but a compile error as below. regards

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Victhor Foster
I am experiencing this bug: Some 3D objects/models are untextured, while some others are. There are two screenshots showing this bug on the links below. http://img163.imageshack.us/i/fgfsscreen021.png/ http://img163.imageshack.us/i/fgfsscreen020.png/

Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Vivian Meazza
Dave wrote > Vivian Meazza wrote: > > MSVC9 is available for free download. I don't know if using that would > help. > > FG builds and runs with that here, although I do get a segfault on > reset, > > which I have only just noticed. > > > > (MSVC10 Beta 2 is also available, but I haven't tried tha

Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Dave
Vivian Meazza wrote: > MSVC9 is available for free download. I don't know if using that would help. > FG builds and runs with that here, although I do get a segfault on reset, > which I have only just noticed. > > (MSVC10 Beta 2 is also available, but I haven't tried that) > > Hi Vivian, It's

Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Dave
Erik Hofman wrote: > daveluff wrote: > >> Erik Hofman wrote: >> >> >>> Hi, >>> >>> I was wondering if anybody has any problems/bugs/oddities that needs to >>> be addressed in the latest SoundSystem code. >>> >>> >>> >>> >> Hi Erik, >> >> I'm still unable to run without a segfault

[Flightgear-devel] lib

2009-11-16 Thread Bgs
Hi, First of all I'd like to emphasize that I'm absolutely new to flightgear. The reason I'm interested in it is that I plan to do a development and need some libs to help me with that. What I want to do is more about "AI". Simulate flight of several airplanes. For this I'd like to use an ex

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Martin Spott: " plus, maybe, one button to ignore the entire chat (if that one doesn't already exist)," Off the top of my head, I think there's a checkbox with that effect in the "rendering options" panel? -R. (MD-Terp) Robert M. Shearman, Jr. Transit Operations Supervisor, University of

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Rob Shearman, Jr.
Arnt Karlsen: "..in the GNU spirit; Why not simply _use_ IRC for FG MP??? It'll be fast paced etc alright, but it allows e.g. #FG-ATC, #FG-newbies, #FG-dogfight etc, e.g. on the same ports we use now." The additional benefit here would be that anyone with access to an MPMap and an IRC client (

Re: [Flightgear-devel] Custom scenery data startup location problem.

2009-11-16 Thread Alex Romosan
Anders Gidenstam writes: > I wonder if anyone alse has noticd that the startup location on > runways with a displaced threshold differs depending on whether the > custom scenery .threshold.xml file or apt.dat is used? i've solved this problem by applying the following patch to flightgear: diff

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Martin Spott
Jacob Burbach wrote: > [...] On the pilots list next to each client should be > two buttons, one for ignoring chat, and one for ignoring the model as > well. plus, maybe, one button to ignore the entire chat (if that one doesn't already exist), Martin. -- Unix _IS_ user friendly

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Heiko Schulz
Hello Tim, > Hi Tim, > > Tim Moore wrote: > > > [...] I want to shake out what the changes may have > broken first. Animations, > > particularly material animations, may very likely be > messed up; please report > > any breakage. > There are some more, maybe older: -particles emmissive is bro

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread dave perry
Heiko Schulz wrote: > Hello Dave, > > I did the the 3d-model incl. the 3d-panel, but there was still a lot of > issues. > All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched. > > > >> Hi Heiko (and anyone who is maintaining the c172P), >> >> Several questions: >> >> First,

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Martin Spott
Hi Tim, Tim Moore wrote: > [...] I want to shake out what the changes may have broken first. Animations, > particularly material animations, may very likely be messed up; please report > any breakage. The prop disc of the Seneca, when lit almost from the same direction as viewed at (sitting in t

[Flightgear-devel] Automatically hide/show the menubar

2009-11-16 Thread Torsten Dreyer
Hi, I just committed a featurette for the menubar which is disabled by default but can be enabled by setting /sim/menubar/autovisibility/enabled to true. If enabled, the menubar is invisible and pops up when the mouse in mode 0 hits the upper edge of the fgfs window. It stays visible until the

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Heiko Schulz
Hello Dave, I did the the 3d-model incl. the 3d-panel, but there was still a lot of issues. All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched.   > Hi Heiko (and anyone who is maintaining the c172P), > > Several questions: > > First, who is "the Model-Author" for the c172p? 

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Arnt Karlsen
On Mon, 16 Nov 2009 09:25:57 -, Vivian wrote in message <6e5e9a144a174d9c84057da9eff57...@main>: > Tom, > > > > I don't think there is anything particularly wrong with your > suggestion, just that it does not meet the original remit, which was > to be able to ignore players who were not f

Re: [Flightgear-devel] Clouds

2009-11-16 Thread syd adams
I meant the main menu the current layout is ... File View Location Autopilot Environment ... etc I was suggesting ... File View Rendering Location Autopilot Environment ... etc Just another idea... Cheers On 11/16/09, Stuart Buchanan wrote: > Jacob Burbach wrote: > >> To: FlightGear dev

Re: [Flightgear-devel] GPS

2009-11-16 Thread syd adams
Ok I'll look into it further ... need to learn how to use it before i update the KLN90B... Altitude is set from a separate instrument , not linked to the GPS in any way. As for the EFIS-84 settings , I haven't come across any good refences for the controller, so it can only be set from the dialog f

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Erik Hofman
James Turner wrote: > In general, I would far prefer the C172P to be as high quality (and > functional as possible), I would even say that the default c172p would be the sample implementation of an aircraft in FlightGear meaning that it should reflect the latest code as closely as possible. Er

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread James Turner
On 16 Nov 2009, at 17:37, dave perry wrote: > Second, I have edited my local copy for cvs so that the nav-light switch > also controls instrument/pannel lights so the c172p can be flown at > night. I also point the vors to the recent changed Instruments-3d/vor > folder which you can try out u

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread Martin Spott
dave perry wrote: > First, who is "the Model-Author" for the c172p? Heiko Schulz is the author of the current 3D model, yet I'm pretty convinced that he left the FDM unchanged, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-16 Thread dave perry
Heiko Schulz wrote: > The Model-Author of the c172p has this on his list, but did not find any time > to change this... > > Hi Heiko (and anyone who is maintaining the c172P), Several questions: First, who is "the Model-Author" for the c172p? A search of the c172 folder only yields David Me

Re: [Flightgear-devel] FSWeekend impressions

2009-11-16 Thread Wolfram Kuss
Unfortunately I dont have time to write a long impression or "clean up" my photos a lot, so here is simply a huge 150MB pack of fotos with a small text file: http://www.3d-raumplan.com/wk_privat/Fotos_FSWeekend.rar It was my first FS Weekend and I was surprised at how large both the museum and the

Re: [Flightgear-devel] Cliffs

2009-11-16 Thread Vadym Kukhtin
2009/11/16 cullam Bruce-Lockhart : > I'm planning on developing procedures that automatically assign cliff > textures to any scenery beyond a certain slope. From reading through the > flightgear devel archives, this idea has come up before. Does anybody know if > any work was actually done with

Re: [Flightgear-devel] Cliffs

2009-11-16 Thread Jon Stockill
cullam Bruce-Lockhart wrote: > Terribly sorry to send this out again, but I never got any response to my > previous query. > > I'm planning on developing procedures that automatically assign cliff > textures to any scenery beyond a certain slope. From reading through the > flightgear devel arc

[Flightgear-devel] Cliffs

2009-11-16 Thread cullam Bruce-Lockhart
Terribly sorry to send this out again, but I never got any response to my previous query. I'm planning on developing procedures that automatically assign cliff textures to any scenery beyond a certain slope. From reading through the flightgear devel archives, this idea has come up before. Does

Re: [Flightgear-devel] GPS

2009-11-16 Thread James Turner
On 16 Nov 2009, at 11:35, Stuart Buchanan wrote: > One minor bug was that selecting a NAV ID in the GPS reset the set > altitude to the NAV > ID height, but didn't update that altitude select on the panel. I > think this might be seen as > a bug in the GPS code rather than the panel, as that'

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Csaba Halász
On Mon, Nov 16, 2009 at 2:44 PM, Vivian Meazza wrote: > Stuart Buchanan wrote > >> >> On a related note, I believe Jester finished the work that I had >> originally intended >> in the MP chat to provide per-frequency chat, rather than a single global >> frequency. > > My understanding is that Csab

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
Stuart Buchanan wrote > -Original Message- > From: [mailto:stuart_d_bucha...@yahoo.co.uk] > Sent: 16 November 2009 12:44 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Ignoring MP pilots > > Pete Morgan wrote: > > > Seperate ports are gonna be a problem with fi

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Anders Gidenstam
On Mon, 16 Nov 2009, Stuart Buchanan wrote: > Pete Morgan wrote: > > My personal preference is to simply to expand the Ignore option to hide the AI > model on the client-side. Should be pretty straightforward to do and doesn't > require any messing around with the MP connection. > > Adding an addi

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
Jacob Burbach wrote: > To: FlightGear developers discussions > Sent: Mon, 16 November, 2009 11:44:38 > Subject: Re: [Flightgear-devel] Clouds > > > My screenshot didn't show the proposed menu structure, so here it is: > > > > View > > - Display Options > > - Rendering Options > > - Cockpit View

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Stuart Buchanan
Pete Morgan wrote: > Seperate ports are gonna be a problem with firewalls. > > Is there a way to create a group using the callsign? eg my_group:callsign ? > > just a thought. > > Pete My personal preference is to simply to expand the Ignore option to hide the AI model on the client-side. Shou

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Jacob Burbach
> My screenshot didn't show the proposed menu structure, so here it is: > > View > - Display Options > - Rendering Options > - Cockpit View Options > - Adjust View Distance > - Adjust HUD Properties > - Instant Replay > - Adjust LOD Ranges* While we're at it, could "Adjust View Distance" be change

Re: [Flightgear-devel] GPS

2009-11-16 Thread Stuart Buchanan
syd adams wrote: > Hello James , > Just tried the b1900d after a long while , and I have no idea how to > use my own KLN90B anymore ... any pointers on how I can fix this ? > In particular , I cant set the destination waypoint , though it > appears with a search. > Thanks. I had a fairly success

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
syd adams wrote: > Looks good . > Yeah maybe the runway lights should go in lighting... > Just a thought , what about a 'rendering options' and 'view options' > in the main menu , rather than a single view button ? > > At least lots of room in the view to add my "FOV button" :) Glad you like it

Re: [Flightgear-devel] GPS

2009-11-16 Thread James Turner
On 16 Nov 2009, at 07:43, syd adams wrote: > Just tried the b1900d after a long while , and I have no idea how to > use my own KLN90B anymore ... any pointers on how I can fix this ? > In particular , I cant set the destination waypoint , though it > appears with a search. I assume when you tal

Re: [Flightgear-devel] GPS

2009-11-16 Thread James Turner
On 16 Nov 2009, at 08:53, Victhor Foster wrote: > You need to use the Route Manager dialog. The route will only > activate once the aircraft is airborne. Uh, I hope not :) That's not the intended behaviour, and it's not what I see. Indeed, I normally activate the route before I taxi out to t

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
Tom, I don't think there is anything particularly wrong with your suggestion, just that it does not meet the original remit, which was to be able to ignore players who were not following the "rules", either intentionally or through ignorance. We already almost have what you propose with p

Re: [Flightgear-devel] GPS

2009-11-16 Thread Victhor Foster
You need to use the Route Manager dialog. The route will only activate once the aircraft is airborne. Look at the GPS dialog. If you see that the destination airport on the current leg is your departure airport, go back to the route manager, search for your destination's ICAO code, then press "D