On 11/17/2009 01:53 AM, Victhor Foster wrote:
> I am experiencing this bug: Some 3D objects/models are untextured, while
> some others are. There are two screenshots showing this bug on the links
> below.
> http://img163.imageshack.us/i/fgfsscreen021.png/
> http://img163.imageshack.us/i/fgfsscreen0
On Mon, 2009-11-16 at 20:37 +0100, Erik Hofman wrote:
> James Turner wrote:
> > In general, I would far prefer the C172P to be as high quality (and
> > functional as possible),
>
> I would even say that the default c172p would be the sample
> implementation of an aircraft in FlightGear meaning t
> Hi,
>
> First of all I'd like to emphasize that I'm absolutely new to
> flightgear. The reason I'm interested in it is that I plan to do a
> development and need some libs to help me with that.
>
> What I want to do is more about "AI". Simulate flight of several
> airplanes. For this I'd like to
while flying out of jfk today i noticed once again multiple instances of
a given ai aircraft. looking at the properties tree i noticed that there
were multiple aircraft with the same call sign. after a bit of detective
work i noticed that the number of aircrafts corresponds to the number of
entries
Dont know if this is the right newsgroup, but am trying to compile
terragear.
Pulled from here
http://mapserver.flightgear.org/git/?p=terragear-cs;a=summary
Also simgear from here
http://mapserver.flightgear.org/git/?p=simgear-cs;a=summary
It configures ok but a compile error as below.
regards
I am experiencing this bug: Some 3D objects/models are untextured, while some
others are. There are two screenshots showing this bug on the links below.
http://img163.imageshack.us/i/fgfsscreen021.png/
http://img163.imageshack.us/i/fgfsscreen020.png/
Dave wrote
> Vivian Meazza wrote:
> > MSVC9 is available for free download. I don't know if using that would
> help.
> > FG builds and runs with that here, although I do get a segfault on
> reset,
> > which I have only just noticed.
> >
> > (MSVC10 Beta 2 is also available, but I haven't tried tha
Vivian Meazza wrote:
> MSVC9 is available for free download. I don't know if using that would help.
> FG builds and runs with that here, although I do get a segfault on reset,
> which I have only just noticed.
>
> (MSVC10 Beta 2 is also available, but I haven't tried that)
>
>
Hi Vivian,
It's
Erik Hofman wrote:
> daveluff wrote:
>
>> Erik Hofman wrote:
>>
>>
>>> Hi,
>>>
>>> I was wondering if anybody has any problems/bugs/oddities that needs to
>>> be addressed in the latest SoundSystem code.
>>>
>>>
>>>
>>>
>> Hi Erik,
>>
>> I'm still unable to run without a segfault
Hi,
First of all I'd like to emphasize that I'm absolutely new to
flightgear. The reason I'm interested in it is that I plan to do a
development and need some libs to help me with that.
What I want to do is more about "AI". Simulate flight of several
airplanes. For this I'd like to use an ex
Martin Spott:
" plus, maybe, one button to ignore the entire chat (if that one
doesn't already exist),"
Off the top of my head, I think there's a checkbox with that effect in the
"rendering options" panel? -R. (MD-Terp)
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of
Arnt Karlsen: "..in the GNU spirit; Why not simply _use_ IRC for FG MP???
It'll be fast paced etc alright, but it allows e.g. #FG-ATC, #FG-newbies,
#FG-dogfight etc, e.g. on the same ports we use now."
The additional benefit here would be that anyone with access to an MPMap and an
IRC client (
Anders Gidenstam writes:
> I wonder if anyone alse has noticd that the startup location on
> runways with a displaced threshold differs depending on whether the
> custom scenery .threshold.xml file or apt.dat is used?
i've solved this problem by applying the following patch to flightgear:
diff
Jacob Burbach wrote:
> [...] On the pilots list next to each client should be
> two buttons, one for ignoring chat, and one for ignoring the model as
> well.
plus, maybe, one button to ignore the entire chat (if that one
doesn't already exist),
Martin.
--
Unix _IS_ user friendly
Hello Tim,
> Hi Tim,
>
> Tim Moore wrote:
>
> > [...] I want to shake out what the changes may have
> broken first. Animations,
> > particularly material animations, may very likely be
> messed up; please report
> > any breakage.
>
There are some more, maybe older:
-particles emmissive is bro
Heiko Schulz wrote:
> Hello Dave,
>
> I did the the 3d-model incl. the 3d-panel, but there was still a lot of
> issues.
> All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched.
>
>
>
>> Hi Heiko (and anyone who is maintaining the c172P),
>>
>> Several questions:
>>
>> First,
Hi Tim,
Tim Moore wrote:
> [...] I want to shake out what the changes may have broken first. Animations,
> particularly material animations, may very likely be messed up; please report
> any breakage.
The prop disc of the Seneca, when lit almost from the same direction as
viewed at (sitting in t
Hi,
I just committed a featurette for the menubar which is disabled by default but
can be enabled by setting /sim/menubar/autovisibility/enabled to true.
If enabled, the menubar is invisible and pops up when the mouse in mode 0 hits
the upper edge of the fgfs window. It stays visible until the
Hello Dave,
I did the the 3d-model incl. the 3d-panel, but there was still a lot of issues.
All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched.
> Hi Heiko (and anyone who is maintaining the c172P),
>
> Several questions:
>
> First, who is "the Model-Author" for the c172p?
On Mon, 16 Nov 2009 09:25:57 -, Vivian wrote in message
<6e5e9a144a174d9c84057da9eff57...@main>:
> Tom,
>
>
>
> I don't think there is anything particularly wrong with your
> suggestion, just that it does not meet the original remit, which was
> to be able to ignore players who were not f
I meant the main menu the current layout is ...
File View Location Autopilot Environment ... etc
I was suggesting ...
File View Rendering Location Autopilot Environment ... etc
Just another idea...
Cheers
On 11/16/09, Stuart Buchanan wrote:
> Jacob Burbach wrote:
>
>> To: FlightGear dev
Ok I'll look into it further ... need to learn how to use it before i
update the KLN90B...
Altitude is set from a separate instrument , not linked to the GPS in any way.
As for the EFIS-84 settings , I haven't come across any good refences
for the controller, so it can only be set from the dialog f
James Turner wrote:
> In general, I would far prefer the C172P to be as high quality (and
> functional as possible),
I would even say that the default c172p would be the sample
implementation of an aircraft in FlightGear meaning that it should
reflect the latest code as closely as possible.
Er
On 16 Nov 2009, at 17:37, dave perry wrote:
> Second, I have edited my local copy for cvs so that the nav-light switch
> also controls instrument/pannel lights so the c172p can be flown at
> night. I also point the vors to the recent changed Instruments-3d/vor
> folder which you can try out u
dave perry wrote:
> First, who is "the Model-Author" for the c172p?
Heiko Schulz is the author of the current 3D model, yet I'm pretty
convinced that he left the FDM unchanged,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Heiko Schulz wrote:
> The Model-Author of the c172p has this on his list, but did not find any time
> to change this...
>
>
Hi Heiko (and anyone who is maintaining the c172P),
Several questions:
First, who is "the Model-Author" for the c172p? A search of the c172
folder only yields David Me
Unfortunately I dont have time to write a long impression or "clean up" my
photos a lot, so here is simply a huge 150MB pack of fotos with a small
text file:
http://www.3d-raumplan.com/wk_privat/Fotos_FSWeekend.rar
It was my first FS Weekend and I was surprised at how large both the museum
and the
2009/11/16 cullam Bruce-Lockhart :
> I'm planning on developing procedures that automatically assign cliff
> textures to any scenery beyond a certain slope. From reading through the
> flightgear devel archives, this idea has come up before. Does anybody know if
> any work was actually done with
cullam Bruce-Lockhart wrote:
> Terribly sorry to send this out again, but I never got any response to my
> previous query.
>
> I'm planning on developing procedures that automatically assign cliff
> textures to any scenery beyond a certain slope. From reading through the
> flightgear devel arc
Terribly sorry to send this out again, but I never got any response to my
previous query.
I'm planning on developing procedures that automatically assign cliff textures
to any scenery beyond a certain slope. From reading through the flightgear
devel archives, this idea has come up before. Does
On 16 Nov 2009, at 11:35, Stuart Buchanan wrote:
> One minor bug was that selecting a NAV ID in the GPS reset the set
> altitude to the NAV
> ID height, but didn't update that altitude select on the panel. I
> think this might be seen as
> a bug in the GPS code rather than the panel, as that'
On Mon, Nov 16, 2009 at 2:44 PM, Vivian Meazza
wrote:
> Stuart Buchanan wrote
>
>>
>> On a related note, I believe Jester finished the work that I had
>> originally intended
>> in the MP chat to provide per-frequency chat, rather than a single global
>> frequency.
>
> My understanding is that Csab
Stuart Buchanan wrote
> -Original Message-
> From: [mailto:stuart_d_bucha...@yahoo.co.uk]
> Sent: 16 November 2009 12:44
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Ignoring MP pilots
>
> Pete Morgan wrote:
>
> > Seperate ports are gonna be a problem with fi
On Mon, 16 Nov 2009, Stuart Buchanan wrote:
> Pete Morgan wrote:
>
> My personal preference is to simply to expand the Ignore option to hide the AI
> model on the client-side. Should be pretty straightforward to do and doesn't
> require any messing around with the MP connection.
>
> Adding an addi
Jacob Burbach wrote:
> To: FlightGear developers discussions
> Sent: Mon, 16 November, 2009 11:44:38
> Subject: Re: [Flightgear-devel] Clouds
>
> > My screenshot didn't show the proposed menu structure, so here it is:
> >
> > View
> > - Display Options
> > - Rendering Options
> > - Cockpit View
Pete Morgan wrote:
> Seperate ports are gonna be a problem with firewalls.
>
> Is there a way to create a group using the callsign? eg my_group:callsign ?
>
> just a thought.
>
> Pete
My personal preference is to simply to expand the Ignore option to hide the AI
model on the client-side. Shou
> My screenshot didn't show the proposed menu structure, so here it is:
>
> View
> - Display Options
> - Rendering Options
> - Cockpit View Options
> - Adjust View Distance
> - Adjust HUD Properties
> - Instant Replay
> - Adjust LOD Ranges*
While we're at it, could "Adjust View Distance" be change
syd adams wrote:
> Hello James ,
> Just tried the b1900d after a long while , and I have no idea how to
> use my own KLN90B anymore ... any pointers on how I can fix this ?
> In particular , I cant set the destination waypoint , though it
> appears with a search.
> Thanks.
I had a fairly success
syd adams wrote:
> Looks good .
> Yeah maybe the runway lights should go in lighting...
> Just a thought , what about a 'rendering options' and 'view options'
> in the main menu , rather than a single view button ?
>
> At least lots of room in the view to add my "FOV button" :)
Glad you like it
On 16 Nov 2009, at 07:43, syd adams wrote:
> Just tried the b1900d after a long while , and I have no idea how to
> use my own KLN90B anymore ... any pointers on how I can fix this ?
> In particular , I cant set the destination waypoint , though it
> appears with a search.
I assume when you tal
On 16 Nov 2009, at 08:53, Victhor Foster wrote:
> You need to use the Route Manager dialog. The route will only
> activate once the aircraft is airborne.
Uh, I hope not :) That's not the intended behaviour, and it's not what
I see. Indeed, I normally activate the route before I taxi out to t
Tom,
I don't think there is anything particularly wrong with your suggestion,
just that it does not meet the original remit, which was to be able to
ignore players who were not following the "rules", either intentionally or
through ignorance.
We already almost have what you propose with p
You need to use the Route Manager dialog. The route will only activate once the
aircraft is airborne.
Look at the GPS dialog. If you see that the destination airport on the current
leg is your departure airport, go back to the route manager, search for your
destination's ICAO code, then press "D
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