1) I closed the bug-tracker issue concerning the taxiway
signs. That's all good.
2) Alas there are other scenery elements that still
exhibit an improper dependence on camera tilt angle.
Example:
http://www.av8n.com/fly/fgfs/img48/pole-dark.png
in contrast to
http://www.av8n.com/fly/fgfs/im
> >
>
> What about this (unfinished) one :
> http://frbouvi.free.fr/flightsim/fgfs-urban-night.jpg
>
> -Fred
Yep, exactly that was in my mind!
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M
Le 13/03/2010 16:09, Heiko Schulz a écrit :
> Would be great it would support "nightlighting" as well. (Switching between
> emissive nightlighted and daylighted textures) So we can get rid of those
> ugly lightpoints
>
What about this (unfinished) one :
http://frbouvi.free.fr/flightsim/fg
Frederic Bouvier wrote:
> There is a very good Gimp plugin that has a 3D preview, support relief
> maps and works under Windows : http://registry.gimp.org/node/69
> Of course, source code is also available for Linux and Mac.
>
> I also found a tutorial here :
> http://developer.valvesoftware.com/w
Hi,
do I understand correctly, that the former
/sim/rendering/shader-experimental
property has now been completely superseded by:
/sim/rendering/crop-shader
/sim/rendering/landmass-shader
/sim/rendering/urban-shader
/sim/rendering/water-shader
Apparently these four don't accept 'true'
Thanks , I have too many tests running, making errors go by too fast to see
... , missed that one ...
> Nasal runtime error: undefined symbol: set_barber_pole
>
> at /opt/FlightGear/FlightGear_cvs/data/Aircraft/b1900d/Nasal/systems.nas,
> line 132
> called from: /opt/FlightGear/FlightGear_cvs/da
There is also another approach to creating normal maps, using a
detailed, high polygon count model of the object, from which you
extract the normals and map them to the low polygon object which is used
in the game.
A nice tutorial for blender can be found here :
http://blenderartists.org/forum/s
Hi Erik,
Le 14/03/2010 15:13, Erik Hofman a écrit :
> Heiko Schulz wrote:
>
>> Now I have to learn to make normalmaps! :-)
>>
> I've updated the normalmap utility in FlightGear/utils/Modeller to
> reflect the output of the following tutorial:
> http://www.katsbits.com/htm/tutorials/creati
Heiko Schulz wrote:
> Now I have to learn to make normalmaps! :-)
I've updated the normalmap utility in FlightGear/utils/Modeller to
reflect the output of the following tutorial:
http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm
It's not a one size fits all solution but mig
On Fri, 2010-03-12 at 18:55 -0800, syd adams wrote:
> Hi guys ,
> This is another patch for the overspeed
> It keeps the overspeed properties out of property tree when airspeed
> indicator is not 'overspeed ' enabled
> No sense putting unused properties in an already heavily populated
>
Greetings,
In Flightgear 2.0 and CVS on Gentoo linux, ATIS transmissions were not
working properly.
Upon examining the code, I noticed that ATIS was initialized in the
fgIdleFunction with all the other subsystems, yet fgInitSoundManager() isn't
called until inside the main loo
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