Re: [Flightgear-devel] News from FlightProSim

2010-03-17 Thread J. Holden
I've /probably/ done the most extensive amount of research into this at the moment, some key points: 1) If we want or need legal representation, please visit http://www.softwarefreedom.org/ I have already contacted them, so please don't send them a bunch of emails about FlightProSim. 2)

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Tim Moore
On Wed, Mar 17, 2010 at 1:21 AM, Rob Oates carrotr...@gmail.com wrote: Hmm ... the planes in Flightgear are just models, they don't require simgear and terragear to function. Furthermore I would find it extremely bizarre for an airplane model to be a dependency in order for Flightgear to

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Erik Hofman
Tim Moore wrote: On Wed, Mar 17, 2010 at 1:21 AM, Rob Oates carrotr...@gmail.com Our models and our code should be seen as two separate entities, that is all that I'm suggesting. I'm having trouble seeing the difference between highly detailed models and artwork and significant

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Jon S. Berndt
I think this is exactly true. And what happens to this guy when more and more people start finding out that they have paid money for something they could have gotten for free? Jon From: Curtis Olson [mailto:curtol...@gmail.com] The guy is building his business on a charade ... and

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Peter Brown
As much as I'd hope what you say would be true, realistically there is not much of a downside for this guy. Everyday people make purchases without knowing all the facts, and for more money buying online than locally. (Ebay can be a good example) From his side of it, unless someone or group

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Curtis Olson
On Wed, Mar 17, 2010 at 9:00 AM, Peter Brown wrote: While I truly hope this group, or multiple groups can get together and bring him to task for his wrongs, publication of FlightGear.org as a BETTER simulator, which also happens to be FREE, and by the way, that other simulator is just a copy

Re: [Flightgear-devel] Instant Replay, and it's recording of A/C parameters

2010-03-17 Thread Curtis Olson
Hi Peter, I haven't had a chance to look at this closely, but maybe I can offer a small bit of insight. We recognized that to record hours of high resolution flight data would blow up the memory footprint of FlightGear on any PC. So we went for a balance ... We record the most recent 60

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Patrice Poly
I have been reading the mail archive and forums about this story, then went on the FPS website and read their disclaimer. From what I saw, and given that my understanding of GPL and copyrights might be wrong, here are my thoughts : I think what this person(s) do here is *almost* legal. They are

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread HB-GRAL
Erik Hofman schrieb: I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits exactly to the relief when it is 1024 at the moment.

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread John Denker
First, a parable: The local supermarket sells shiitake mushrooms for $5.00 per ounce. About a mile down the road there is an ethnic market that sells the same kind of mushrooms for $5.00 per *pound*. You might have been told in high school that this kind of thing can never

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread Frederic Bouvier
- HB-GRAL flightg...@sablonier.ch a écrit : Erik Hofman schrieb: I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits

[Flightgear-devel] a corruption of the heap

2010-03-17 Thread 乌兰巴根
Hi! I biuld the source under windowsXP by MSVC90. I set ai-enable value as false to make sure the FP exception is not triggered. But after runing for minutes, the MSVC show the message following: HEAP[fgfs.exe]: Invalid Address specified to RtlFreeHeap( 0183, 01017020 ) Windows has triggered

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Martin Spott
Curtis Olson wrote: I wish to second this! FlightGear has never really gone on a marketing offensive. Marketing takes a lot of time and effort, so it's hard for people who are developing code or aircraft or working on other aspects of the project to find a lot of additional time to do

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Curtis Olson
On Wed, Mar 17, 2010 at 4:49 PM, Martin Spott wrote some stuff about the web page: A couple brief comments on the web site. Pete and I agreed (I think) that we probably don't want to ultimately do the official flightgear web site as a google apps engine page. That locks us into a closed source,

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread kyle keevill
Curt, I can help out organization wise and can provide some really good feedback on the site. Let me know. -- Kyle On Mar 17, 2010, at 6:56 PM, Curtis Olson wrote: On Wed, Mar 17, 2010 at 4:49 PM, Martin Spott wrote some stuff about the web page: A couple brief comments on the web site.

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Vivian Meazza
Patrice Poly I have been reading the mail archive and forums about this story, then went on the FPS website and read their disclaimer. From what I saw, and given that my understanding of GPL and copyrights might be wrong, here are my thoughts : I think what this person(s) do here is

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Pete Morgan
I spent some time using Pete's menu css and trying to build a column of menus down the left side of the screen. I have an initial version. Some of that I like, but I'm just not happy with how it's coming together yet. Curt. Your going to be running around in circles until its got

[Flightgear-devel] FlightGear and Copyrights

2010-03-17 Thread J. Holden
Hello all - My previous email may have been lost in the fray so I'd just like to float my recommendation again. If you have contributed code, please check to make sure your copyright, and the date, is in the header for the source code you have contributed. This will make it easier for us to

[Flightgear-devel] Primus1000 / M877

2010-03-17 Thread Max Hertling
Hello everyone, first let me say that I realy appreciate what you are doing. Flightgear is an awesome project, I realy love it. I've been watching it's development for a couple of months now and I would be glad to contribute. I'm using the Citation-Bravo and CitationX frequently, and currently