I've /probably/ done the most extensive amount of research into this at the
moment, some key points:
1) If we want or need legal representation, please visit
http://www.softwarefreedom.org/
I have already contacted them, so please don't send them a bunch of emails
about FlightProSim.
2)
On Wed, Mar 17, 2010 at 1:21 AM, Rob Oates carrotr...@gmail.com wrote:
Hmm ... the planes in Flightgear are just models, they don't require
simgear and terragear to function. Furthermore I would find it extremely
bizarre for an airplane model to be a dependency in order for Flightgear to
Tim Moore wrote:
On Wed, Mar 17, 2010 at 1:21 AM, Rob Oates carrotr...@gmail.com
Our models and our code should be seen as two separate entities,
that is all that I'm suggesting.
I'm having trouble seeing the difference between highly detailed models
and artwork and significant
I think this is exactly true. And what happens to this guy when more and
more people start finding out that they have paid money for something they
could have gotten for free?
Jon
From: Curtis Olson [mailto:curtol...@gmail.com]
The guy is building his business on a charade ... and
As much as I'd hope what you say would be true, realistically there is not much
of a downside for this guy. Everyday people make purchases without knowing all
the facts, and for more money buying online than locally. (Ebay can be a good
example) From his side of it, unless someone or group
On Wed, Mar 17, 2010 at 9:00 AM, Peter Brown wrote:
While I truly hope this group, or multiple groups can get together and
bring him to task for his wrongs, publication of FlightGear.org as a
BETTER simulator, which also happens to be FREE, and by the way, that other
simulator is just a copy
Hi Peter,
I haven't had a chance to look at this closely, but maybe I can offer a
small bit of insight.
We recognized that to record hours of high resolution flight data would blow
up the memory footprint of FlightGear on any PC. So we went for a balance
...
We record the most recent 60
I have been reading the mail archive and forums about this story, then
went on the FPS website and read their disclaimer.
From what I saw, and given that my understanding of GPL and copyrights
might be wrong, here are my thoughts :
I think what this person(s) do here is *almost* legal.
They are
Erik Hofman schrieb:
I've changed the coverage size of the textures from 1024 to 2000 meter.
Hello Erik
I guess it is better not to change the texture size to 2000 meters(?) in
materials.xml. As I can see the size of the textures fits exactly to the
relief when it is 1024 at the moment.
First, a parable:
The local supermarket sells shiitake mushrooms for
$5.00 per ounce. About a mile down the road there
is an ethnic market that sells the same kind of
mushrooms for $5.00 per *pound*.
You might have been told in high school that this
kind of thing can never
- HB-GRAL flightg...@sablonier.ch a écrit :
Erik Hofman schrieb:
I've changed the coverage size of the textures from 1024 to 2000
meter.
Hello Erik
I guess it is better not to change the texture size to 2000 meters(?)
in materials.xml. As I can see the size of the textures fits
Hi!
I biuld the source under windowsXP by MSVC90. I set ai-enable value as false to
make sure the FP exception is not triggered.
But after runing for minutes, the MSVC show the message following:
HEAP[fgfs.exe]: Invalid Address specified to RtlFreeHeap( 0183, 01017020 )
Windows has triggered
Curtis Olson wrote:
I wish to second this! FlightGear has never really gone on a marketing
offensive. Marketing takes a lot of time and effort, so it's hard for
people who are developing code or aircraft or working on other aspects of
the project to find a lot of additional time to do
On Wed, Mar 17, 2010 at 4:49 PM, Martin Spott wrote some stuff about the web
page:
A couple brief comments on the web site.
Pete and I agreed (I think) that we probably don't want to ultimately do the
official flightgear web site as a google apps engine page. That locks us
into a closed source,
Curt,
I can help out organization wise and can provide some really good feedback on
the site.
Let me know.
--
Kyle
On Mar 17, 2010, at 6:56 PM, Curtis Olson wrote:
On Wed, Mar 17, 2010 at 4:49 PM, Martin Spott wrote some stuff about the web
page:
A couple brief comments on the web site.
Patrice Poly
I have been reading the mail archive and forums about this story, then
went on the FPS website and read their disclaimer.
From what I saw, and given that my understanding of GPL and copyrights
might be wrong, here are my thoughts :
I think what this person(s) do here is
I spent some time using Pete's menu css and trying to build a column
of menus down the left side of the screen. I have an initial version.
Some of that I like, but I'm just not happy with how it's coming
together yet.
Curt.
Your going to be running around in circles until its got
Hello all -
My previous email may have been lost in the fray so I'd just like to float my
recommendation again.
If you have contributed code, please check to make sure your copyright, and the
date, is in the header for the source code you have contributed.
This will make it easier for us to
Hello everyone,
first let me say that I realy appreciate what you are doing. Flightgear
is an awesome project, I realy love it. I've been watching it's
development for a couple of months now and I would be glad to
contribute.
I'm using the Citation-Bravo and CitationX frequently, and currently
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