[Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Frederic Bouvier wrote: > Hi, > > I commited changes to help users to tune their rendering quality > according to their available hardware. As a picture is worth a thousand > words, see : > http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif > > I encourage effect designers to use this new >

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt
If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs "released another version that still isn't ready for prime-time consumption"... OTOH, labelling it an RC might keep the others from downloading

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Mattt wrote: > > If so, I'd probably recommend calling it an RC or similar. Hopefully, > that may stop the (few) whingers on the forum carrying on about how the > devs "released another version that still isn't ready for prime-time > consumption"... Well if I recall it correctly I've seen mo

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt
Erik, True, and agreed. Now, I double-dare you to try to explain that on the forum if 2.1 doesn't double their frame rates :p Mind you, the individuals in question are certainly in the minority. Unfortunately, though, that isn't seeming to stop them dragging others along for their ride :

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit : > Frederic Bouvier wrote: > >> Hi, >> >> I commited changes to help users to tune their rendering quality >> according to their available hardware. As a picture is worth a thousand >> words, see : >> http://frbouvi.free.fr/flightsim/fgfs_quality_level.g

Re: [Flightgear-devel] DIY drones "virtual" UAV competition

2010-04-11 Thread Maik Justus
Hello, some time ago I made a FDM for a small quad-copter. Therefore flightgear also could be used for simulating this kind of uav. Sensors like acceleration and gyroscope should be easy to simulate with all their inaccuracies. Laser scanner and ultrasonic sensors (using some discrete rays) sh

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Frederic Bouvier wrote: > I was reading this forum thread few minutes ago : > http://flightgear.org/forums/viewtopic.php?f=5&t=7358 > and I wonder if its author, Thorsten with an 'H', already got in touch > with someone with CVS write access for a CVS inclusion. A new fgfs > version should have thi

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Vivian Meazza
Frederic Bouvier > > Le 11/04/2010 11:21, Erik Hofman a écrit : > > Frederic Bouvier wrote: > > > >> Hi, > >> > >> I commited changes to help users to tune their rendering quality > >> according to their available hardware. As a picture is worth a thousand > >> words, see : > >> http://frbouvi.fr

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Vivian, > Frederic Bouvier > > > I was reading this forum thread few minutes ago : > > http://flightgear.org/forums/viewtopic.php?f=5&t=7358 > > and I wonder if its author, Thorsten with an 'H', already got in > touch > > with someone with CVS write access for a CVS inclusion. A new fgfs > > vers

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Durk Talsma
On Sunday 11 April 2010 01:17:50 pm Vivian Meazza wrote: > It is available for download, if you scrabble around hard enough - took me > best part of an evening to find it, and can't remember how I did it in the > end. > > The trouble is Thorsten seems to develop his stuff in a vacuum - I have a > c

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Torsten Dreyer
> > I was reading this forum thread few minutes ago : > http://flightgear.org/forums/viewtopic.php?f=5&t=7358 > and I wonder if its author, Thorsten with an 'H', already got in touch > with someone with CVS write access for a CVS inclusion. A new fgfs > version should have this. I talked to Thorst

[Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Heiko Schulz
Hi, > Hi, > > I commited changes to help users to tune their rendering > quality > according to their available hardware. As a picture is > worth a thousand > words, see : > http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif > > I encourage effect designers to use this new > /sim/rendering/

Re: [Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Heiko Schulz
O.k., I got it now working. Still no real Idea what went wrong- maybe my CVS-update scrambled things. When will we change to GIT? Sorry for the noise > Hi, > > > Hi, > > > > I commited changes to help users to tune their > rendering > > quality > > according to their available hardware

Re: [Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 17:10, Heiko Schulz a écrit : > O.k., I got it now working. Still no real Idea what went wrong- maybe my > CVS-update scrambled things. > > When will we change to GIT? > > Sorry for the noise I was about to write that I don't have any idea. Glad to read the problem resolved. Do

[Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Heiko Schulz
Hi, with the more and more numbers of shaders effetcs I noticed, that I have no AntiAliasing on Objects/ sceneryparts, where shaders are applied. I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the highest value (16x Q) As I have seen some screenshots here with out any

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Heiko Schulz
Hi, > > I was about to write that I don't have any idea. Glad to > read the > problem resolved. Does it make a difference in term of > speed. What is > your prefered index and what is your hardware. It could be > handy to > build a scale "level vs hardware" > > -Fred > Well, to be honest- I ha

[Flightgear-devel] Combining two different effect-files possible?

2010-04-11 Thread Heiko Schulz
Hi @all, I'm still very fascinated by the reflection shader and the bumpspec-shader. Two shaders which shows the Power of OpenSource and that we can compete commercial sims even now in graphics. I wonder if there is a possibility to combine these two effects just by editing the effect-file. I h

Re: [Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 17:23, Heiko Schulz a écrit : > Hi, > > with the more and more numbers of shaders effetcs I noticed, that I have no > AntiAliasing on Objects/ sceneryparts, where shaders are applied. > > I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the > highest value (16

Re: [Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Heiko Schulz
Fred, > > try : --prop:/sim/rendering/multi-sample-buffers=true > --prop:/sim/rendering/multi-samples=4 > > -Fred > Unfortunately no effect visible :-( __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schut

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Arnt Karlsen
On Sun, 11 Apr 2010 15:46:46 + (GMT), Heiko wrote in message <181523.46862...@web23205.mail.ird.yahoo.com>: > Well, to be honest- I have currently the problem "graphic appearence > vs level vs hardware" ;-) > > With A dualcore 2.8GHz, 2GB Ram, Nvidea 8800GT, Vsync (60Hz) ..64bit system? W

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Heiko Schulz
> > ..64bit system?  Which "A dualcore 2.8GHz", an > AMD?  OS? > Oh, sorry, yes: Intel DualCore 2.67GHZ (not 2.8Hz ;-)), win32, FGFS CVS 04/10/2010 __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Pete Morgan
Mattt wrote: > > If so, I'd probably recommend calling it an RC or similar. > Hopefully, that may stop the (few) whingers on the forum carrying on > about how the devs "released another version that still isn't ready > for prime-time consumption"... > > OTOH, labelling it an RC might keep th

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Durk Talsma
On Monday 12 April 2010 04:19:55 am Pete Morgan wrote: > DO NOT WAKE up the webmaster and BFDL. > > One release A year MUCH MORE than enough, decided upon At WILL and > RELEASED AT WILL by ME > FYI, I am currently FlightGear's release manager. Last year, there's been an approximate 2-3 month lea