Frederic Bouvier wrote:
> Hi,
>
> I commited changes to help users to tune their rendering quality
> according to their available hardware. As a picture is worth a thousand
> words, see :
> http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
>
> I encourage effect designers to use this new
>
If so, I'd probably recommend calling it an RC or similar. Hopefully,
that may stop the (few) whingers on the forum carrying on about how the
devs "released another version that still isn't ready for prime-time
consumption"...
OTOH, labelling it an RC might keep the others from downloading
Mattt wrote:
>
> If so, I'd probably recommend calling it an RC or similar. Hopefully,
> that may stop the (few) whingers on the forum carrying on about how the
> devs "released another version that still isn't ready for prime-time
> consumption"...
Well if I recall it correctly I've seen mo
Erik,
True, and agreed.
Now, I double-dare you to try to explain that on the forum if 2.1
doesn't double their frame rates :p
Mind you, the individuals in question are certainly in the minority.
Unfortunately, though, that isn't seeming to stop them dragging others
along for their ride :
Le 11/04/2010 11:21, Erik Hofman a écrit :
> Frederic Bouvier wrote:
>
>> Hi,
>>
>> I commited changes to help users to tune their rendering quality
>> according to their available hardware. As a picture is worth a thousand
>> words, see :
>> http://frbouvi.free.fr/flightsim/fgfs_quality_level.g
Hello,
some time ago I made a FDM for a small quad-copter. Therefore flightgear
also could be used for simulating this kind of uav.
Sensors like acceleration and gyroscope should be easy to simulate with
all their inaccuracies. Laser scanner and ultrasonic sensors (using some
discrete rays) sh
Frederic Bouvier wrote:
> I was reading this forum thread few minutes ago :
> http://flightgear.org/forums/viewtopic.php?f=5&t=7358
> and I wonder if its author, Thorsten with an 'H', already got in touch
> with someone with CVS write access for a CVS inclusion. A new fgfs
> version should have thi
Frederic Bouvier
>
> Le 11/04/2010 11:21, Erik Hofman a écrit :
> > Frederic Bouvier wrote:
> >
> >> Hi,
> >>
> >> I commited changes to help users to tune their rendering quality
> >> according to their available hardware. As a picture is worth a thousand
> >> words, see :
> >> http://frbouvi.fr
Vivian,
> Frederic Bouvier
>
> > I was reading this forum thread few minutes ago :
> > http://flightgear.org/forums/viewtopic.php?f=5&t=7358
> > and I wonder if its author, Thorsten with an 'H', already got in
> touch
> > with someone with CVS write access for a CVS inclusion. A new fgfs
> > vers
On Sunday 11 April 2010 01:17:50 pm Vivian Meazza wrote:
> It is available for download, if you scrabble around hard enough - took me
> best part of an evening to find it, and can't remember how I did it in the
> end.
>
> The trouble is Thorsten seems to develop his stuff in a vacuum - I have a
> c
>
> I was reading this forum thread few minutes ago :
> http://flightgear.org/forums/viewtopic.php?f=5&t=7358
> and I wonder if its author, Thorsten with an 'H', already got in touch
> with someone with CVS write access for a CVS inclusion. A new fgfs
> version should have this.
I talked to Thorst
Hi,
> Hi,
>
> I commited changes to help users to tune their rendering
> quality
> according to their available hardware. As a picture is
> worth a thousand
> words, see :
> http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
>
> I encourage effect designers to use this new
> /sim/rendering/
O.k., I got it now working. Still no real Idea what went wrong- maybe my
CVS-update scrambled things.
When will we change to GIT?
Sorry for the noise
> Hi,
>
> > Hi,
> >
> > I commited changes to help users to tune their
> rendering
> > quality
> > according to their available hardware
Le 11/04/2010 17:10, Heiko Schulz a écrit :
> O.k., I got it now working. Still no real Idea what went wrong- maybe my
> CVS-update scrambled things.
>
> When will we change to GIT?
>
> Sorry for the noise
I was about to write that I don't have any idea. Glad to read the
problem resolved. Do
Hi,
with the more and more numbers of shaders effetcs I noticed, that I have no
AntiAliasing on Objects/ sceneryparts, where shaders are applied.
I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the
highest value (16x Q)
As I have seen some screenshots here with out any
Hi,
>
> I was about to write that I don't have any idea. Glad to
> read the
> problem resolved. Does it make a difference in term of
> speed. What is
> your prefered index and what is your hardware. It could be
> handy to
> build a scale "level vs hardware"
>
> -Fred
>
Well, to be honest- I ha
Hi @all,
I'm still very fascinated by the reflection shader and the bumpspec-shader.
Two shaders which shows the Power of OpenSource and that we can compete
commercial sims even now in graphics.
I wonder if there is a possibility to combine these two effects just by editing
the effect-file. I h
Le 11/04/2010 17:23, Heiko Schulz a écrit :
> Hi,
>
> with the more and more numbers of shaders effetcs I noticed, that I have no
> AntiAliasing on Objects/ sceneryparts, where shaders are applied.
>
> I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the
> highest value (16
Fred,
>
> try : --prop:/sim/rendering/multi-sample-buffers=true
> --prop:/sim/rendering/multi-samples=4
>
> -Fred
>
Unfortunately no effect visible :-(
__
Do You Yahoo!?
Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schut
On Sun, 11 Apr 2010 15:46:46 + (GMT), Heiko wrote in message
<181523.46862...@web23205.mail.ird.yahoo.com>:
> Well, to be honest- I have currently the problem "graphic appearence
> vs level vs hardware" ;-)
>
> With A dualcore 2.8GHz, 2GB Ram, Nvidea 8800GT, Vsync (60Hz)
..64bit system? W
>
> ..64bit system? Which "A dualcore 2.8GHz", an
> AMD? OS?
>
Oh, sorry, yes:
Intel DualCore 2.67GHZ (not 2.8Hz ;-)), win32, FGFS CVS 04/10/2010
__
Do You Yahoo!?
Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen
Mattt wrote:
>
> If so, I'd probably recommend calling it an RC or similar.
> Hopefully, that may stop the (few) whingers on the forum carrying on
> about how the devs "released another version that still isn't ready
> for prime-time consumption"...
>
> OTOH, labelling it an RC might keep th
On Monday 12 April 2010 04:19:55 am Pete Morgan wrote:
> DO NOT WAKE up the webmaster and BFDL.
>
> One release A year MUCH MORE than enough, decided upon At WILL and
> RELEASED AT WILL by ME
>
FYI, I am currently FlightGear's release manager. Last year, there's been an
approximate 2-3 month lea
23 matches
Mail list logo