Re: [Flightgear-devel] Crash with new p51d-jsbsim

2010-08-15 Thread Stuart Buchanan
On Sun, Aug 15, 2010 at 3:04 AM, Hal V. Engel wrote: > The crash-detect freeze channel code was lifted from one of Dave Culp's > models.   But I never got around to actually using this code or figuring out > what it does.  So the "freeze" channel is basically dead code and should be > removed.   I

Re: [Flightgear-devel] shaders heads up

2010-08-15 Thread James Turner
On 13 Aug 2010, at 23:20, Tim Moore wrote: > I've checked in some changes to the shaders in attempt to fix bugs on some > platforms and generally optimize them. I've eliminated the use of > gl_FrontFacing, which seems to give us problems on certain Macintosh > platforms. I've also reworked the

Re: [Flightgear-devel] 2d clouds

2010-08-15 Thread James Turner
On 11 Aug 2010, at 17:32, thorsten.i.r...@jyu.fi wrote: > Which changes? > > I may be completely wrong - but local weather creates clouds by Nasal, > ac3d models and a few dedicated shaders - how should that affect a > completely different system? This is far more likely to be my fault, than yo

Re: [Flightgear-devel] 2d clouds

2010-08-15 Thread Erik Hofman
On Wed, 2010-08-11 at 19:32 +0300, thorsten.i.r...@jyu.fi wrote: > I may be completely wrong - but local weather creates clouds by Nasal, > ac3d models and a few dedicated shaders - how should that affect a > completely different system? In theory it could, by altering the properties that affect