On Sun, Aug 15, 2010 at 3:04 AM, Hal V. Engel wrote:
> The crash-detect freeze channel code was lifted from one of Dave Culp's
> models. But I never got around to actually using this code or figuring out
> what it does. So the "freeze" channel is basically dead code and should be
> removed. I
On 13 Aug 2010, at 23:20, Tim Moore wrote:
> I've checked in some changes to the shaders in attempt to fix bugs on some
> platforms and generally optimize them. I've eliminated the use of
> gl_FrontFacing, which seems to give us problems on certain Macintosh
> platforms. I've also reworked the
On 11 Aug 2010, at 17:32, thorsten.i.r...@jyu.fi wrote:
> Which changes?
>
> I may be completely wrong - but local weather creates clouds by Nasal,
> ac3d models and a few dedicated shaders - how should that affect a
> completely different system?
This is far more likely to be my fault, than yo
On Wed, 2010-08-11 at 19:32 +0300, thorsten.i.r...@jyu.fi wrote:
> I may be completely wrong - but local weather creates clouds by Nasal,
> ac3d models and a few dedicated shaders - how should that affect a
> completely different system?
In theory it could, by altering the properties that affect
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