On 28/11/10 02:05 AM, Erik Hofman wrote:
> On Sat, 2010-11-27 at 10:28 -0800, Jeff Taylor wrote:
>> Everything is in sync. I just updated it now, and it still gets the
>> same thing.
>>
>> I ran it with all the defaults, like fgfs
>> --fg-root=/home/jeff/Computer/fg/flightgear/fgdata/
>>
>> Lookin
Hi,
> >
>
> This has been an issue from the beginning. There is a
> workaround in FG
> though, which turns off the rain in internal views, and
> instead puts a
> moving rain texture on the canopy. It's not perfect but it
> is quite a bit
> better than rain-in-the cockpit. Try the Spitfire IIa t
On Sunday 28 November 2010 21:02:48 Jon S. Berndt wrote:
> > There is tons of stuff that remains to be done still.
>
> You sound like me: always seeing what is yet left to be done. From my point
> of view, your work on this model is at the top of the charts.
>
> > There are also things that I have
> There is tons of stuff that remains to be done still.
You sound like me: always seeing what is yet left to be done. From my point
of view, your work on this model is at the top of the charts.
> There are also things that I have not attempted to implement yet
> because they
> are not supported b
On 11/28/2010 06:36 PM, Martin Spott wrote:
> Did you check if the download really maxes out your DSL link ?
Yes. It did, but not all the time. I saw numbers ranging from 120 Kb/sec
(the maximum I ever get,) down to 35 Kb/sec.
--
Roberto Waltman
Roberto Waltman wrote:
> Another "inconvenience" was the time required to download fgdata. (Took
> more than a day with my low-end DSL connection, all the time crossing
> fingers for a power-glitch free session.)
Did you check if the download really maxes out your DSL link ?
Cheers,
Ma
-Original Message-
> From: Hal V. Engel [mailto:hven...@gmail.com]
> I just created a merge request to move updates to the JSBSim p51d into
> fgdata. Changes include:
>
> ...
>
> Hal
Would love to see a video of a flight showing these updated features. I
think it would be a really nice sho
Hal
> Just built FG, simgear, OSG from GIT yesterday. My previous build was
> from
> before the new environment stuff went in.
>
> 1. The clouds in general look better than in the past. In non-aerobatic
> flight
> these look very realistic to me. But...
>
> 2. Clouds rotate in an unrealistic
On Sun, 28 Nov 2010, Frederic Bouvier wrote:
>>>
>>> You can post a comment in the tracker
>>>
>>
>> Link? The only bug tracker I know of
> (http://code.google.com/p/flightgear-bugs/) stops at #187.
>
> The link was in my original post. It's the fgrun tracker
Ah, ok. Thanks!
g.
--
Proud owne
2010/11/28 Gijs de Rooy :
> Yeah, problems is fixed! I had --model-hz=30. Setting it to 120 (so it
> was omitted from the commandline by FGRun) fixed the problem.
>
(...snip...)
> After takeoff, bouncing stops. After landing, bouncing continues.
> When braking, the intensity of the bounces increa
Yeah, problems is fixed! I had --model-hz=30. Setting it to 120 (so it
was omitted from the commandline by FGRun) fixed the problem.
For what it's worth (I do think it is weird that some aircraft are not
affected by low model-hz, while others are), some more info below:
> Bertrand wrote:
>
>
There was an update to the gear code yesterday. I suppose it's possible that
the new update has side effects. We'll look into it. Does anyone know when the
last good code is dated?
Jon
Sent from my Samsung Captivate(tm) on AT&T
Gijs de Rooy wrote:
>
>Hi all,
>
>after updating fgdata from Gi
2010/11/28 Gijs de Rooy :
> Hi all,
>
> after updating fgdata from Gitorious this evening and installing the win32
> nightly binary from
> Hudson (28-nov-2010 7:00:55), JSBSim aircraft suddenly bounce, when at the
> ground. Some
> aircraft bounce more than others (747-400 and C172P for example cras
Hi all,
after updating fgdata from Gitorious this evening and installing the win32
nightly binary from
Hudson (28-nov-2010 7:00:55), JSBSim aircraft suddenly bounce, when at the
ground. Some
aircraft bounce more than others (747-400 and C172P for example crash due to
the extreme
forces), whil
A word of thanks and praise among the build problems posted periodically
here.
I just wanted to report that a first attempt to download and build
FlightGear/SimGear/etc. following the instructions in the wiki went
along without a hitch.
Only (minor) problem was that the required package libun
>>
>> You can post a comment in the tracker
>>
>
>Link? The only bug tracker I know of
(http://code.google.com/p/flightgear-bugs/) stops at #187.
The link was in my original post. It's the fgrun tracker
Regards,
-Fred
---
On Sat, 27 Nov 2010, Frederic Bouvier wrote:
- "Gene Buckle" a écrit :
On Sat, 27 Nov 2010, Frederic Bouvier wrote:
> By the way, look what I received in my inbox :
>
>> Support Requests item #3117965, was opened at 2010-11-24 20:24
[snip]
>>
>> Initial Comment:
>> The proflightsimulato
Martin Spott wrote:
> I have a (ZIP-)file floating around on a disk that I must have found
> somwhere on "the net" (the file, not the disk ;-)
[...]
> ftp://ftp.uni-duisburg.de/FlightGear/Devel/Chambley.zip
This posting was written on Sa, 23 Okt 2004. Chambley AB was the first
airfield I've bee
?I'd love to post a comment, but I just can't bring myself to click the
"Like" button in order to have the right to do so... Doh!
Mally
- Original Message -
From: "Vivian Meazza"
To: "'FlightGear developers discussions'"
Sent: Saturday, November 27, 2010 10:00 PM
Subject: Re: [Flight
>
>
> While the unrealistic behaviour in loops can't really be cured, it could
> be lessened by doing what nature does - using more cloudlets with less
> features (up-down distinction) and build cloud structure not by texture
> but by positioning selected cloudlets with better control. That would n
Incidentally,
I just did a google search for flightprosim, and our wiki page comes up second.
:-)
Nice job!
Cheers,
Durk
--
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest insta
Vivian Meazza a écrit :
> Torsten wrote
>
>
> >> It looks like there are only 2 or 3 different ads, but it took
> >> clicking
> > on
> >> at least 14-16 of them before they stopped appearing on my fb
> >> page -
> > nice,
> >> those behind FSP are uploading the same ads over and over, and
> >> cal
On Sat, 27 Nov 2010 21:14:50 +0100, ThorstenB wrote in message
:
..interesting. Somebody is covering up this "not-a-fraud"
by handling our fraud tips, as spam. Sounds to me like an
intentional fraudulent abuse of such powers.
> I'm not sure clicking "no spam" really helps - it might not be a
> 2. Clouds rotate in an unrealistic way when doing loops and other
> maneuvers
> that involve going to/from inverted (loops, half Cuban eights, split S's
> ...)
> but it does not happen when doing rolls. The clouds will flip over 180
> degrees
> at the top and bottom of loops for example.
(...)
>
On Sat, 2010-11-27 at 10:28 -0800, Jeff Taylor wrote:
> Everything is in sync. I just updated it now, and it still gets the
> same thing.
>
> I ran it with all the defaults, like fgfs
> --fg-root=/home/jeff/Computer/fg/flightgear/fgdata/
>
> Looking again, it must be the C172P. Running with -
Op 27-11-10 22:24, Hal V. Engel schreef:
> 3. Precipitation for some reason is not deflected by the windshield/canopy and
> goes directly through the windshield/canopy into the cockpit.I am not sure
> if this is an issue with the precipitation code or my model. Is anyone else
> seeing this?
>
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