Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-25 Thread Robert
> > Indeed the jitter is caused by Nasal's "garbageCollect" method. Simple > test: add a printf (apply attached "patch" to simgear) and you should see > the "stutter" is synchronized with it. > True! The text is printfed with every jitter. > Well, there is a workaround! Use a faster CPU :). I s

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-25 Thread ThorstenB
On 25.03.2011 02 :56, Robert wrote: Yeah you are right. After removing every script from the global Nasal folder, the events subsystem showed it spent 0 ms. Copying the scripts back to that folder one by one increased the time spent. Indeed the jitter is caused by Nasal's "garbageCollect" method

Re: [Flightgear-devel] Adventures in dds

2011-03-25 Thread Rob Dosogne
Just wanted to add that transparency is working with Alpha Exponent (DXT5) for me.. I'm using the latest Hudson build (Win7 x64) with fgdata cloned last night. I converted the F-16 liveries to DXT5, and used Alpha Exponent for the markings (which are mostly transparent). It looks ugly in the dds v

Re: [Flightgear-devel] FlightGear view capture

2011-03-25 Thread Reagan Thomas
On 3/24/2011 2:18 PM, Kpykcъ wrote: > Hi all, > > with no doubt, question about view capture is not rare, but what > i've found, is that only solution which able to stream view image via > network is screenstreamer [ http://pigeond.net/flightgear/screenstreamer/ ] > patch and > now its outdated, a

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Nice "white-out" or rather "gray-out" when entering the rainy bit :) . (Not recommended with a plane that has no interior :P ) As for texture sizes, I think that those that are 6-9/sheet can be "converted" to 6-9 textures of 256x256, for the rest I think it depends on their shape, and of course

Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-25 Thread Arnt Karlsen
On Thu, 24 Mar 2011 14:33:45 +0100, Robert wrote in message : > > > > > > --prop:/sim/rendering/multi-sample-buffers=true > > > > > > ..this segfaulted on my 3 day old git, will retest with todays. > > > > This maybe a problem with your graphics drivers. This option turns on > Antialiasing. As I

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: > > Quick and easy way out, compressed textures for the clouds as in .dds > > textures > > > > :D > > > > (sorry about that, couldn't help myself :P) > > I doubt it's a general solution since I get 30% framerate reduction for > dds t

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: > > The most efficient way seems to have everything else maxed out, and > > selected. > > Not always. Asymmetric buffering is good if you fly straight, but very bad > if you circle - for soaring it's completely unsuitable as you'd con

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
> Quick and easy way out, compressed textures for the clouds as in .dds > textures > :D > (sorry about that, couldn't help myself :P) I doubt it's a general solution since I get 30% framerate reduction for dds textures. But you can do it for yourself and see if it helps your case - all models and

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 13:38:38 Emilian Huminiuc wrote: > On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: > > > Yep things improve, noticeably. And I'm more convinced it's a lack of > > > gpu memory issue (as in it gets filled up pretty quick with the > > > clouds), as I caught a gl

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: > > Yep things improve, noticeably. And I'm more convinced it's a lack of gpu > > memory issue (as in it gets filled up pretty quick with the clouds), as I > > caught a glimpse of scenery getting redrawn too. > > You may be right - I l

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
> Yep things improve, noticeably. And I'm more convinced it's a lack of gpu > memory issue (as in it gets filled up pretty quick with the clouds), as I > caught a glimpse of scenery getting redrawn too. You may be right - I looked up the specs of my computer, and it seems I have 512 MB VRAM, so th

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:57:38 Emilian Huminiuc wrote: > Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and > see if that makes a difference. Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with t

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and see if that makes a difference. -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security dem

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Or maybe the mobile card's design is a bit different, or a bit newer and might have better memory specs.(bandwidth, timings, size etc...) -- Enable your software for Intel(R) Active Management Technology to meet the growi

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:31:57 thorsten.i.r...@jyu.fi wrote: > Hm, I'm running an nVidia GeForce 8600M GT from linux - unless the mobile > version makes all the difference, that would argue against a graphics card > issue (or maybe I'm missing something, I'm not a hardware specialist > either...)

Re: [Flightgear-devel] Local weather: menu structure

2011-03-25 Thread Stuart Buchanan
On Fri, Mar 25, 2011 at 7:44 AM, Thorsten Renk wrote: >> The "local weather" menu option is first before the other local weather >> options.  This does open up a dialog box where you do have to create >> clouds >> 1-by-1.  Looking at this, it appears that the intent of this is more for >> debuggin

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
> This happens here as well (nVidia 8600GT (256MB VRAM) on linux). Now > that I > think of it it looks and behaves like graphics card memory bandwidth > issue, > maybe it is cured with the image cache set with CACHE_ALL? as by adding > some > more sistem RAM things haven't improved here. Hm, I'm r

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 10:01:33 thorsten.i.r...@jyu.fi wrote: > > The main thing that bugs me with the system is that the view frustum > > culling > > around the edges of the screen is visible, so you continuously see the > > clouds being created and disappearing at the edges of the screen as you

[Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
> The main thing that bugs me with the system is that the view frustum > culling > around the edges of the screen is visible, so you continuously see the > clouds being created and disappearing at the edges of the screen as you > turn > or change views. If it was once in a while I could live with

[Flightgear-devel] Local weather: menu structure

2011-03-25 Thread thorsten . i . renk
> The "local weather" menu option is first before the other local weather > options. This does open up a dialog box where you do have to create > clouds > 1-by-1. Looking at this, it appears that the intent of this is more for > debugging. Maybe it would make sense to move this option over to th