Ahoy Torsten and Everybooody,
I am going to do what I do best, seeding confusion. :-D
Last night, when I was flying around LOWI, suddenly the textures for
the cloud layers changed. I checked the values for the wind in prop
tree and they were updating according to the ones of the real-weather
meta
On Mon, Apr 18, 2011 at 9:55 AM, Tim Moore wrote:
> On Sun, Apr 17, 2011 at 6:10 PM, ThorstenB wrote:
>> There is
>> a global cache in simgear/makeEffect.cxx (effectMap), and it has no
>> condition to ever drop anything. So, created effects always stay in
>> memory until shutdown - hence also the
On Tue, May 3, 2011 at 12:59 PM, Martin Spott wrote:
> Curtis Olson wrote:
>
> > https://dl-web.dropbox.com/get/Photos/fgfs-screen-043.png?w=eba5c12c
>
> "It seems you don't belong here! You should probably try logging in?"
>
Ooops, I'm brand new to dropbox. Try this link and see if it works bet
On Tue, May 3, 2011 at 1:05 PM, ThorstenB wrote:
> Ha. I hadn't pulled the latest GIT update for wind-moving-clouds yet.
> fgclouds->init() was never called in earlier GIT versions, so indeed
> sampleGroup was always NULL so far. That changed with the recent FG 3D
> cloud update - hence the sampl
On 03.05.2011 19:42, Curtis Olson wrote:
> The code seems pretty definite that it would execute here, so it's odd
> that you are getting NULL there ... unless the sgmgr->find() call is
> returning null for you? Or if like you say, somehow our source trees
> have diverged. But I do think I'm 100%
On Tue, May 3, 2011 at 7:33 PM, Geoff McLane wrote:
>
> But even after that install, the command -
> $ apt-file search libodbcinst.so
> still shows 'nothing' ;=((
"apt-file search" searches the package lists, not the installed files.
If it shows nothing, that means you have probably forgotten to
Curtis Olson wrote:
> https://dl-web.dropbox.com/get/Photos/fgfs-screen-043.png?w=eba5c12c
"It seems you don't belong here! You should probably try logging in?"
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi Thorsten,
Thanks for your reply and for taking a careful look at this. As far as I
know I'm running pure and current git.
I instrumented visual_enviro.cxx a bit to see what/where "sampleGroup" is
being set. It is indeed being set from inside FGClouds::Init() in
fgclouds.cxx, line #78 makes t
On Mon, 2011-05-02 at 19:52 +0200, Csaba Halász wrote:
[]
> unixodbc-dev: /usr/lib/libodbcinst.so
> The last is the one to install (it will pull in the dependencies as needed).
Hi Csaba,
Many thanks for the pointer. Have now installed -
$ sudo apt-get install unixodbc-dev
and that certainly also
On 03.05.2011 17:05, Curtis Olson wrote:
> My git build here recently started crashing on exit again. I've been
> looking into it and I think I traced it to
> simgear/environment/visual_enviro.cxx in the destructor around line
> #190. This module builds up sound effects for thunder/lighting, in
Hi Lauri,
I've been flying with your new atmospheric scatter shader and it's quite
beautiful, great work! I did notice one glitch though. Here is a link to a
screen shot:
https://dl-web.dropbox.com/get/Photos/fgfs-screen-043.png?w=eba5c12c
It's very subtle and if there was any cloud coverage i
Hi,
My git build here recently started crashing on exit again. I've been
looking into it and I think I traced it to
simgear/environment/visual_enviro.cxx in the destructor around line #190.
This module builds up sound effects for thunder/lighting, in a "weather"
sample group. The module keeps
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