On Monday, May 30, 2011 12:47:41 PM Stuart Buchanan wrote:
> >> I don't have a good answer for the other items. Some are nice-to-haves
> >> that enrich
> >> the simulation experience but don't impact simulation of flight
> >> itself, but others
> >> (such as a co-pilot) are more important for multi
On Thu, May 26, 2011 at 8:30 PM, Vivian Meazza wrote:
> Stuart
>
>>
>> > Thanks for addressing the points that were hammered out over on the IRC
>> > channel. I think the modified system could work. Just a few points
>> remain:
>> >
>> > There is no penalty for including systems, such as an AP, whe
On 28.05.2011 04:47, Marcel Fernandez wrote:
> Other question I have is where can I find documentation about multi
> playerprotocol. I saw that the documentation I found in flight gear
> wiki has some differences with the one found in flightgear multiplayer
> server page(fgms.sourceforge.net
On 30.05.2011 19:25, Stefan Seifert wrote:
> The segfault happens when the main loop thread tries to
> access GL information. I know next to nothing about openGL programming but I
> seem to recall that it's not allowed to access the same GL context in
> different
> threads. So how is this supposed
On Friday 13 May 2011 11:03:24 Anders Gidenstam wrote:
> Presumably it will also increase the risk of triggering any race condition
> and/or unsynchronized data access bugs that may be lurking in the code.
> There are some known ones (e.g. during the creation of a particle
> system) but there coul
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