Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Frederic Bouvier
> Please pull latest SimGear And Flightgear too -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- EditLive Enterprise is the world's most technically advanced content authoring tool. Exp

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Frederic Bouvier
Hi Vivian, > Fred - should this work with MSVC9? Only if the required symbols are defined. > It compiles and runs, but I get this error: > > "Cannot start scenery download. Rsync scenery server is undefined." > > The server input in the menu item is blank, and does not accept any > input Ple

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Alex Perry
Excellent! On Mon, Jun 13, 2011 at 12:50 PM, ThorstenB wrote: > Hi, > > the final GUI bits for a new feature are now in fgdata - the last > feature addition for the 2.4 release from my part... You can > download/update scenery directly from FlightGear now (main menu: > Environment => Scenery). Cr

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Vivian Meazza
ThorstenBv wrote > > Hi, > > the final GUI bits for a new feature are now in fgdata - the last > feature addition for the 2.4 release from my part... You can > download/update scenery directly from FlightGear now (main menu: > Environment => Scenery). Credit for the idea goes to James - bugs ar

Re: [Flightgear-devel] compiling FG :error code from "Generation of config.h"

2011-06-14 Thread Frederic Bouvier
Locate the 'config.h-msvc90' file in the 'Flightgear' project (inside VS2008) Open properties of that file Check Custom generation that should actually be a simple copy Regards, -Fred - "Gaurav Tendolkar" a écrit : > Please help me out with this error. been stuck with it for a while >

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-14 Thread Vivian Meazza
Alexis wrote > -Original Message- > From: Citronnier - Alexis Bory [mailto:alexis.b...@gmail.com] > Sent: 14 June 2011 18:05 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Airport Textures (Again) > > Le 12/06/2011 19:39, Vivian Meazza a écrit : > > Can we

Re: [Flightgear-devel] [BUG] Re: SimGear branch, next, updated. c782a32076016f2c3c01b4fd437b024dc77806e9

2011-06-14 Thread ThorstenB
On 14.06.2011 13:54, Melchior FRANZ wrote: > --- a/simgear/props/props.cxx > +++ b/simgear/props/props.cxx > @@ -642,7 +642,7 @@ SGPropertyNode::trace_read () const >* Last used attribute >* Update as needed when enum Attribute is changed >*/ > -const int SGPropertyNode::LAST_USED_ATTRI

[Flightgear-devel] compiling FG :error code from "Generation of config.h"

2011-06-14 Thread Gaurav Tendolkar
Please help me out with this error. been stuck with it for a while error PRJ0019: A tool returned an error code from "Generation of config.h" I finished compiling flightgear. I am compiling using mvsc 2008. I used Git to download --

Re: [Flightgear-devel] Airport Textures (Again)

2011-06-14 Thread Citronnier - Alexis Bory
Le 12/06/2011 19:39, Vivian Meazza a écrit : > Can we please have the old airport textures back: the new ones wreck > some very fine airports. Here's a small sample of Gatwick/EGKK. It's > like this all over and it's spoiling someone's very good work: > > ftp://abbeytheatre2.org.uk:2121/flightg

Re: [Flightgear-devel] [BUG] Re: SimGear branch, next, updated. c782a32076016f2c3c01b4fd437b024dc77806e9

2011-06-14 Thread Melchior FRANZ
* ThorstenB -- Monday 13 June 2011: > [...] But I'll need some more specific details on what's supposed to > be broken with that particular commit introducing another property flag. Yeah, but what about the bug hunting contest?! Who wins the coffee machine? --- a/simgear/props/props.cxx +++ b/si

[Flightgear-devel] IAR80 update request

2011-06-14 Thread Emilian Huminiuc
Hello everyone, Back from an extended holiday (1 month of sightseeing in SW USA :P). I have setup a gitorious repository for the IAR-80 and also have updated it. Major changes include the switch of most textures to the .dds format, and an FDM rewrite. The change to .dds was done after weighing i